Jump to content

Photo

Monster Bash - Arcade Conversion


186 replies to this topic

#26 retrorussell OFFLINE  

retrorussell

    Quadrunner

  • 8,760 posts
  • This is DELICIOUS! YES! YES!
  • Location:Beaverton, OR

Posted Sun Aug 14, 2011 7:34 PM

Glad to help, and that is excellent work. Oh, and Russ is a great name. :)

#27 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Mon Aug 15, 2011 7:08 PM

Glad to help, and that is excellent work. Oh, and Russ is a great name. :)


haha, funny stuff! Russ is a good name isnt it :) i didnt notice your username till you brought it up!

#28 youki OFFLINE  

youki

    River Patroller

  • 2,457 posts

Posted Thu Aug 18, 2011 5:02 PM

:lust: Count on me to buy that one.!!!

#29 VectorGamer OFFLINE  

VectorGamer

    Go Sleep In the Cold

  • 15,218 posts
  • \m/
  • Location:Retrocade, USA

Posted Thu Aug 18, 2011 8:50 PM

Here's the list of games coming up before the end of the year (The first 3 titles will get release in about 2-3 weeks)

- Bomb n Blast
- Ozma Wars
- Chack n Pop

- Burn Rubber (FINALLY!!)
- Way of the Exploding Foot
- Side Trak
- Zombie Near
- A.E.
- Lock n Chase


You guys are going to make me broke!!! :)

#30 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Tue Aug 23, 2011 8:35 PM

Just a quick update on Monster Bash. Been super busy with work all last week and should have some time to code starting tomorrow night again. I'm hoping to have some kind of Video update on youtube for everyone this weekend! I hope anyways :)

I did find some time to come up with some very creative sprite reuse methods to help minimize the number of wasted sprites and keep 2 to 3 colors for each sprite! The problem is the player uses 3 frames of animation to walk left and right, with 3 colors, thats 9 sprites used just to walk left. and another 9 to walk right and so on. I've noticed the players yellow skin frames and eye frames if plotted carefully can really be 1 frame for ALL frames moving left and right! I just saved 10 sprite frames that i now can use for other things in the game and the end result is the players graphics look exactly the same with the same 3 color palette! There is a max of 64 spites you can load in memory from what i'm seeing, and this should give me just about all the extra sprite room i needed to get all 3 levels of the arcade in the coleco and maybe stay at 32k or maybe 64k if i really have to.

Russ
  • Pixelboy and retroillucid like this

#31 newcoleco OFFLINE  

newcoleco

    Stargunner

  • 1,328 posts
  • Always Tired
  • Location:Quebec

Posted Tue Aug 23, 2011 11:50 PM

... I just saved 10 sprite frames that i now can use for other things in the game ...

That's the way of thinking to reduce space used for anything in videogames, making them do the same with less. The next level of optimization is making even more with even less. ;-)

#32 youki OFFLINE  

youki

    River Patroller

  • 2,457 posts

Posted Wed Aug 24, 2011 1:34 AM

You should have no problem to put the 3 level in 32k for that game. (use Rle compression , and even better if you use Newcoleco's library his Dan0alt compression method is really efficient).

Just using RLE in my first CV homebrew (Ghost'n zombie) i managed to put 17 screens + 1 intro screen and 1 map screen. (and of course sound effect, jingle , sprites , game logic ) etc.. in 32k.

Concerning sprites, my last game "The way of exploding foot" uses a little less than 150 different sprites pattern. You don't need to have all your pattern load in the vdp in advance, change patterns dynamically a each animation frame.

#33 the.golden.ax OFFLINE  

the.golden.ax

    Quadrunner

  • 12,547 posts

Posted Wed Aug 24, 2011 2:22 AM

Wow how did it take me this long to find this thread. Fantastic!

I just have to come up with some way to pay for all this goodness.

AX

#34 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Wed Aug 24, 2011 8:10 PM

You should have no problem to put the 3 level in 32k for that game. (use Rle compression , and even better if you use Newcoleco's library his Dan0alt compression method is really efficient).

Just using RLE in my first CV homebrew (Ghost'n zombie) i managed to put 17 screens + 1 intro screen and 1 map screen. (and of course sound effect, jingle , sprites , game logic ) etc.. in 32k.

Concerning sprites, my last game "The way of exploding foot" uses a little less than 150 different sprites pattern. You don't need to have all your pattern load in the vdp in advance, change patterns dynamically a each animation frame.


Awesome info! thanks, i had no idea that compression was available! i had no idea Ghost'n zombie was only 32k, thats very impressive!

