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Epic Adventure


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#51 Cafeman OFFLINE  

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Posted Fri Jul 22, 2011 10:33 PM

You have to use Stella 3.4.1 since it's a DPC+ game


I'm not current with what a "DPC+" game is .. can you explain?

#52 ScumSoft OFFLINE  

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Posted Fri Jul 22, 2011 10:41 PM

DPC chip was originally used in Pitfall2 and acts as a co-processor. Only Stella currently has support for this chips operations.

And in short it allows more things to happen on screen than normally possible while also adding more memory.

[edit]Clarification, the DPC+ is redesigned by Fred Quimby(batari) for the Harmony cart, and takes the features a step further.
The game can be played on the Harmony/Melody(hardware) carts as well as Stella(emulator) which currently has moderate DPC+ support.

Edited by ScumSoft, Fri Jul 22, 2011 10:45 PM.


#53 Byte Knight OFFLINE  

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Posted Fri Jul 22, 2011 10:57 PM

I'm not current with what a "DPC+" game is .. can you explain?

It's a new kernel based on the Pitfall II chip, but allows for more memory.

Good explanation here.

#54 Byte Knight OFFLINE  

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Posted Sat Jul 23, 2011 6:41 PM

Added the Evil Magician boss. He will spawn in a random room after you or the hawk grab the chalice, then he will seek out and guard the chalice. If he runs into you along the way, he'll try to take you out, but his ultimate goal is to get to the chalice. He has the ability to cast a spell when he is near the same y-axis as you and the spell will make you drop whatever you're carrying (thanks for the suggestion ledzep!). He can only be killed with the staff, and needless to say this is difficult when he can cast his spell and make you drop your weapon. The sword will only make him mad!

The demo is harder now and no longer Level 1 - more like Level 2...

Attached File  epicadv4.bin   32KB   245 downloads

#55 Byte Knight OFFLINE  

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Posted Tue Jul 26, 2011 4:37 PM

New update - now you can play level 1 or level 2. Randomized level 3 to come. Hit the Select button at the start screen to switch levels (I or II at the bottom of the screen), space to start.

Level 1: Items at fixed locations close to the castle. No hawk, no Evil Magician boss.
Level 2: Items at fixed locations throughout the kingdom. Hawk & Evil Magician present.

Also fixed a bug in which after you killed the Evil Magician the Chalice would disappear, making it impossible to finish the game...

Attached File  epicadv6.bin   32KB   248 downloads

#56 sandmountainslim OFFLINE  

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Posted Fri Jul 29, 2011 8:27 PM

STRANGE!! I downloaded it and am trying to fire it up with Stella and it won't do anything. All I get is a few yellow lines at the top. Any ideas?

#57 ScumSoft OFFLINE  

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Posted Fri Jul 29, 2011 8:31 PM

Needs the latest stella 3.4.1 to run.

#58 sandmountainslim OFFLINE  

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Posted Fri Jul 29, 2011 8:37 PM

Needs the latest stella 3.4.1 to run.


Wonder if the latest Stella is compatible with Windows 2000? I am still hanging stoneage style here.
Wp

#59 accousticguitar OFFLINE  

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Posted Fri Jul 29, 2011 8:51 PM

Needs the latest stella 3.4.1 to run.


Wonder if the latest Stella is compatible with Windows 2000? I am still hanging stoneage style here.
Wp

Yes, it is. I am currently using Windows 2000 as well and it works fine.

#60 sandmountainslim OFFLINE  

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Posted Fri Jul 29, 2011 9:14 PM

Needs the latest stella 3.4.1 to run.


Wonder if the latest Stella is compatible with Windows 2000? I am still hanging stoneage style here.
Wp

Yes, it is. I am currently using Windows 2000 as well and it works fine.


Thanks! I thought I was the only one :)
Just gave it a brief run and LOVE it! The game seems great. Cant wait to see more.
Wp

#61 MrBeefy OFFLINE  

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Posted Mon Aug 1, 2011 4:01 PM

Looks cool so far. Definately enjoyed EMR and can't wait to see how this turns out. I need more time to play it :P

#62 gambler172 OFFLINE  

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Posted Tue Aug 2, 2011 11:08 AM

Hi BK
Great work.Glad to see the game`s progress. :)
greetings Walter

#63 Byte Knight OFFLINE  

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Posted Sun Aug 21, 2011 4:20 PM

New version:

• Added sounds.
• New & better ending.
• Added Dragon, Troll, and Orc death sprites.
• Added open gate sprites.
• Multiple bug fixes.

