Ze_ro Posted May 4, 2011 Share Posted May 4, 2011 Important Note: This weeks competition is over and no further scores will be accepted. Mario has locked up Papa Donkey Kong! Junior must make his way through a treacherous jungle to free him. Racing against time, Junior climbs and swings across vines, while avoiding dangerous creatures, all to reach a flashing key to release his Papa. If Junior succeeds at this mission, he must push keys to the top of chains, once again avoiding clever opponents. If he passes this test, he arrives at Mario's hideout for another trial against time! Can you help Junior save his father? Game Information Game Name: Donkey Kong Junior Released By: Coleco, 1983 Left Difficulty: N/A Right Difficulty: N/A Game Mode: 1 Player, Difficulty 1 (Default) Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday May 11th at 1:00 AM (Central Time, UTC-6). Challenges Hard Mode - Play the game on Difficulty 8 and post your score. Top score will get 5 bonus points, second place 4 and so on. Fifth place and lower will receive 1 point.628,400 (toymailman) [+5] 359,400 (JacobZu7zu7) [+4] 145,900 (Vocelli) [+3] 111,900 (Stan) [+2] 19,500 (Deteacher) [+1] 19,100 (DT Kofoed) [+1] 19,000 (classicgamer_27330) [+1] 17,500 (cparsley) [+1] 9200 (roadrunner) [+1] 8600 (Miss 2600) [+1] 7700 (Scrabbler15) [+1] 0 (Amstari) [+1] Current High Scores 950,600 (toymailman) [+11] 225,100 (Vocelli) [+10] 217,700 (JacobZu7zu7) [+9] 180,200 (Stan) [+8] 167,100 (Deteacher) [+7] 91,200 (DT Kofoed) [+6] 90,500 (classicgamer_27330) [+5] 88,900 (cparsley) [+4] 65,400 (roadrunner) [+3] 46,400 (HatefulGravey) [+2] 46,300 (oyamafamily) [+1] 46,000 (Miss 2600) [+1] 44,100 (Amstari) [+1] 16,700 (Mister VCS) [+1] 15,700 (Scrabbler15) [+1] 11,300 (SpiceWare) [+1] 11,200 (Gorfy) [+1]11,200 (Frostbite76) [+1] Best Tips JacobZu7zu7 [+2] TwinGalaxies Top 3 (Game 1, Difficulty B)15,000,000 (Todd Rogers) 128,200 (Carlos Marrero) 88,700 (Stephen Riesenberger) Current Standings oyamafamily [123] JacobZu7zu7 [118] toymailman [101] Vocelli [83] Frostbite76 [82] Deteacher [68] Gorfy [64] SpiceWare [47] classicgamer_27330 [44] Scrabbler15 [43] pis [38] Amstari [35] Miss 2600 [32] keilbaca [22] roadrunner [20] Cynicaster [20] SeaGtGruff [20] Curious Sofa [16] Mister VCS [15] DT Kofoed [15] centiqueen81 [15] HatefulGravey [15] LarcenTyler [13] cparsley [12] Krytol [12] pokeplayer984 [12] Stan [10] zylon [10] Wickeycolumbus [6] littleman jack [6] atarigal [5] Cortat G [5] bennybingo [5] atariUCLA24 [3] SpaceDice2010 [2] Mangia-Boy [1] rmaerz [1] Cream147 [1] MIKE5200 [1] theKLT [1] DickNixonArisen [1] leematari [1] Scoring Points in Donkey Kong Junior When you complete a mission, the Bonus Timer stops. The number remaining in the Timer is added to your score. Placing key in lock (Key Mission) - 100 points Hints and Tips The Manual As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. Unfortunately, it doesn't provide any specific hints. Deteacher You can sort of control the behavior of the snapjaws. It's all in how you're positioned on the vines. I got no tips on the 3rd stage, other than learn to time your jumps over the snapjaws. If you hang off the right side of any given vine, the snapjaws will pass you by from overhead. They will not go down your vine. On the key level, they will hover underneath you as long as there is only one snapjaw on that line. So, you can either wait for a second one to come down (cancelling them both out) or, hang on the left of the two vines. Then when the snapjaw is hovering, move to the right vine, drop down and continue the mission. JacobZu7zu7 Level 1 The second vine out is tricky to reach! I missed my jump many times, 1 tip to always reach it is ...press/hold fire button and hold down the right direction until you get hold of the vine. Level 2 Starting level two, that bird is right on your monkey hiney, to avoid getting hit by the bird do this... "before your level begins" hold down right on joystick THEN hit the fire button. DON'T PUSH THE FIRE