Jump to content

Photo

Boulder Dash (R) Demo Release


123 replies to this topic

#76 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash

  • 18,577 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Mon Jul 18, 2011 2:25 PM


18 cycles seems quite a lot. Definitely not possible during the FSS logo. Can you update every 2nd or 3rd frame instead? How would your code look like?

512 bytes has to be possible somehow.

It will need to run on every scanline or it probably won't sound very good. I didn't expect it to work during the FSS logo, anyway, just the title screen.

I mean the logo at the bottom right of the title screen. Also I would like to see some source code too.

#77 sermajic OFFLINE  

sermajic

    Chopper Commander

  • 215 posts

Posted Mon Jul 18, 2011 2:28 PM

Talking about history in the making...

It still blows me away how impressive this conversion is.

This game definitely deserves a place in First Star's BD library.

A truly brilliant creation.

8)


agree

never thought i would see it on the 2600

#78 batari OFFLINE  

batari

    )66]U('=I;B$*

  • 6,454 posts
  • begin 644 contest

Posted Mon Jul 18, 2011 2:45 PM



18 cycles seems quite a lot. Definitely not possible during the FSS logo. Can you update every 2nd or 3rd frame instead? How would your code look like?

512 bytes has to be possible somehow.

It will need to run on every scanline or it probably won't sound very good. I didn't expect it to work during the FSS logo, anyway, just the title screen.

I mean the logo at the bottom right of the title screen. Also I would like to see some source code too.

Oh, I see. Well, since there is so much blank space on the right of it save for a couple of short lines, perhaps it doesn't need a strict 48 pixel kernel (can these lines be drawn with a missile? the playfield?)

I'll clean up the source and PM it to you guys, with explanation as to how it works.

#79 ScumSoft OFFLINE  

ScumSoft

    Moonsweeper

  • 348 posts
  • Location:Polysorbate 60

Posted Mon Jul 18, 2011 3:00 PM

What a great port this turned out to be. It's in many ways better than the dos version I played in my early days.

#80 Andrew Davie OFFLINE  

Andrew Davie

    Stargunner

  • Topic Starter
  • 1,535 posts
  • Dr.Boo
  • Location:Tasmania

Posted Mon Jul 18, 2011 6:01 PM

Who has NOT made it to the second cave, despite trying?

Who HAS made it past the second cave?

#81 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,855 posts
  • Location:Newark, DE

Posted Mon Jul 18, 2011 6:38 PM

Who has NOT made it to the second cave, despite trying?

Who HAS made it past the second cave?


I haven't figured out the first cave yet. I thought dropping boulders on the square monsters turned them into diamonds, but that wasn't right. I'm stumped and I'll have to play with it more later.

#82 BrianC OFFLINE  

BrianC

    Stargunner

  • 1,442 posts
  • Location:Maryland, USA

Posted Tue Jul 19, 2011 12:18 AM

I tried the demo in Stella. Very impressive. One thing I didn't notice from the screen shots until trying it via emu is how Rockford's sprite is multicolored. It's more monocromatic on the 800. It's neat how the colors are used on the 2600.

#83 maiki OFFLINE  

maiki

    Dragonstomper

  • 531 posts

Posted Tue Jul 19, 2011 1:07 AM

I tried the demo in Stella. Very impressive. One thing I didn't notice from the screen shots until trying it via emu is how Rockford's sprite is multicolored. It's more monocromatic on the 800. It's neat how the colors are used on the 2600.


Exactly what I say... If there was only one choice from Atari, it would be without any doubts 2600... so much more effort invested into coding its games than any other platform

#84 Rom Hunter OFFLINE  

Rom Hunter

    VCS Games Archivist

  • 8,053 posts
  • Obtainer of Rare Antiquities

Posted Tue Jul 19, 2011 2:44 AM

I thought dropping boulders on the square monsters turned them into diamonds, but that wasn't right.

Same here.

The square got hit from above by a falling rock, but didn't turn into diamonds.

Perhaps some squares don't give any diamond bonus?

8)

#85 Andrew Davie OFFLINE  

Andrew Davie

    Stargunner

  • Topic Starter
  • 1,535 posts
  • Dr.Boo
  • Location:Tasmania

Posted Tue Jul 19, 2011 3:22 AM

I thought dropping boulders on the square monsters turned them into diamonds, but that wasn't right.

Same here.

The square got hit from above by a falling rock, but didn't turn into diamonds.

Perhaps some squares don't give any diamond bonus?

8)


They're 'fireflies', and they don't turn into diamonds.
On demo screen #2 you will see butterflies, which DO turn into diamonds.

#86 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash

  • 18,577 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Tue Jul 19, 2011 11:36 AM

I haven't figured out the first cave yet. I thought dropping boulders on the square monsters turned them into diamonds, but that wasn't right. I'm stumped and I'll have to play with it more later.

If you need more info about how to play BD, you can find plenty in the web. The level is called Apocalypse.

#87 Rom Hunter OFFLINE  

Rom Hunter

    VCS Games Archivist

  • 8,053 posts
  • Obtainer of Rare Antiquities

Posted Tue Jul 19, 2011 11:54 AM


I thought dropping boulders on the square monsters turned them into diamonds, but that wasn't right.

Same here.

The square got hit from above by a falling rock, but didn't turn into diamonds.

Perhaps some squares don't give any diamond bonus?

