The Jaguar can do many things in many ways. A game concept can be conceived and implemented however a coder/team sees fit. Trying to reverse engineer a game into some Complete-and-Utter-Nonpariel-Total-System-Overload™
routines is probably not the best way to go about bringing a game into this world, unless you're the kind of pervert who gets off on headaches and hair-pulling technical exercises.
- Consider a game idea.
- Plan how it will work in a way you are comfortable with.
- Merrily make the Jaguar your bidding in the best way you see fit.
- Rake in the mon£¥$ (optional)
- Max out the system in some very clever ways.
- Sit & think how you might be able to force what you have done into being a game of some sort - anything will do!
- Swear a lot as you find you have no breathing space.
- Give up, start on another project (optional)
There are things the Jaguar does well & helps you with massively. There are other things it's less spectacular at. The general consensus regarding game design philosophy suggests you limit your against the grain
activities - work to the strengths of your target system.
PS I don't think there are any games made this year offered up for sale... unless you know different?