Just another day zipping around the desert, pecking at seeds and dodging the occasional truck. Suddenly, who should appear on the horizon but your old adversary Wile E. Coyote™! He may not be the shrewdest predator you've ever dealt with, but he is certainly the most persistent. Wile E. will try just about anything to catch you. Despite your speed, you're not completely impervious to his devious tricks, nor to the hazards of the desert highway. You'll need to watch out for oncoming trucks, dodge cannonballs and falling rocks, and leap over lethal land mines and cliffs. So rev up your engine, and get on your mark. The race is about to begin!

<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Game Name: Road Runner
- Released By: Atari, 1989
- Left Difficulty: N/A
- Right Difficulty: N/A
- Game Mode: Game 1
<div class='maintitle'>Challenges</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Acme Attack - Devise a plot to catch that road runner once and for all (ie, draw a picture and provide an explanation), and you get 4 bonus points!
- DT Kofoed
- Miss 2600
- JacobZu7zu7
- toymailman
- DT Kofoed
<table class='ipbtable'><tr><td><div class='maintitle'>Current High Scores</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td width='100%'>
- 216,600 (Deteacher) [+11]
- 137,900 (toymailman) [+10]
- 116,100 (JacobZu7zu7) [+9]
- 114,400 (pis) [+8]
- 106,100 (Gorfy) [+7]
- 92,900 (DT Kofoed) [+6]
- 86,300 (Miss 2600) [+5]
- 82,100 (roadrunner) [+4]
- 64,900 (LarcenTyler) [+3]
- 61,500 (Jifremok) [+2]
- 48,700 (classicgamer_27330) [+1]
- 42,200 (oyamafamily) [+1]
- 23,500 (Amstari) [+1]
<div class='maintitle'>Best Tips</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td>
- Deteacher [+2]
<div class='maintitle'>TwinGalaxies Top 3</div><div class="borderwrap"><table class='ipbtable'><tr class='darkrow2'><td>(Game 1, Difficulty B)</td></tr><tr class='row2'><td>
- 2,038,100 (Scott Stilphen)
- 105,300 (Jeffrey D. Lowe, Jr.) (Emulator)
- 72,200 (Robert Macauley) (Emulator)
- JacobZu7zu7 [381]
- toymailman [348]
- oyamafamily [326]
- Gorfy [274]
- Frostbite76 [247]
- DT Kofoed [221]

- Vocelli [214]

- Stan [200]
- Jifremok [157]

- Deteacher [153]

- Miss 2600 [143]
- Scrabbler15 [136]
- classicgamer_27330 [116]
- Amstari [110]
- theKLT [99]
- LarcenTyler [93]
- roadrunner [79]
- cparsley [73]
- pokeplayer984 [65]
- SpiceWare [48]
- Mister VCS [46]
- zylon [46]
- pis [38]
- keilbaca [37]
- ed1475 [36]
- centiqueen81 [33]
- Wickeycolumbus [29]
- DJT [29]

- Krytol [28]

- Chuck D. Head [27]

- Cynicaster [20]
- SeaGtGruff [20]
- Darth Kinzer [18]

- HatefulGravey [17]

- Curious Sofa [16]

- Torr [13]

- littleman jack [7]
- atarigal [5]
- Cortat G [5]
- bennybingo [5]
- rmaerz [3]
- Zach [3]
- atariUCLA24 [3]
- dwane413 [3]
- retrorussell [3]

- SpaceDice2010 [2]

- MIKE5200 [2]

- Mangia-Boy [1]

- Buck [1]

- 4Ks [1]

- Cream147 [1]

- chuckwalla [1]

- DickNixonArisen [1]

- leematari [1]

- Zoyx [1]

- Mingy Jongo [1]

