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Posted Thu Apr 7, 2011 4:35 PM
Posted Thu Apr 7, 2011 8:05 PM
Posted Fri Apr 8, 2011 7:24 AM
I can still take a screenshot to make sure the skill setting on screen is correct but that score is long gone now. It was only around 1100 points. I'm just glad it wasn't like 800,000 or something. The high score screen has worked fine, it just originally had that score in it.
@HammR25 - It isn't supposed to show a high score unless you put one in... I was thinking maybe the ID bytes I used were already taken (I use $0A,$01 for this game), but I looked through the High Score Cart Values thread (in the 7800 programming forum) and it doesn't seem to clash with anything else. Maybe it's an Anomaly.... Just out of curiosity, can you take a screenshot?
Also - has anyone else noticed this?
Posted Mon Apr 11, 2011 1:31 PM
Posted Mon Apr 11, 2011 6:15 PM
Edited by PacManPlus, Tue Apr 12, 2011 3:52 AM.
Posted Wed Apr 13, 2011 4:44 AM
Posted Wed Apr 13, 2011 6:38 AM
Posted Wed Apr 13, 2011 8:00 AM
Posted Wed Apr 13, 2011 10:47 AM
Posted Wed Apr 13, 2011 7:05 PM
The swtich is not sticky like it is in a real Atari so in order for it to work for me I have to hold down the F5 key the entire time.
I don't know why, but I cannot get the joystick control to work so I have not been able to play it yet. ProSystem does not seem to recognize when I press the button for L difficulty. Any ideas how I can make ProSystem work right?
I think I had a similar problem months ago with the MIA prototype and I don't remember what I did to get that difficulty switch working right.
Posted Thu Apr 14, 2011 10:53 AM
Posted Thu Apr 14, 2011 2:19 PM
Posted Fri Apr 15, 2011 4:12 AM
- After the player passes all 32 levels (once I complete them) sequentially, the difficulty is increased, and the levels from that point on are chosen at random.
Posted Fri Apr 15, 2011 8:52 AM
Posted Fri Apr 15, 2011 11:36 AM
Posted Mon Apr 18, 2011 7:14 PM
Edited by keitaro, Mon Apr 18, 2011 7:15 PM.
Posted Sat Oct 29, 2011 8:30 AM
Posted Sat Oct 29, 2011 10:19 AM
Posted Sat Oct 29, 2011 11:18 AM
Posted Sat Oct 29, 2011 1:18 PM
Posted Sat Oct 29, 2011 1:41 PM
Posted Sat Oct 29, 2011 3:02 PM
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