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Ultima VII help


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#176 Goochman OFFLINE  

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Posted Fri Feb 3, 2012 4:09 PM

By "new version" you mean the additional quest after beating the game, right?


Correct - I found my old emails with Sven, he uses alot of Cryptograms in the additional quest as puzzles.

#177 Asaki OFFLINE  

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Posted Fri Feb 10, 2012 12:30 PM

Beat it.

Tried moving onto the SMS port of IV, but all the bright colors don't feel very Ultima. And the music gets grating awfully quick =)

Maybe I'll have to skip playing this one portably and just pull out the laptop.

#178 Goochman OFFLINE  

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Posted Fri Feb 10, 2012 2:45 PM

Beat it.

Tried moving onto the SMS port of IV, but all the bright colors don't feel very Ultima. And the music gets grating awfully quick =)

Maybe I'll have to skip playing this one portably and just pull out the laptop.


Did you beat the 'new quest' or just the original U3 one?

#179 Asaki OFFLINE  

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Posted Fri Feb 10, 2012 2:52 PM

Just the original.

I might come back to the new quest later if I can ever get through the rest of the series.

#180 Asaki OFFLINE  

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Posted Sun Feb 12, 2012 5:58 PM

Maybe I'll have to skip playing this one portably and just pull out the laptop.


Actually, I completely forgot about the DOS emulator for the DS. Though the tiny touchscreen keyboard isn't exactly a joy to type with.

#181 cimerians OFFLINE  

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Posted Tue Mar 27, 2012 7:53 PM

FM towns version on Ebay:
eBay Auction -- Item Number: 290690255955

Lots of money though...

#182 Albert ONLINE  

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Posted Tue Mar 27, 2012 8:00 PM

FM towns version on Ebay:
eBay Auction -- Item Number: 290690255955

Lots of money though...


Want.

#183 cimerians OFFLINE  

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Posted Tue Mar 27, 2012 8:41 PM

Me too. It looks like a poster under the paper map but I'm not sure. Was really surprised to see this!

#184 cimerians OFFLINE  

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Posted Wed Apr 25, 2012 7:39 AM

Ultima 8 is out on GOG.com

I was wondering if I should get it for $5.99 and never again have to worry about trying to get it running with DOSBOX. Its one of the few Ultima's I have never finished.

Edited by cimerians, Wed Apr 25, 2012 7:40 AM.


#185 Arkhan OFFLINE  

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Posted Wed Apr 25, 2012 7:49 AM

I just use the patches at reconstruction.voyd.net


and, the game blows. You aren't missing anything by not finishing it. Hell, OSI didn't even finish it. It's missing parts. You can patch them in. I think R.V.N has them.

It was a great idea on paper, but a terrible, goony ass game. It's the platform jumping that kills it. Its a fun game up until the point where you're getting hosed by the dodgy jumping.

Also, the Avatar looks like some Monty Python disaster. I didn't like that.

Edited by Arkhan, Wed Apr 25, 2012 7:49 AM.


#186 cimerians OFFLINE  

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Posted Wed Apr 25, 2012 9:53 AM

I just use the patches at reconstruction.voyd.net


and, the game blows. You aren't missing anything by not finishing it. Hell, OSI didn't even finish it. It's missing parts. You can patch them in. I think R.V.N has them.

It was a great idea on paper, but a terrible, goony ass game. It's the platform jumping that kills it. Its a fun game up until the point where you're getting hosed by the dodgy jumping.

Also, the Avatar looks like some Monty Python disaster. I didn't like that.


haha I agree and I think thats why I stopped playing it in the 90's. I never got that far but it did seem interesting. I remember calling the Avatar buckethead. You can never remove the helmet if I recall.

#187 Goochman OFFLINE  

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Posted Wed Apr 25, 2012 10:46 AM

Origin released a patch to fix the death by bad jump issue - it made the usability alot better so I presume the GoG release would have that version.

#188 Arkhan OFFLINE  

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Posted Wed Apr 25, 2012 11:12 AM

The only way to truly fix the bad jumping is to have never put jumping into an Ultima game.

#189 Asaki OFFLINE  

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Posted Wed Apr 25, 2012 12:35 PM

I've got the pre-patched version of the game and never had any real issues with the jumping.

...there were a couple other bugs I had issues with, though... ¬_¬ But on the whole, I liked the game a lot.




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