Jump to content

Photo

would that work? Mortal Kombat on the Lynx


105 replies to this topic

#76 LS_Dracon OFFLINE  

LS_Dracon

    Dragonstomper

  • 778 posts

Posted Sat Apr 20, 2013 1:29 PM

Hi,

Found this recently, is a tool to rotate/scale sprites with better results, may be helpful for you:

http://info.sonicretro.org/RotSprite

#77 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,277 posts
  • Location:Frankfurt, Germany

Posted Sat Apr 20, 2013 1:36 PM

Thanks a lot, I will try this out! :)

#78 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,277 posts
  • Location:Frankfurt, Germany

Posted Sat Apr 20, 2013 5:19 PM

I screwed up with the animation earlier, I used a version with wrong colors. Here's the correct one...

Attached File  johnnyanim2.bmp   4.76KB   78 downloads

#79 sd32 OFFLINE  

sd32

    Dragonstomper

  • 571 posts
  • Location:Mexico

Posted Sat Apr 20, 2013 10:33 PM

Cant believe this is actually happening, very cool even if it only ends up as an experiment. Like most here, i really wished to see a Lynx port of MK on the Lynx to compare to the other portable versions.
Since the Lynx is more powerful than the Gamegear, can we by default expect it to be smoother than the GG port. What technical advantages would the Lynx hardware benefit a MK port compared to the GG port?
MK on Lynx sounds really cool, but right now i am more interested on the Karate fighting game thats in the works and the other more modern one that 108 Stars has been mentioning. I would like to know if that more modern one is planned to have "realistic" sized sprites of go to the super deformed look that works so well on the Neo Geo Pocket fighting games.

#80 LordKraken OFFLINE  

LordKraken

    Chopper Commander

  • 150 posts
  • Location:Sverige

Posted Sun Apr 21, 2013 3:31 AM

Thanks 108 stars, not sure if I'll find time today (familien Tag ^^) but i'll try this out ASAP and build up a pre-pre-pre-pre demo.

sd32 > Well what the lynx version could benefit is better music, zoomed sprites (not needed for fighters but at least for the "Finish him"), and probably better animation (coz we have more RAM available). Unfortunately, we have to deal with a rather small screen height (102 pixels instead of 144 for the GG), which means slightly smaller sprites.

But the idea all agree is to keep the realistic sprites, coz there is already a promising "cartoonish" fighting game coming soon!
And MK wouldn't be MK with super deformed sprites!!!

Edited by LordKraken, Sun Apr 21, 2013 3:33 AM.


#81 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 4:14 AM

All too easy ^^


#82 LordKraken OFFLINE  

LordKraken

    Chopper Commander

  • 150 posts
  • Location:Sverige

Posted Sun Apr 21, 2013 7:23 AM

Great music port Der Luchs! Just need "test your might" sample :D

What format is that? Is there a lib or something like that? (i'm just aware of abcmusic)

#83 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 7:32 AM

Can't import Samples ;-)

I can export it as a ASM
BLL -> "LyxAss", "NewCC65" and "CC65 Remake"
So, what do you need? ^^

#84 LordKraken OFFLINE  

LordKraken

    Chopper Commander

  • 150 posts
  • Location:Sverige

Posted Sun Apr 21, 2013 7:53 AM

I'm using NewCC65 compiler

But I still dont know how to use it at the end... It's chipper? Is there a lib somewhere or at least an example?

#85 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 7:57 AM

Yeah, it's Chipper for sure, I only use Chipper ;-)
http://atariage.com/...lynx-music-sfx/

Examples? It's just a normal Tracker

Edited by Der Luchs, Sun Apr 21, 2013 7:58 AM.


#86 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 8:10 AM

Here it is:

Attached Files



#87 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,277 posts
  • Location:Frankfurt, Germany

Posted Sun Apr 21, 2013 8:53 AM

Great music port Der Luchs! Just need "test your might" sample :D

...

Well what the lynx version could benefit is better music, zoomed sprites (not needed for fighters but at least for the "Finish him")


That will be possible, and a voice sample for "Finish him" too. I had the chance to hear a glass clear voice sample in obschan's yet-to-be-released surprise. ;)
I like the idea of zooming in for the Fatality; we can have big sprites for that, possibly when the enemy is beaten the RAM could be emptied from all the stuff needed for the fight, a sample played and the screen transitioned to the big sprite version...

but right now i am more interested on the Karate fighting game thats in the works and the other more modern one that 108 Stars has been mentioning. I would like to know if that more modern one is planned to have "realistic" sized sprites of go to the super deformed look that works so well on the Neo Geo Pocket fighting games.


