Thanks for the replies.
Schizophretard, on Mon Sep 5, 2011 8:31 PM, said:
How you have it is good enough but good enough doesn't make it the best. Try different things to see if the way you have it is the best. Maybe try having them slither like on Centipede, try a scrolling rainbow with all the colors from the game, or maybe try to make it look like it is growing like seaweed? I like how it looks but there could be a better look.
I can't do anything that is multicolored (one of the sprites is a single color).
Both sprites are using 6 animation frames. So that's a total of 12 frames and each one is 24 pixels tall. The more stuff I add, the more frames I'll have to use (less space for other animations). I want the GAME OVER message to look as good as possible, but I don't want to spend too much time and energy on it. I'd like to finish the game by October, so I need to spend more time on gameplay, adding animations for new creatures, and so on.
Schizophretard, on Mon Sep 5, 2011 8:31 PM, said:
Also, I recommend a different message besides,"Game Over". It reminds me of how you don't like lens flare in movies because it reminds you that you are viewing the movie through a camera. Why remind people it is a game? Why let them know they lost but then basically say,"It is okay because it is just a game."? I would let them know they lost but do it in a way that still keeps them in your virtual world because the moment you tell them it is a game you are taking them out of it. It would add more instant replayability if you keep them immersed in the story. They are on a mission to protect their underwater civilization. The game over message should reflect that. Maybe something like,"MISSION FAILED", "YOU LOST THIS SECTOR", or,"SIRENIA HAS FALLEN" . . .
I hoped that this GAME OVER message would be temporary and RevEng might have the energy to create a simplified hi-res game over screen:
http://www.atariage....74#entry2091274
But it looks like I'm stuck with a lo-res game over message for now. This is basically what my sprites look like:
Not a lot of room for letters there. I'm lucky that GAME OVER fits within the limits of two sprites.
I went with a GAME OVER message to kind of fit in with classic games that do the same, but I can get rid of it if people think it should be removed.
Schizophretard, on Mon Sep 5, 2011 8:31 PM, said:
(Does your civilization have a name yet and a story?)?
Not much of one. Just what you can read in the first post here:
http://www.atariage....eaweed-assault/
Schizophretard, on Mon Sep 5, 2011 8:31 PM, said:
Here is the story that's going on in my head as I play:
Our experiment to genetically engineer our seaweed crop to grow rapidly was a success but we have been receiving reports of it growing outside of the farms. Some believe the ridiculous idea that it has become sentient because of how hard it is to contain. There are even rumors being spread that it has attacked Sirenian cities. The people are becoming paranoid and believing conspiracy theories about us weaponizing sea life for a New Sea Order take over. This nonsense must be stopped! The rate of protests and civil disobedience is increasing on a daily basis! We fear that a revolution is in the making!
Your mission is to test our new submarine prototype. It is called,"The Manatee." It is designed to be better equipped at containing the seaweed. Take the Manatee to the farms, contain the seaweed, and prove to the people of Sirenia that the Council can still be trusted and that there is nothing to fear...
That might be a good story to go with.
Gateway, on Mon Sep 5, 2011 11:54 PM, said:
Nice effort so far.
Are you attempting to make it look like it is under the water? Or perhaps on the surface?
Thanks. It's for a game I'm trying to finish called
Seaweed Assault. At the end of the game, the seaweed fills up the screen, and the GAME OVER message appears on top of the seaweed. Instead of having GAME OVER just sitting there, I thought it would look better if the letters kind of undulated as if they were underwater.
Gateway, on Mon Sep 5, 2011 11:54 PM, said:
It is still missing something... maybe a ripple/wave effect with scrolling the playfield sideways, though vertical scrolling may be easier to implement. Another suggestion that may cost less time and cycles would be a wave sprite or some such thing moving sideways along the top of the screen where the water surface would be. (I'm going to play your game again now to refamilarize myself with the gameplay's orientation(up, down, etc))..

It's supposed to be deep underwater, so there is no surface to see in the game. Scrolling the screen doesn't look so good with this:
seaweed_assault_game_over_test_scrolling_2011y_09m_06d_0805t.bin 32K
44 downloads
Speaking of scrolling, I just tried this where the GAME OVER message scrolls up from the bottom:
seaweed_assault_game_over_test_2011y_09m_06d_0907t.bin 32K
50 downloads
Trinity, on Tue Sep 6, 2011 2:56 AM, said:
Perhaps you could add bubbles too.

I could do that with a future DPC+ version of the game. (I'll have 10 sprites instead of 2.)