Jump to content

Photo

5200 HSC Season 4 Round 13: Super Breakout


51 replies to this topic

#1 zylon OFFLINE  

zylon

    River Patroller

  • 4,808 posts
  • 5200 HSC Mod
  • Location:somewhere out in space, usa

Posted Sun Aug 7, 2011 7:15 PM

Our game this round is Super Breakout (the original 5200 pack-in game).
We will be playing ALL variations for combined score: Breakout+Cavity+Doubles+Progressive
Play on default settings and Do Not use the Extra Serves function except for bonus challenge listed below.
Round ends Sunday 9pm EST August 21st 2011
Use the actual 5200 cart or ROM, not the A8 version as control response is different. Emulation is ok and pics not required, but strongly encouraged.

Current HSC records:
Super Breakout -
(Breakout Mode)
BydoEmpire 397(busted), 404 sdamon(busted), 878 peedenmark7(busted), 892 zylon(busted), 1036 peedenmark7(busted), 1674 zylon

(Cavity Mode)
phuzaxeman 1,361(busted), 1500 zylon

(Double Mode)
phuzaxeman 2,471

Progressive mode-
2440 zylon(busted), 2661 peedenmark7

(Progressive Mode)-used extra serves function
jnice 4,778

HSC bonus point for beating a record, but only one to a customer. ;)

Bonus Challenge: Play Progressive with extra serves. Top 3 scores get 1 bonus point. Get 'em while they're hot! :cool:
Bonus scores:

4268 peedenmark7(+1)
3455 zylon(+1)
2148 sdamon(+1)
1518 JacobZu7zu7

Current total scores:

7484 zylon (+2)
7266 peedenmark7 (+2)
3952 sdamon (+2)
2920 JacobZu7zu7 (+1)
2573 Official Ninja (+1)
2101 atariron82(+1)
1674 BydoEmpire(+1)
920 Sonic R(+1)


Breakout: all achieved bonus!

1674 zylon
1481 peedenmark7
447 atariron82
445 BydoEmpire
442 Official Ninja
435 JacobZu7zu7
412 Sonic R
404 sdamon

Cavity:

1500 zylon
1341 peedenmark7
643 sdamon
598 JacobZu7zu7
520 atariron82
426 Official Ninja
373 BydoEmpire

Doubles:

1870 zylon
1783 peedenmark7
1374 sdamon
679 JacobZu7zu7
611 Official Ninja
508 Sonic R
503 atariron82
500 BydoEmpire

Progressive:

2661 peedenmark7
2440 zylon
1531 sdamon
1208 JacobZu7zu7
1094 Official Ninja
631 atariron82
356 BydoEmpire

Current standings -

Points -

sdamon - 134
atariron82 - 116
roadrunner - 86
zylon - 75
DensB68 - 44
JacobZu7zu7 - 51
doctorclu - 31
NoahsMyBro - 31
peedenmark7 - 32
BydoEmpire - 32
Sonic R - 26
rxd - 19
NML32 - 17
Gabriel - 13
rmaerz - 13
chuckwalla - 9
4ks - 5
Mingy Jongo - 4


Rounds won -

sdamon - 7
doctorclu - 2
atariron82 - 2
NoahsMyBro - 1
rxd - 1

Attached Thumbnails

  • game repairs 093.jpg

Edited by zylon, Sun Aug 21, 2011 8:02 PM.


#2 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Mon Aug 8, 2011 10:15 AM

Just barely broke the record in Breakout mode with a score of 404. I don't expect this record to last for very long at all. :-)

Attached Thumbnails

  • Breakout.jpg


#3 peedenmark7 OFFLINE  

peedenmark7

    Dragonstomper

  • 715 posts
  • Location:SUB-ZERO Wisconsin

Posted Mon Aug 8, 2011 5:16 PM

Breakout: 878

Cavity:

Doubles:

Progressive:

Attached Thumbnails

  • MVC-034S.JPG


#4 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Mon Aug 8, 2011 6:34 PM

^ Yeah, I really didn't think my "record" would last through the day. Good score!