8)


They're 'fireflies', and they don't turn into diamonds.
On demo screen #2 you will see butterflies, which DO turn into diamonds.

Understood.

I remember now.

8)

#88 gambler172 OFFLINE  

gambler172

    River Patroller

  • 2,430 posts
  • none
  • Location:germany

Posted Tue Jul 19, 2011 12:15 PM

Why does it not work with harmony cart?


Boulder Dash® uses 16K of RAM, but the Harmony cartridge only has 4K of RAM.
Boulder Dash® should work with the Krokodile cartridge.

Hi Andrew and Thomas
Could it work on my Cuttle cart2 for the Atari 7800?
Hope that the re will be carts soon....
greetings walter

#89 Andrew Davie OFFLINE  

Andrew Davie

    Stargunner

  • Topic Starter
  • 1,535 posts
  • Dr.Boo
  • Location:Tasmania

Posted Tue Jul 19, 2011 6:11 PM


I haven't figured out the first cave yet. I thought dropping boulders on the square monsters turned them into diamonds, but that wasn't right. I'm stumped and I'll have to play with it more later.

If you need more info about how to play BD, you can find plenty in the web. The level is called Apocalypse.


Nope! Cave 2 is Apocalpyse. Cave 1 is "Funnel".
Cheers
A

#90 tremoloman2006 OFFLINE  

tremoloman2006

    Stargunner

  • 1,626 posts
  • Location:Boston Bruins Country

Posted Sat Jul 23, 2011 5:41 PM

Who has NOT made it to the second cave, despite trying?

Who HAS made it past the second cave?


I consider myself a good Boulderdash player but I'm still stuck on the 1st level. I'll get it sooner or later!

#91 Matthew OFFLINE  

Matthew

    Chopper Commander

  • 205 posts

Posted Sat Jul 23, 2011 9:46 PM

This game is awesome.

I never played the original, but this game has a lot going for it.

I wonder why it never appeared on the sms,nes, snes or megadrive.

Things I like about it are.

1) You have to think ahead and form a strategy. If you run around blindly, you usually get squashed!.
2) When you are racing downwards and a boulder is above you falling, it really get your heart pumping.
3) It's has fast game play.

Great work guys!.

I have never purchased a homebrew, if this is affordable, this will be my first. :D

#92 BrianC OFFLINE  

BrianC

    Stargunner

  • 1,442 posts
  • Location:Maryland, USA

Posted Sat Jul 23, 2011 10:10 PM

This game is awesome.

I never played the original, but this game has a lot going for it.

I wonder why it never appeared on the sms,nes, snes or megadrive.


There's a NES version. Opinions seem to be mixed about the updated graphics and new music, but it plays very well and I found both to be very well done.

http://www.youtube.com/watch?v=g4dI-8QEn-w

Edited by BrianC, Sat Jul 23, 2011 10:12 PM.


#93 Matthew OFFLINE  

Matthew

    Chopper Commander

  • 205 posts

Posted Sun Jul 24, 2011 12:30 AM

Wow, nes version looks good also :)

#94 Andrew Davie OFFLINE  

Andrew Davie

    Stargunner

  • Topic Starter
  • 1,535 posts
  • Dr.Boo
  • Location:Tasmania

Posted Sun Jul 24, 2011 2:54 AM

I have never purchased a homebrew, if this is affordable, this will be my first. :D


So... how much is "affordable"?

#95 GroovyBee OFFLINE  

GroovyBee

    7800 Developer

  • 7,602 posts
  • Busy bee!
  • Location:North, England

Posted Sun Jul 24, 2011 2:56 AM

So... how much is "affordable"?


Less than $32K?

#96 Andrew Davie OFFLINE  

Andrew Davie

    Stargunner

  • Topic Starter
  • 1,535 posts
  • Dr.Boo
  • Location:Tasmania

Posted Sun Jul 24, 2011 2:57 AM

Could it work on my Cuttle cart2 for the Atari 7800?


I don't know, sorry.

#97 Random Terrain OFFLINE  

Random Terrain

    Visual batari Basic User

  • 24,309 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Sun Jul 24, 2011 2:57 AM

I have never purchased a homebrew, if this is affordable, this will be my first. :D

So... how much is "affordable"?

$7.99 :D

#98 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash

  • 18,577 posts
  • Always left from right here!
  • Location:Düsseldorf, Germany

Posted Sun Jul 24, 2011 3:19 AM

Ok, on average that would be something around 16k. :D

@Andrew: In case you do not know, someone is currently trying to sale his homebrew for 32k.

Really!

#99 Matthew OFFLINE  

Matthew

    Chopper Commander

  • 205 posts

Posted Sun Jul 24, 2011 3:40 AM


I have never purchased a homebrew, if this is affordable, this will be my first. :D


So... how much is "affordable"?


Hard to say. My definition.

Affordable: Not so high that my wife screams at me.



At the end of the day, it's your call. I hope you can make some money while getting this into as many hands as possible.

As I said before, the demo is awesome.

#100 mojofltr OFFLINE  

mojofltr

    River Patroller

  • 2,594 posts

Posted Sun Jul 24, 2011 8:19 AM

I was already impressed with the Youtube videos, but after playing the demo I have to say that the videos don't do it justice! Wow... just wow! :)

@Andrew: Thanks for sharing! I think you just made my week.




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users