Attached File  epicadv12.bin   32KB   249 downloads

Next step will be to add randomized Level 3...

Let me know what you think of this version. Do you guys like the staff or should I put in a different item? The Troll can also be killed with sword by slashing him while moving up and then dropping the sword in his path as he charges you. So, the staff isn't completely necessary in the game, although it's the only weapon that will kill the Evil Magician at the moment...

#64 KevinMos3 OFFLINE  

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Posted Sun Aug 21, 2011 8:54 PM

It's looking phenomenal! I would say, only remove the staff if you need the space for something else.

BTW, would you be able to make the backgrounds different colors other than just black? Having gray, brown, tan, and green for stone, dirt, sand, and grass would add a lot of flavor to the game IMO.

#65 Byte Knight OFFLINE  

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Posted Mon Aug 22, 2011 8:24 PM

It's looking phenomenal! I would say, only remove the staff if you need the space for something else.

BTW, would you be able to make the backgrounds different colors other than just black? Having gray, brown, tan, and green for stone, dirt, sand, and grass would add a lot of flavor to the game IMO.

Thanks Kevin! I was battling the Evil Magician last night and was thinking that I better keep the staff in the game. I can't think of a better item anyway.

I played around with different background colors, but the flickered sprites (like the dragon) do not show up as well as against a black background. Now that's in emulation - I haven't tried it on my Harmony cart yet...

Todd

#66 Brian O OFFLINE  

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Posted Tue Aug 23, 2011 2:25 PM

Hey everyone,

Here's a couple of photos of the box that Marc Oberhäuser produced for Epic Adventure:


Front:

Posted Image


Back:

Posted Image


-B

#67 TrekMD OFFLINE  

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Posted Tue Aug 23, 2011 4:05 PM

That looks awesome!

#68 gambler172 OFFLINE  

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Posted Sat Aug 27, 2011 11:50 AM

Hi BK
Your game is great :lust:
But another question.Is it possible to play it on the 7800 with my Cuttle cart2 ?
What kind of bankswitching is used?
greetings Walter

#69 ScumSoft OFFLINE  

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Posted Sat Aug 27, 2011 3:40 PM

Its a DPC+ Game and works only with the melody/harmony carts afaik

#70 disjaukifa OFFLINE  

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Posted Sat Aug 27, 2011 3:47 PM

Its a DPC+ Game and works only with the melody/harmony carts afaik


Any idea on a time frame on when the game will be complete? Also are you going to have a limited box run of this game?

#71 Byte Knight OFFLINE  

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Posted Sat Aug 27, 2011 9:40 PM

Any idea on a time frame on when the game will be complete? Also are you going to have a limited box run of this game?

I just finished adding Level 3, so it shouldn't be too much longer... There will be a limited box run of the game one way or another. It probably won't be cheap, since a printed box alone costs about $15, and I have no idea how much putting a game on a Melody cart costs. There will be a cart-only option too.

#72 ScumSoft OFFLINE  

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Posted Sun Aug 28, 2011 1:31 AM

You've got a DF7FRACINC stack pointer bug, make sure you've got some null assignment such as temp1 = temp1 right after each bank declaration.
I went to take a picture of the playfield streaking, but while hunting camera batteries for a few mins leaving myself dead, the game completely wigged out visually and I still can't find my batteries :(

#73 Byte Knight OFFLINE  

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Posted Sun Aug 28, 2011 7:15 AM

You've got a DF7FRACINC stack pointer bug, make sure you've got some null assignment such as temp1 = temp1 right after each bank declaration.
I went to take a picture of the playfield streaking, but while hunting camera batteries for a few mins leaving myself dead, the game completely wigged out visually and I still can't find my batteries :(

Thanks for catching that - I haven't done any testing on my Harmony cart yet. Sounds like an easy fix, and I'll post the next version with the bug fix soon.

#74 gambler172 OFFLINE  

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Posted Sun Aug 28, 2011 11:22 AM

HI BK
Sure,i want a boxed edition.
greetings Walter

#75 cmart604 OFFLINE  

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Posted Sun Aug 28, 2011 11:30 AM

The box looks fantastic! Well done! Looks like I'll be contacting Marc yet again. :)




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