#35 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Sat Aug 27, 2011 4:49 PM

Just uploaded a video update on youtube to my Monster Bash arcade conversion for the colecovision, enjoy.

This is my first update video in HD. dont forget to watch it in 720p HD! you can really see the pixel art alot better!



Russ

Edited by RKGames, Sat Aug 27, 2011 4:52 PM.

  • retroillucid likes this

#36 Yurkie OFFLINE  

Yurkie

    Q*bert Champion

  • 4,090 posts
  • US Distributor for NESRGB and 2600RGB
  • Location:Toledo, Ohio

Posted Sat Aug 27, 2011 5:43 PM

There is a tremdous amount of noise in your video, perhaps a fan?

Anyway I thought I heard you say you are having controller problems... Send them to me and I will refurbish them for free.
  • ColecoDan likes this

#37 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Sat Aug 27, 2011 5:48 PM

There is a tremdous amount of noise in your video, perhaps a fan?

Anyway I thought I heard you say you are having controller problems... Send them to me and I will refurbish them for free.


Awesome! I'll send them monday/tuesday after work, that will help alot! Message me your address when you have time. Yes you are right i had my fan on High and didnt realize how loud it would be in the video. I'll try to turn it off for future videos!

Russ

#38 cmart604 ONLINE  

cmart604

    Intellivision Hoarder

  • 12,498 posts
  • Running out of things to buy.
  • Location:Vancouver

Posted Wed Aug 31, 2011 12:49 AM

These updates are great, I really enjoy seeing the evolution of a game. It looks really impressive so far. :)

#39 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Wed Aug 31, 2011 8:55 PM

Just a quick update. I had some quality coding time on Monster Bash last night and tonight and should have a somewhat decent update video to show for the weekend on youTube. I'll post the video link on here as always!

Russ

Edited by RKGames, Wed Aug 31, 2011 8:56 PM.


#40 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Sat Sep 3, 2011 1:52 PM

Just posted the latest Work in progress Update video for Monster Bash on YouTube. Enjoy.



Russ
  • phattyboombatty likes this

#41 Yurkie OFFLINE  

Yurkie

    Q*bert Champion

  • 4,090 posts
  • US Distributor for NESRGB and 2600RGB
  • Location:Toledo, Ohio

Posted Sat Sep 3, 2011 2:04 PM

Nice update!

Thanks.

#42 Jordiway OFFLINE  

Jordiway

    Chopper Commander

  • 161 posts

Posted Fri Sep 16, 2011 10:16 PM

Any new progress Russ

#43 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Sun Sep 18, 2011 10:23 PM

Any new progress Russ


Hey everyone. I'm moved into my new house (well new to me and the wife anyways, not new new). The movers managed to destroy a wall leading to the garage by dropping my NeoGeo 4slot arcade cabinet on it's side! luckily i replaced the monitor with a 24 inch LCD PC monitor with a jamma to VGA adapter and the LCD survived the drop. i'm betting that would had killed the CRT?! The big downfall is it gives my wife even more of a reason to despise my arcade cabinet collection (so-far have 5 of them).

Anyways, I'm mostly done setting up my office and actually did code last night for 30 minutes for the first time in a week or so. I fixed the top candles so they look right when lit. I will be continuing work on the game this week and hopefully with have a progress video on youtube for next weekend?!

Russ

#44 retroillucid ONLINE  

retroillucid

    Quadrunner

  • 8,163 posts

Posted Sun Sep 18, 2011 11:32 PM

Any new progress Russ


Hey everyone. I'm moved into my new house (well new to me and the wife anyways, not new new). The movers managed to destroy a wall leading to the garage by dropping my NeoGeo 4slot arcade cabinet on it's side! luckily i replaced the monitor with a 24 inch LCD PC monitor with a jamma to VGA adapter and the LCD survived the drop. i'm betting that would had killed the CRT?! The big downfall is it gives my wife even more of a reason to despise my arcade cabinet collection (so-far have 5 of them).

Anyways, I'm mostly done setting up my office and actually did code last night for 30 minutes for the first time in a week or so. I fixed the top candles so they look right when lit. I will be continuing work on the game this week and hopefully with have a progress video on youtube for next weekend?!

Russ


So, you're not in jail? ... What?!!! .... you did not killed that idiot!?
Well..... you're really a nice guy!
Gezz..... do they know how those things worth for us!?

:lol: ........

seriously, enjoy your "new" .. "not new" house! :D ;)

#45 rpgcollector OFFLINE  

rpgcollector

    Moonsweeper

  • 259 posts
  • Location:So. Cal.