BUTTON FIRST! BIG LEVEL 2 TIP Once you get hold of any vines under the keys, the bird cannot hurt you!! Doesn't matter if your feet or a** is touching the bird! Just don't slip off the vine now. This technique helps when you are up against fast BLUE chattering teeth. EARLY GAMING TIP Sometimes just pushing the button in an emergency can launch you up on a vine safely. Always wait for the bird to fly passed you before dropping off the vine, also wait for chattering teeth to clear passed too. If you are under the KEY but teeth are looming down, just tap the right or left controls, to get off the vine with teeth on it. Level 3 Electricity stage, "with red snapping teeth?", this is the tough one. When starting this... send Kong Jr. on the two poles... wait for the red teeth to loop once, then tap the joystick FAST and push the fire button. This works until level difficulty "5" then I discovered a cool trick! The zaps won't kill you (FROM BELOW) if you are hanging at the top most part of the poles! It will go under your feet... I don't think this works in earlier levels, so you just have to get passed the 45-46ks range and through to game 5. Then you won't have to jump right away, you can watch the zap go under your feet, just be careful for the ones above your head, those still can kill you. You might want to set difficulty game 5 just to practice the 3rd level. Coleco must have realized that Level 3 is impossible to finish by difficulty 5, without adding this trick. (That trick stops working at level 7 --Deteacher) --Zero Quote Link to comment Share on other sites More sharing options...
DT Kofoed Posted May 4, 2011 Share Posted May 4, 2011 Argh! Now I have to stare at that fat ugly monkey all week long! 1 Quote Link to comment Share on other sites More sharing options...
classicgamer_27330 Posted May 4, 2011 Share Posted May 4, 2011 expert Quote Link to comment Share on other sites More sharing options...
Stan Posted May 4, 2011 Share Posted May 4, 2011 I rock this game on the NES to the ground bitches. Need to buy a copy for the 2600. Boosh just did. Quote Link to comment Share on other sites More sharing options...
Stan Posted May 4, 2011 Share Posted May 4, 2011 Also not sure if you would consider this. But is there some way to maybe inform people ahead of time what the next game will be? I didn't own this one and had to purchase it, but I might only have 1-2 days to get a score in. If I knew ahead of time I could have bought it and had it ready. I guess that's not really possible, but I just wanted to check. This port looks DREADFUL. Quote Link to comment Share on other sites More sharing options...
roadrunner Posted May 4, 2011 Share Posted May 4, 2011 Argh! Now I have to stare at that fat ugly monkey all week long! It's not a monkey, it's Big Bird. lol Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted May 4, 2011 Share Posted May 4, 2011 (edited) Argh! Now I have to stare at that fat ugly monkey all week long! It's not a monkey, it's Big Bird. lol Actually, it looks like one of the clay Gumby villains. One of the BLOCKHEADS ! Edited May 5, 2011 by JacobZu7zu7 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted May 4, 2011 Share Posted May 4, 2011 I'll get the challenge out of the way first. Holy Crap is difficulty 8 hard as hell. 8,400 Quote Link to comment Share on other sites More sharing options...
classicgamer_27330 Posted May 4, 2011 Share Posted May 4, 2011 regular Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted May 4, 2011 Share Posted May 4, 2011 46,800 Default game Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted May 4, 2011 Share Posted May 4, 2011 Hard Mode 8,800 Quote Link to comment Share on other sites More sharing options...
classicgamer_27330 Posted May 4, 2011 Share Posted May 4, 2011 Hard Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 5, 2011 Share Posted May 5, 2011 (edited) 45,700 (Default) Edited May 5, 2011 by oyamafamily Quote Link to comment Share on other sites More sharing options...