#5 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 3,700 posts
  • Location:Bronson Florida, United States

Posted Mon Aug 8, 2011 9:21 PM

Breakout: 150 370 (good)


Cavity: 320 (fair)


Double: 158 495 (good)


Progressive: 905 (ace)

Edited by JacobZu7zu7, Tue Aug 9, 2011 5:53 PM.


#6 zylon OFFLINE  

zylon

    River Patroller

  • Topic Starter
  • 4,808 posts
  • 5200 HSC Mod
  • Location:somewhere out in space, usa

Posted Mon Aug 8, 2011 11:32 PM

I see everyone went for the "low-hanging" fruit. ;)

Now to dish out a little pain. :evil:

Breakout: 892
Cavity: 1099
Doubles: 1768
Progressive: 2041

Attached Thumbnails

  • 5200 SB Cavity.jpg
  • 5200 SB Breakout.jpg
  • 5200 SB Doubles.jpg
  • 5200 SB Progressive.jpg


#7 BydoEmpire OFFLINE  

BydoEmpire

    River Patroller

  • 2,241 posts
  • Location:Orlando, FL USA

Posted Tue Aug 9, 2011 8:04 PM

Only had a chance to play a couple of games. Hopefully I'll get some more time in over the coming weeks.

Breakout: 98
Progressive: 356

Oh, and apparently I really suck at Super Breakout...

#8 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 3,700 posts
  • Location:Bronson Florida, United States

Posted Tue Aug 9, 2011 10:17 PM

NEW SCORES:

Breakout: 390 (good)
Cavity: 540 (good)
Double: 495 (good)
Progressive: 1208 (ace)

Attached Thumbnails

  • breakout 390 (good).jpg
  • cavity 540 (good).jpg
  • double 495 (good).jpg
  • progressive 1208 (ace).jpg


#9 zylon OFFLINE  

zylon

    River Patroller

  • Topic Starter
  • 4,808 posts
  • 5200 HSC Mod
  • Location:somewhere out in space, usa

Posted Wed Aug 10, 2011 10:01 AM

I'll offer up some tips this weekend. :cool:

Edited by zylon, Wed Aug 10, 2011 10:02 AM.


#10 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Wed Aug 10, 2011 10:18 AM

This just isn't my game... but it's fun to stretch for better scores anyway.

Progressive: 570

Attached Thumbnails

  • BreakoutProg.jpg


#11 zylon OFFLINE  

zylon

    River Patroller

  • Topic Starter
  • 4,808 posts
  • 5200 HSC Mod
  • Location:somewhere out in space, usa

Posted Wed Aug 10, 2011 10:25 AM

This just isn't my game... but it's fun to stretch for better scores anyway.

Progressive: 570

It's my least favorite port of this game, personally. Still a good game and lots of fun to be had which is why we're here. :) No one can win them all (or should) and it's nice to get something different once in a while.
If using sticks, hold it with just your thumb on top of the stick. It's a more natural way to hold it and play.

#12 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Wed Aug 10, 2011 11:06 AM

It's my least favorite port of this game, personally.


I'm OK with the port (although I'll forever wonder why Atari made it the pack-in game.) The 2600 version probably is the better game, however. Never spent much time with the 400/800 version.

Still a good game and lots of fun to be had which is why we're here. :) No one can win them all (or should) and it's nice to get something different once in a while.


It's definitely a fun game... I can certainly enjoy it while admitting I'm just not particularly good at it! The real fun for me in this whole contest is giving these games a real workout that I wouldn't be motivated to do otherwise. Win or lose, that's been the case for all of these games.

If using sticks, hold it with just your thumb on top of the stick. It's a more natural way to hold it and play.


I'm actually breaking out the trackball for this one. Works pretty well... I'm not doing really doing any worse than I do in the 2600 version, anyway. :-)

#13 peedenmark7 OFFLINE  

peedenmark7

    Dragonstomper

  • 715 posts
  • Location:SUB-ZERO Wisconsin

Posted Wed Aug 10, 2011 11:07 AM

playing the hell out of this game....getting back into Breakout form...