Posted Mon Sep 19, 2011 11:21 AM

Any new progress Russ


Hey everyone. I'm moved into my new house (well new to me and the wife anyways, not new new). The movers managed to destroy a wall leading to the garage by dropping my NeoGeo 4slot arcade cabinet on it's side! luckily i replaced the monitor with a 24 inch LCD PC monitor with a jamma to VGA adapter and the LCD survived the drop. i'm betting that would had killed the CRT?! The big downfall is it gives my wife even more of a reason to despise my arcade cabinet collection (so-far have 5 of them).

Anyways, I'm mostly done setting up my office and actually did code last night for 30 minutes for the first time in a week or so. I fixed the top candles so they look right when lit. I will be continuing work on the game this week and hopefully with have a progress video on youtube for next weekend?!

Russ


I know what you mean. I have 26 arcade machines and my wife hates everyone (except Ms. Pac-Man) and asks me daily when am I going to sell some of them. I reply never and the fun starts. Congrats on the "new" "not-new" home. Keep up the amazing coding work!!!!! Can't wait for this game. Looks awsome!

#46 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Tue Sep 20, 2011 7:34 PM

I know what you mean. I have 26 arcade machines and my wife hates everyone (except Ms. Pac-Man) and asks me daily when am I going to sell some of them. I reply never and the fun starts. Congrats on the "new" "not-new" home. Keep up the amazing coding work!!!!! Can't wait for this game. Looks awsome!


Very cool! only 26 arcades? I'm trying to find a japanese candy cabinet on the east coast! not easy at all. i see alot of west coast collectors on youtube with nothing but candy cabs! I'm hoping to convert my mini tic-tac-trivia into a multi neo MVS in the winter.

#47 retroillucid ONLINE  

retroillucid

    Quadrunner

  • 8,163 posts

Posted Tue Sep 20, 2011 7:37 PM

NeoGeo Candy cab look so cool!
Would love to get one as welll! :)

#48 RKGames OFFLINE  

RKGames

    Moonsweeper

  • Topic Starter
  • 267 posts

Posted Tue Sep 20, 2011 7:38 PM

Any new progress Russ


Hey everyone. I'm moved into my new house (well new to me and the wife anyways, not new new). The movers managed to destroy a wall leading to the garage by dropping my NeoGeo 4slot arcade cabinet on it's side! luckily i replaced the monitor with a 24 inch LCD PC monitor with a jamma to VGA adapter and the LCD survived the drop. i'm betting that would had killed the CRT?! The big downfall is it gives my wife even more of a reason to despise my arcade cabinet collection (so-far have 5 of them).

Anyways, I'm mostly done setting up my office and actually did code last night for 30 minutes for the first time in a week or so. I fixed the top candles so they look right when lit. I will be continuing work on the game this week and hopefully with have a progress video on youtube for next weekend?!

Russ


So, you're not in jail? ... What?!!! .... you did not killed that idiot!?
Well..... you're really a nice guy!
Gezz..... do they know how those things worth for us!?

:lol: ........

seriously, enjoy your "new" .. "not new" house! :D ;)


I think i was in more fear of the reaction from my wife looking at the wall, then the possibility that my neo cab was toast. Surprisingly the cabinet had NO damage and still plays great! i did a better job then i thought with mounting the LCD monitor in the cabinet! so Neo MVS cabinet 1, house 0.

#49 retroillucid ONLINE  

retroillucid

    Quadrunner

  • 8,163 posts

Posted Tue Sep 20, 2011 7:44 PM

Yeah, the wife ....

When me moved to my actual place, she told me to un-assemble my MAME cab :(

Hey! ..... know what?

I started spreading all my gaming consoles everywhere then she told me it used to take too much space.... then I said: That's why I need to re-assemble my MAME Cab wich take only some space...

Now, my MAME cab is back on its feet and can enjoy all those great games back again!


Yes, I'm bad :twisted: ..... to the bones :skull:

#50 nanochess ONLINE  

nanochess

    Processorus Polyglotus

  • 5,897 posts
  • Coding something good
  • Location:Mexico City

Posted Fri Sep 23, 2011 1:15 PM

A trick to have more sprites is to redefine sprites in every frame, I did this in Zombie Near, as there are two players (man and woman) with slightly different sprites, 4 directions by 4 frames = 16 sprites by two players = 32 sprites, almost half of sprite-table, the solution was to assign two fixed sprites redefined continuosly. And wait, there are big bosses, 2 directions by 4 sprites by 2 frames = 16 sprites, and one player can be fighting with one boss and the other with other different boss, so this is complicated... you can imagine it ;)




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users