You are a frenzied bartender trying to keep the never ending flow of thirsty customers well watered. You'll have to keep slinging beers and occasionally guess which cans of beer the Beer Bandit has shaken.
As if that's not enough work for one bartender, try covering four different bars with a different crazy crowd in each bar. There's the Old West Saloon, the Jock Bar, the Punk Rock Bar, and the Space Bar.
Keep the sodas coming, but not too fast. You'd better be sure you've got a customer without a drink at the bar or the drink will slide right off the bar and no self-respecting bartender throws drinks away. Keep your eyes open for the empties the customers sling back your way.
<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Game Name: Tapper
- Released By: Sega, 1983
- Left Difficulty: A / Expert (Arcade Difficulty Level)
- Right Difficulty: B / Novice (Arcade Difficulty Level)
- Game Mode: Default
<div class='maintitle'>Challenges</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Tapmaster - Score 70,000 points or higher, and you'll get 3 bonus points.
- Tall Cold One - Post a picture of yourself holding a big mug of beer, and you'll get 2 bonus points (If you're underage, or just don't drink beer, then root beer will also be considered an acceptable substitute).
- Miss 2600 [+2]
- DT Kofoed [+2]
- Amstari [+2]
- JacobZu7zu7 [+2]
- classicgamer_27330 [+2]
- Vocelli [+2]
- Frostbite76 [+2]
- keilbaca [+2]
- toymailman [+2]
- Jifremok [+2]
<table class='ipbtable'><tr><td><div class='maintitle'>Current High Scores</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td width='100%'>
- 158,850 (oyamafamily) [+11][+3]
- 137,975 (keilbaca) [+10][+3]
- 91,150 (Stan) [+9][+3]
- 90,825 (toymailman) [+8][+3]
- 81,200 (Vocelli) [+7][+3]
- 80,050 (Gorfy) [+6][+3]
- 75,550 (Frostbite76) [+5][+3]
- 74,200 (JacobZu7zu7) [+4][+3]
- 71,925 (DT Kofoed) [+3][+3]
- 71,125 (Jifremok) [+2][+3]
- 71,025 (Miss 2600) [+1][+3]
- 54,250 (Scrabbler15) [+1]
- 40,375 (Zach) [+1]
- 32,650 (roadrunner) [+1]
- 30,150 (classicgamer_27330) [+1]
- 28,425 (Buck) [+1]
- 27,300 (4Ks) [+1]
- 18,275 (Amstari) [+1]
- 4250 (MIKE5200) [+1]
<div class='maintitle'>Best Tips</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td>oyamafamily [+2]</td></tr></table></div>
<div class='maintitle'>TwinGalaxies Top 3</div><div class="borderwrap"><table class='ipbtable'><tr class='darkrow2'><td>(Game 1, Difficulty B)</td></tr><tr class='row2'><td>
- 982,725 (Todd Rogers)
- 228,775 (Christian L Keilback)
- 136,050 (Stephen Knox) (Emulator)
- JacobZu7zu7 
- oyamafamily 
- toymailman 
- Vocelli 
- Frostbite76 
- Deteacher 
- Gorfy 
- classicgamer_27330 
- SpiceWare 
- Scrabbler15 
- pis 
- Amstari 
- Miss 2600 
- roadrunner 
- DT Kofoed 
- keilbaca 
- Stan 
- Cynicaster 
- SeaGtGruff 
- cparsley 
- HatefulGravey 
- Mister VCS 
- Curious Sofa 
- centiqueen81 
- LarcenTyler 
- Krytol 
- pokeplayer984 
- zylon 
- Wickeycolumbus 
- littleman jack 
- atarigal 
- Cortat G 
- bennybingo 
- atariUCLA24 
- SpaceDice2010 
- Mangia-Boy 
- rmaerz 
- Cream147 
- MIKE5200 
- theKLT 
- DickNixonArisen 
- leematari 
<div class='maintitle'>Scoring Points in Tapper</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Get Cowboy/girl out of Door - 50 points
- Get Sportsperson out of Door - 75 points
- Get Punk Rocker out of Door - 100 points
- Get Space Creature out of Door - 150 points
- Catch an Empty Mug - 100 points
- Complete screen (get all customers out) - 1,000 points
- Complete Bonus Rack - 3,000 points
- Earn one extra life after your first 20,000 points and another life for each additional 50,000 points.
<div class='maintitle'>Hints and Tips</div>
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Unfortunately, it doesn't provide any specific hints.
We played this game twice before in the High Score Club, back in Season 4 and in Season 1. You may want to check out those threads for more information.
The game has a limitation that only three (or four, I don't quite remember off the top of my head) drinks can be on the tables at the same time, on one table. This includes empty glasses. So, if you wonder why you can only throw one drink when two are on the table, then you end up throwing one too many because you're happy on the fire button... that's why.
The key to the bonus level is to relax your eyes, and only pay attention to the one that you are supposed to.
See oyamafamily's in-depth tips in this post.
I've found that the way I do that bonus round might be the key. Try not to focus on the can itself. I zone my eyes out and look at all of the cans while following the one you need to. This seems to be the way I do it, but I have a good eye for this kind of thing so it might just be an inborn thing or something, but I paid attention last time and that's how I myself do it. Try it!
This is the tactic I've used to get mega high awesome scores. Quite simple. First few rounds don't really matter. Once you get to roughly the second round of the first wave, do the following. ALWAYS chuck two mugs QUICKLY to each row. You need to do this very smoothly as quickly as possible. With each second glass, quickly move to the next row below as soon as you chuck it. Do the same thing again. Keep doing this until you've done it to each row, coming from the top for the last two as you move down from the bottom row up. Then, chuck one more for each row (at first you won't need to in certain rows, but eventually you will every row). That takes everyone out very quickly each time if you get the rhythm down. At times you'll get glasses coming back at you. DO NOT run forwards for them. Just let them come and catch them before they hit the floor. Worry about chucking glasses and get the falling ones at the last possible moment. Don't bother running because you'll get into trouble. Sometimes, it just so happens that the program is against you and there's nothing you can do about it, but it rarely happens every time you start the level again, usually only once or twice.