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<div class='maintitle'>Scoring Points in Road Runner</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
- Eating a pile of birdseed - 100 points
- Eating steel shot - 100 points
- Getting Wile E. hit bby a mine (cannonball, rock, etc.) - 200 points
- Getting Wile E. hit by a truck - 1000 points
- Note: The first pile of birdseed the Road Runner eats is worth 100 points. The point value of each successive pile of birdseed eaten thereafter increases by 100 points, up to a maximum of 1000 points per pile of birdseed. But if you miss eating a pile of birdseed, the point value of the next pile of birdseed the Road Runner does eat is 100 points.
<div class='maintitle'>Hints and Tips</div>
The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. Here are the hints it provides:
- You must keep running to the left to avoid the coyote, while watching out for the other hazards along the desert highway. If you double back, you can catch Wile E. off guard.
- Time your jumps carefully, and use them strategically to avoid Wile E. and the other dangers of the road.
- Use the mines and trucks to your advantage.
We played this game once before in the High Score Club, you might want to check out that thread for more hints.
Miss 2600
On the first screen, try not to miss any birdseed or go as long as possible without missing birdseed. The first birdseed you eat is worth 100 points, and it goes up 100 points for each consecutive birdseed eaten up to 1,000. So, if you eat 10 birdseed piles in a row without missing, each birdseed pile you eat thereafter is worth 1,000 points each! That is where you can rack up the points! Slow down if you have to to avoiding skipping birdseed. Jumping will speed the Road Runner up to widen the gap between him and the coyote. Luring the coyote to get hit by a truck is also worth 1,000 points, but that is hard to do. I was able to do it on accident once.
On the second screen, the coyote is much faster. The trick seems to be to lure him to hit a landmine. I haven't been able to master this yet, but I try to get inline with the landmine just before avoiding it or right after avoiding it to see if the coyote will follow inline and hit it.
Levels 1-3: The key to me is to slow down and keep in control. My instinct is to run as fast as possible away from the coyote, but if I slow down and keep him at just the right distance away, it is pretty easy to move him into trucks on the 1st level. I actually stop the RR in his tracks a lot of the time after I pass a truck or landmine and just watch the coyote get smashed or fried.
I can't stay alive long enough to get the hang of level 4. I spent a little more time on the 4th level when I got the score below. I know to avoid the cannon by taking the detour above, but haven't mastered getting back on the main road and avoiding the cannon although I managed to avoid it once. I guess the timing of the cannon blasts is key. I did lure the coyote into the cannon once
Level 2: When encountering a landmine, avoid it when you jump and then, after jumping, positioning the RR inline with the landmine you just passed and the coyote should follow right into it.
JacobZu7zu7
Level 3: Getting the blue seed, is good... but blue rockets are a double-edged sword, it counts to your score, but it also gives coyote added speed, and hes very tough to get passed... You also might not want to run coyote completely off the screen on level 3, he takes the rocket to catch up to you, so just stop moving for a second, to keep him on the screen... then it's an easy run to exit.
Level 4: On level 4 you can jump over the firing rocket... if the coyote is flying at you on his own rocket, just move into the other lane/side of road.
Gorfy
Level 4: As on level 3, you want to keep the coyote on the screen. If you go too fast and the coyote goes off the screen to the right, then he comes back on that super fast rocket.
Deteacher
I "mastered" the cannon level. Here's my tip for the cannons:
As you approach the first cannon (the one that shoots from right to left) get Wile E. Coyote as close to you as possible. That way, the cannon will shoot him (sometimes several times, earning lots of points.) If he gets shot, try to keep the cannon on screen so it will shoot him multiple times. Each time he's hit, you score 200 extra points. Once he gets out of the way of the cannon, take the top road (don't worry about missing bird seed. Staying alive is more important.) Use the timing tip from the earlier post for your best chance of getting past the cannon, but while you're on the top road, keep pressing left. You won't go anywhere, but When you press left, Wile E. moves away from you. When you see your opening, slip by the cannon, but try to keep it on screen, so it shoots Wile E. (hopefully multiple times again.) I racked up close to 2000 points one time, letting the cannon blast away at the coyote.
Wash, rinse, repeat through the level. I think the sequence plays through 4 times before the end of the level. It'll take some practice and some luck.
Level 5 is more steel shot and land mines. Just keep running circles around Wile E. and you'll be fine.
Level 6 is the boulders. Patience is the key to this level. Go around Wile E. and press on the right side until you have a clear path past the boulders. This level takes the longest because you have to be patient for the openings, sometimes.
Level 7 is more steel shot and land mines.
Level 8 is more cannons.
--Zero