Actually I am not entirely sure yet, but I believe I will make them realistic. In a way that may be easier to do for me because arms and legs are not shrunken, so it's easier to animate attacks that have a bit of reach. But I'm not sure yet. :)

#88 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 8:58 AM

Use your own Style ^^
Listen to my MK Music
It's not a 1:1 Copy :P


Don't be a Copy of a Copy, be better :D :thumbsup:

Edited by Der Luchs, Sun Apr 21, 2013 9:08 AM.


#89 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 9:05 AM

BTW: The only thing that counts is Blood!
Only a Red MK Screen, is a good Screen ^^

#90 LordKraken OFFLINE  

LordKraken

    Chopper Commander

  • 150 posts
  • Location:Sverige

Posted Sun Apr 21, 2013 9:39 AM

Ok thanks for the asm file, but how am i suppose to "play" it in my code? (let say for the title screen first ^^)

#91 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 9:42 AM

You need a Player ^^ that's all I know :lol:
I'm just Musician, not a Coder :skull:
Coders, please step forward and answer :idea:

#92 sd32 OFFLINE  

sd32

    Dragonstomper

  • 571 posts
  • Location:Mexico

Posted Sun Apr 21, 2013 9:50 AM

Game Gear(Gameboy version too I believe) version of MK and MK2 use 1 opponent as tile, and the other sprites due to it sprite limitation, which is why the game is choppy.


Are the Lynx sprite capabilities considerably better than the GGs, so that we could see a considerable improvement on the choppy gameplay?. Its already been mentioned that the extra ram on the Lynx compared to the GG is gonna make the game a bit smoother, but also the extra sprite power is gonna help in that regard too, right?.
So, more ram overall, using smaller sprites so that the usage of said ram can be further optimized, and more sprite power...seems like this project could end up playing way better than the GG and GB ports.
Der Luchs, you music is awesome!

#93 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 9:53 AM

Thanks sd32 :music:

#94 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,277 posts
  • Location:Frankfurt, Germany

Posted Sun Apr 21, 2013 11:25 AM

So, more ram overall, using smaller sprites so that the usage of said ram can be further optimized, and more sprite power...seems like this project could end up playing way better than the GG and GB ports.


What I think would be really cool, and I don't know if that's possible, but if we could manage to get all the frames of animation from the SNES on the Lynx thanks to the additional RAM and smaller sprites this should be not choppy at all. It all depends on being able to squeeze two characters with all animation and some space for sound left in the RAM.

#95 Uzumaki OFFLINE  

Uzumaki

    River Patroller

  • 2,320 posts

Posted Sun Apr 21, 2013 1:09 PM

Lynx could have infinite sprites, why not abuse that for blood and gore?

#96 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,277 posts
  • Location:Frankfurt, Germany

Posted Sun Apr 21, 2013 1:38 PM

Lynx could have infinite sprites, why not abuse that for blood and gore?


Oh, I thought MK fans preferred sweat like in the SNES version of MK1? :P

#97 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 862 posts
  • Location:Germany

Posted Sun Apr 21, 2013 1:42 PM

Posted Image Posted Image

#98 Uzumaki OFFLINE  

Uzumaki

    River Patroller

  • 2,320 posts

Posted Sun Apr 21, 2013 3:52 PM

Posted Image Posted Image


QFT!

Edited by Uzumaki, Sun Apr 21, 2013 3:53 PM.


#99 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,277 posts
  • Location:Frankfurt, Germany

Posted Sun Apr 21, 2013 3:58 PM

Be nice, or we might reconsider and just port FIGHT FOR LIFE to the Lynx instead! *shiver*

#100 chris_lynx1989 OFFLINE  

chris_lynx1989

    Dragonstomper

  • 912 posts
  • Cool,isn't it?
  • Location:Illinois,USA

Posted Sun Apr 21, 2013 4:43 PM

Be nice, or we might reconsider and just port FIGHT FOR LIFE to the Lynx instead! *shiver*

I'd take a copy of Black Ice\White Noise though if you did one. ;) :)




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users