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Posted Sun Apr 17, 2011 3:08 PM
Posted Mon Apr 18, 2011 1:36 AM
Posted Mon Apr 18, 2011 1:43 AM
Oups, you are right...
it should work on the flashcard, whose firmware doesn´t accept .o files
Posted Mon Apr 18, 2011 4:17 AM
Posted Mon Apr 18, 2011 2:13 PM
Posted Mon Apr 18, 2011 4:26 PM
This is important to realize, otherwise you´ll die far away from the 500 points mark.
You can move on all the bricks already fallen
Edited by Atari_afternoon, Mon Apr 18, 2011 4:40 PM.
Posted Tue Apr 19, 2011 12:51 AM
I was thinking of including both into an hypothetic Yastuna 0, with some other games, but it would be a (very) long term project (I need others games, and I have only 1 in development stage ), so I may think of something else.
A nice little game I like it. Any plans for a Yastuna 3 release maybe, together with your "A Bug´s Lynx"? (Recognized the music from Lynxopoly BTW ).
Posted Tue Apr 19, 2011 5:14 AM
Edited by Ninjabba, Tue Apr 19, 2011 5:16 AM.
Posted Tue Apr 19, 2011 5:26 AM
Not yet. I stopped considering improving the game when the beta version popped up on Ebay.
PS. did you ever got around the AI in Ladybug? That game would be so neat if the enemies were a bit more coordinated
Posted Tue Apr 19, 2011 6:37 AM
Posted Tue Apr 19, 2011 10:25 PM
Posted Wed Apr 20, 2011 12:45 AM
Posted Wed Apr 20, 2011 10:12 AM
Posted Wed Apr 20, 2011 12:28 PM
Yes, it's a known bug, I have to debug the ABC track because it does not loop to the start.
During the game, the music hit a note and stuck there. Is that because I played long enough to get to the end of the song, or is it a glitch?
Posted Sat Apr 23, 2011 10:05 PM
Posted Sat Apr 23, 2011 10:22 PM
Posted Sun Jul 29, 2012 8:55 PM
Posted Tue Jul 31, 2012 2:53 AM
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