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Posted Tue Jul 17, 2012 2:28 PM
Posted Sun Jul 22, 2012 6:41 AM
Side note: Official SVN builds like these require no DLLs; they're pretty much self-contained. If you use these builds, you can safely nuke any DLLs in your VJ installation directory.
Posted Sun Jul 22, 2012 9:49 AM
Posted Thu Mar 14, 2013 8:14 AM
Posted Thu Mar 14, 2013 2:30 PM
Posted Thu Mar 14, 2013 4:30 PM
Posted Thu Mar 14, 2013 4:32 PM
Posted Thu Mar 14, 2013 4:42 PM
Posted Sun Mar 17, 2013 7:09 AM
I'm using it to do some hobby programming on various old console systems and a lot of the emulators and tools for various systems just won't run on Windows 7 64 bit. Plus some of the programs that I'm using to develop my own tools for only work on Windows XP or earlier. For example, I have an old version of Borland C++ Builder that just won't run on anything past XP. And I don't have a Windows XP upgrade disk to upgrade this particular machine or I'd at least upgrade to that.
Posted Sat Dec 28, 2013 4:48 AM
I just downloaded the emulator and look forward to trying it. Kinda wish there was a Wii release too but I'll just try it on PC. Is this emulator still being actively worked on?
Posted Sat Dec 28, 2013 11:45 PM
Posted Mon Jan 6, 2014 10:07 PM
Great news. I hope you fix up AVP and add sound to Rayman.
Posted Tue Jan 7, 2014 4:19 PM
Can't wait to try this on my new i7 4770k with dual NVidia GTX 660 in SLI rig
Posted Fri Jan 10, 2014 6:50 PM
What are you guys using as a controller?
Posted Fri Jan 10, 2014 7:15 PM
Posted Thu Jan 16, 2014 4:04 PM
Posted Fri Jan 17, 2014 7:37 AM
The scan goes into a zip file with the cart image. If you look at the Downfall zip file, you'll get the idea.
Posted Fri Jan 17, 2014 7:51 AM
Posted Fri Jan 17, 2014 10:22 AM
Posted Sat Jan 18, 2014 4:29 AM
I just got through un-zipping the files so that the emulator could read them.
And do the .pngs have to be exactly 365X168 ?
Posted Sat Jan 18, 2014 10:28 AM
Under the built in documentation (Help | Contents) you will find:
For The Curious
If you’re wondering why some cartridges have labels in the “Insert Cartridge...” dialog and some don’t, read on...
Virtual Jaguar looks at your ZIP file as a container—if it finds what it expects in the ZIP, it will use it. For example, label images: If you put an image file of a cartridge label in the ZIP file with your ROM image, Virtual Jaguar will use that image in the “Insert Cartridge...” dialog—assuming it’s a valid image file. The image should be 365 x 168 for it to show up on the big cartridge image without any scaling; any bigger is just a waste of space and Virtual Jaguar will scale it down to 365 x 168 anyway.
Using the ZIP file as a container this way opens up some exciting possibilities: Box art, overlays and documentation can be included and future versions of Virtual Jaguar will be able to utilize them.
Edited by Shamus, Sat Jan 18, 2014 10:30 AM.
Posted Mon Jan 20, 2014 7:53 AM
365x168 is actually a requirement from the Qt framework, if you use a different sized bitmap then the library will flip out and proceed into executing GPU code in main, therefore imploding the emulator's running process.
Now, if Shamus were to switch to libretro though..... NONE OF THAT WOULD HAPPEN!!!11111
(yep, internal jokes for Shamus mostly, sorry about the noise )
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