Breakout: 1036
Doubles: 1287 finally figured out how this one should be played.
cavity:
Progressive:2332

Attached Thumbnails

  • MVC-035S.JPG
  • MVC-007S.JPG
  • MVC-006S.JPG


#14 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Wed Aug 10, 2011 12:23 PM

I was just doing some browsing in old threads and found this:

from pg. 4 of the Atari 5200 Super Breakout cartridge manual:

"Extend a Hot Game! Extra Serves: If you wish to extend your current game, you may do so by acquiring five new balls. To receive five extra serves, press the number 1 key (or, on your overlay, the square marked EXTRA GAMES) before the fifth ball is served in a one-player game. In a multiple-player game, this must be done before player 1 serves the fifth ball. Each player will then receive five new serves."


I doubt anyone has been doing this, but we should probably have a ruling on the legality of using this "EXTRA GAMES" button.

Update: Looked back in the old HSC thread, and found out that jnice used the button to set the Progressive record.

I came up with a "4125" score on my first game of the "Progressive" variation of the game last night, but didn't get my camera ready until the screen saver mode came up. I thought that I'd earn a better score if I played more, but it didn't happen.

Yes, I did use "extra balls" (pressing "1" while on ball 5 will give you more, in case someone here didn't know that already). When does this contest end...Saturday night? I'll try to get a better score (and a picture).

...

Improved my score a bit (forgive the poor photography) to 4778 on the "Progressive" variation:


Edited by sdamon, Wed Aug 10, 2011 12:38 PM.


#15 peedenmark7 OFFLINE  

peedenmark7

    Dragonstomper

  • 715 posts
  • Location:SUB-ZERO Wisconsin

Posted Wed Aug 10, 2011 1:10 PM

Wholly crap I never knew this, then again I never read instructions... Why would Atari even offer this option when one can simply hit start ?

Ive been busting my butt to better my game, I hope it's not in vain.

Hopefully a ruling on this will come shortly.. I am not opposed to the extra balls as long we ALL are in the know and doing the same thing.
Then again it's clearly a cheat.

Thanks for the enlightenment sdamon.

EDITED:
First try....Its only a matter of time.
Progressive: 4268

Attached Thumbnails

  • MVC-008S.JPG

Edited by peedenmark7, Wed Aug 10, 2011 2:02 PM.


#16 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 3,700 posts
  • Location:Bronson Florida, United States

Posted Wed Aug 10, 2011 2:50 PM

I actually read that in the manual I have!, the 5 extra serves... but I never tried it yet,
didn't think it would be allowed... depends if or how zylon wants us to play Super Breakout.

I'm fine either way, but seems more impressive to use only 5 lives.

#17 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Thu Aug 11, 2011 7:42 AM

I'm also of the opinion that we should stick to 5 balls only, but I'm ok with however zylon rules it.

Played some more last night, and decided that the trackball just wasn't providing enough precision (and it's damn noisy!) So I sacrificed a 5200 controller and a 2600 paddle to the Atari gods and came up with a 5200 paddle that works VERY well. I can't recommend this enough... it really makes a world of difference in playability.

There's a large number of threads about how to do this, and it's really pretty simple. Everyone seems to have their own way to mount the 2600 pot... mine was to cut a sour cream lid down to about the same size as the rubber boot so that it fits in there nice and tight. Then I just drilled a hole in the center of the lid and screwed the pot in there, with the locking nut on the other side. (There was a small metal tab on the pot that needed to be snipped off so that it fit flushly.) Wired up the pot (had a brief issue where the paddle worked the opposite of the way it should, but this was easily fixed), then slid the rubber boot on (had to widen the hole a bit) and snapped on the knob. Works absolutely perfectly.

Attached Thumbnails

  • 5200paddle.jpg

Edited by sdamon, Thu Aug 11, 2011 7:44 AM.


#18 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Thu Aug 11, 2011 7:51 AM

After getting the paddle working, I played a lot of Cavity mode. I'm not sure how the scoring works, but you seem to get more points if you can keep multiple balls going at once. Got my best score when two balls had a nice run between the top border and the bricks: 643

I'm still having the same problem with Breakout that I've had since I was a kid... one or two blocks left on the screen that I just can't quite hit.