classicgamer_27330 Posted May 5, 2011 Share Posted May 5, 2011 (edited) 45,700 (Default) wow I have a score higher than oyamafamily, never thought that, even if it's short lived, updated score 65,600 no picture, by mistake I hit the "fry cartridge" button on my emulator instead of the screen capture button Edited May 5, 2011 by classicgamer_27330 Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted May 5, 2011 Share Posted May 5, 2011 Getting the hang of it! Default game 88,500 Game 8 (Hard mode challenge) 17,200 Problem is, I don't know if I can get farther on either now... that lighting belt has gotten so fast, I can't climb fast enough let alone "jump"!! Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted May 5, 2011 Author Share Posted May 5, 2011 Also not sure if you would consider this. But is there some way to maybe inform people ahead of time what the next game will be? I didn't own this one and had to purchase it, but I might only have 1-2 days to get a score in. If I knew ahead of time I could have bought it and had it ready. I've considered this before, especially in the past when I've chosen homebrew games, and specifically linked to their pages in the AtariAge store in the hopes to encourage people to buy them (No, I don't get any kickbacks from this... I just like to support the community). However, I like the week long limit on gameplay, and I feel that if I announce games ahead of time, then some people will practice them ahead of time to improve their scores beyond what that would normally restrict them to. Of course, there are some excellent ways to get around the problem... Playing the games via emulator is perfectly acceptable, and if you prefer using the original hardware, you can always buy a Harmony Cart. I own one myself, and it's certainly far easier than sorting through boxes and boxes of cartridges even when you do own a real copy (No, I don't get any kickbacks from Harmony Cart sales either!) --Zero Quote Link to comment Share on other sites More sharing options...
Stan Posted May 5, 2011 Share Posted May 5, 2011 No problem ya damn Greek! It's cool, I figured that. I like playing it real. It gives me a reason to expand my collection every week if I don't have the game. My collection was previously toned down to only the games I liked or enjoyed playing. Now I opened up a whole drawer of the cabinet to accomodate high score club purchases! I had it prioritied, so I might even receive it today to get started. This version looks SO rank. Quote Link to comment Share on other sites More sharing options...
Gorfy Posted May 5, 2011 Share Posted May 5, 2011 default: 11,200 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted May 5, 2011 Share Posted May 5, 2011 (edited) default 45,700 I got the same score as oyamafamily. I hate when the Snapjaw's keep going down the same damn vine! Edited May 5, 2011 by roadrunner Quote Link to comment Share on other sites More sharing options...
roadrunner Posted May 5, 2011 Share Posted May 5, 2011 Getting the hang of it! Default game 88,500 Game 8 (Hard mode challenge) 17,200 Problem is, I don't know if I can get farther on either now... that lighting belt has gotten so fast, I can't climb fast enough let alone "jump"!! Great scores! Quote Link to comment Share on other sites More sharing options...
classicgamer_27330 Posted May 5, 2011 Share Posted May 5, 2011 (edited) Great, but not great enough. Bada Bing Bada Boom expert Edited May 5, 2011 by classicgamer_27330 Quote Link to comment Share on other sites More sharing options...
cparsley Posted May 5, 2011 Share Posted May 5, 2011 I popped this game in today before heading off to work, and all I can say is I thought the INTV port of DK/DK Jr. was terrible, this takes the cake.... No fruits, no rhyme/reason on enemies, etc.... come on Coleco, spend more than 5 minutes on your ports lol. (4 of which was on creating the Coleco logo) lol Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted May 5, 2011 Share Posted May 5, 2011 I loved this game when I was a kid. Then again, I don't think I ever played the arcade version. Playing it now, there is a lot of waiting around for the waves of alligator staple things to pass down the vines. I couldn't get off the vine fast enough on the second tier of game three of the third level (I don't know if that makes sense), so I lost all three of my remaining lives there. Default mode: 46,000 I could only get the second lock up on the tough level. Game 8: 8,600 Quote Link to comment Share on other sites More sharing options...
Miss 2600 Posted May 5, 2011 Share Posted May 5, 2011 45,700 (Default) wow I have a score higher than oyamafamily, never thought that, even if it's short lived, updated score 65,600 no picture, by mistake I hit the "fry cartridge" button on my emulator instead of the screen capture button Me, too (only by 300 points)! Yeah, that won't last long! Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted May 5, 2011 Share Posted May 5, 2011 (edited) D.K. J 90,700 Ohh, I am getting closer to getting up that electric stage on level 5 or 6... I beat out Twin Galaxies 3rd place finisher 88,700 (Stephen Riesenberger) YES! It can be done. Hard mode 8 18,200 By the time of weeks end, I'd have slid down more poles then a Firefighter or a Stripper combined! Edited May 5, 2011 by JacobZu7zu7 Quote Link to comment Share on other sites More sharing options...
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