Attached Thumbnails

  • BreakoutCav 001.jpg


#19 zylon OFFLINE  

zylon

    River Patroller

  • Topic Starter
  • 4,808 posts
  • 5200 HSC Mod
  • Location:somewhere out in space, usa

Posted Thu Aug 11, 2011 10:55 AM

I was just doing some browsing in old threads and found this:


from pg. 4 of the Atari 5200 Super Breakout cartridge manual:

"Extend a Hot Game! Extra Serves: If you wish to extend your current game, you may do so by acquiring five new balls. To receive five extra serves, press the number 1 key (or, on your overlay, the square marked EXTRA GAMES) before the fifth ball is served in a one-player game. In a multiple-player game, this must be done before player 1 serves the fifth ball. Each player will then receive five new serves."


I doubt anyone has been doing this, but we should probably have a ruling on the legality of using this "EXTRA GAMES" button.

Update: Looked back in the old HSC thread, and found out that jnice used the button to set the Progressive record.

I came up with a "4125" score on my first game of the "Progressive" variation of the game last night, but didn't get my camera ready until the screen saver mode came up. I thought that I'd earn a better score if I played more, but it didn't happen.

Yes, I did use "extra balls" (pressing "1" while on ball 5 will give you more, in case someone here didn't know that already). When does this contest end...Saturday night? I'll try to get a better score (and a picture).

...

Improved my score a bit (forgive the poor photography) to 4778 on the "Progressive" variation:

My ruling on this is we will not use it. I'm also going to have that record "renamed" to reflect extra ball usage. So Progressive will get a new record this round.
I thank you for your honesty and help in running a clean ship here. :)

What I will do is make Progressive with Extra Balls a Bonus Challenge. 1 bonus point to top 3 scores. :cool:

PS: I was wondering how such a high mark was set on 5200. :ponder:

Edited by zylon, Thu Aug 11, 2011 11:47 AM.


#20 zylon OFFLINE  

zylon

    River Patroller

  • Topic Starter
  • 4,808 posts
  • 5200 HSC Mod
  • Location:somewhere out in space, usa

Posted Thu Aug 11, 2011 11:00 AM

Worked on Cavity after work last night. :) 1196

Attached Thumbnails

  • 5200 SB Cavity.jpg


#21 peedenmark7 OFFLINE  

peedenmark7

    Dragonstomper

  • 715 posts
  • Location:SUB-ZERO Wisconsin

Posted Thu Aug 11, 2011 12:19 PM

Excellent ! I agree that this should be limited to 5 balls only, with practice one could be putting up 6k+ scores in no time using the cheat feature..

I gotta get back to working on cavity mode...

#22 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 3,700 posts
  • Location:Bronson Florida, United States

Posted Fri Aug 12, 2011 8:02 AM

TWO NEW SCORES

Double: 499 (good)

Breakout: 435 (good)

Attached Thumbnails

  • double 499 (good).jpg
  • breakout 435 (good).jpg


#23 sdamon OFFLINE  

sdamon

    Stargunner

  • 1,087 posts
  • Location:York, PA

Posted Fri Aug 12, 2011 9:26 AM

Doubles: 1118
Progressive (no extra balls): 1531

Attached Thumbnails

  • BreakoutDouble.jpg
  • BreakoutProg2.jpg


#24 Sonic R OFFLINE  

Sonic R

    Dragonstomper

  • 667 posts
  • Location:Detroit, MI

Posted Fri Aug 12, 2011 9:55 AM

I'll be playing soon - I've had work overload and my camera failed, but got it fixed now… plus I been playing some other 5200 games from a lot I purchased last weekend!

I got in some breakout mode and could only get a best of 195 points (no pic)

ugh I'm not too good at this mode, I usually play double and do much better

#25 zylon OFFLINE  

zylon

    River Patroller

  • Topic Starter
  • 4,808 posts
  • 5200 HSC Mod
  • Location:somewhere out in space, usa

Posted Fri Aug 12, 2011 10:09 AM

Worked on Prog and the Prog+bonus. :)

Prog: 2440
Prog bonus: 3455

Attached Thumbnails

  • 5200 SB Progressive.jpg
  • 5200 SB Prog extra serves.jpg

Edited by zylon, Fri Aug 12, 2011 10:10 AM.





0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users