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Adventures of the 50-foot-tall Stalk of Celery


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#51 atari2600land OFFLINE  

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Posted Mon Dec 19, 2011 3:15 PM

Well, after getting all angry with the stupid program, I have churned out a new version. This latest version has better scrolling as well as a few other changes. Let me know if there are any bugs or if it won't work on real hardware.

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#52 atari2600land OFFLINE  

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Posted Mon Jun 11, 2012 1:05 AM

I'm back working on this again. I've optimized the code so it works (for the most part) on a real 2600. You'll notice some changes in levels 1 & 3, that the bridges (and land) are not connected. This is due to it shaking up and down on a real Atari 2600. It does this a lot less the way I've made it this way for some strange (and stupid) reason that I don't know. Level 3 is the same as level 1 because they share the same code, lncuding the land getting part. In the end, Level 3 will have a different layout than level 1. And, if someone would be so nice as to draw me a penguin, that'd be nice.

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#53 Gemintronic OFFLINE  

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Posted Mon Jun 11, 2012 7:59 AM

Not great. But, a penguin!

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Edited by theloon, Mon Jun 11, 2012 8:00 AM.


#54 Pioneer4x4 OFFLINE  

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Posted Thu Jun 14, 2012 6:43 PM

Not great. But, a penguin!

I'm not seeing it, it does look like a hedgehog walking to the right though to me.

#55 Godzilla OFFLINE  

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Posted Thu Jun 14, 2012 7:00 PM

this looks really neat and there are far too few video games with a celery stalk as the protagonist!

#56 Gemintronic OFFLINE  

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Posted Mon Jun 18, 2012 9:13 AM

Not great. But, a penguin!

I'm not seeing it, it does look like a hedgehog walking to the right though to me.


Yeah, it's a pretty lame penguin. I found it really hard to do one in 8x8 single color pixels. I hoped the color would make it look more "arctic". Maybe adding a frame of animation where the penguin flaps his wing up would help too. PAC-MAN-RED needs to read this thread :)

Edited by theloon, Mon Jun 18, 2012 9:15 AM.


#57 KevinMos3 OFFLINE  

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Posted Mon Jun 18, 2012 9:33 AM

I thought it was a great penguin, given the pixel constraints.

#58 Pioneer4x4 OFFLINE  

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Posted Mon Jun 18, 2012 12:10 PM

Which way is the penguin facing? is the wing or belly outlined? I just don't see it.

#59 Gemintronic OFFLINE  

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Posted Mon Jun 18, 2012 1:44 PM

Okay! I allowed myself 4 extra pixels tall for a total of 12 high and 8 wide.

Also, meet Sal Raye the Stalker!

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Edited by theloon, Mon Jun 18, 2012 2:02 PM.


#60 Pioneer4x4 OFFLINE  

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Posted Mon Jun 18, 2012 8:32 PM

LOL, after looking at that penguin, I went back to the shorter one, and I see it perfectly clear now. I didn't realize the top dark spot was his eye and the dots were his beak. Weird, like some Escher drawing that all of a sudden just makes sense!

#61 GroovyBee OFFLINE  

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Posted Tue Jun 19, 2012 8:15 AM

A quick penguin :-

penguin.png

#62 Gemintronic OFFLINE  

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Posted Tue Jun 19, 2012 12:57 PM

A quick penguin :-

penguin.png


That be a good penguin. I tend to make more Nintendo looking sprites. You know: cutesy, chibi kinda stuff. Your version looks more realistic. Plus, I bet making it single color wont hurt it a bit (if needed).

Edited by theloon, Tue Jun 19, 2012 12:58 PM.


#63 GroovyBee OFFLINE  

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Posted Tue Jun 19, 2012 1:06 PM

That be a good penguin. I tend to make more Nintendo looking sprites. You know: cutesy, chibi kinda stuff. Your version looks more realistic. Plus, I bet making it single color wont hurt it a bit (if needed).


Glad you like it. I think your attempt would make a better chick than a penguin in my opinion. It looks more like a chick to me.

#64 atari2600land OFFLINE  

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Posted Thu Feb 18, 2016 1:09 PM

After almost 4 years of dormancy, I've decided to bring this project back from the dead. It's alive! The reason: I needed a pig for another project, and somewhere in my mind, I knew I had a pig sprite used somewhere. This is the game I remembered that has it. So I've decided to bring the game back to life while I was at it. I fixed a few bugs, and tested on a real Harmony cart. After solving the shaky screen problem, I present version 29. The game is supposed to end at the end of level 2, level 3 stuff is preliminary and uses the old level 1 layout, which I'll change. The game begins with a blank, black screen, so don't figure it doesn't work, just press fire to start the game. I'm hoping someone can put in a title screen and work their magic, a title screen like Stay Frosty 2, only not moving. Or moving, if they want to and there's enough room.

 

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#65 chavert ONLINE  

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Posted Fri Feb 19, 2016 2:27 AM

cool, unlimited lifes in level three . :-D



#66 atari2600land OFFLINE  

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Posted Fri Feb 19, 2016 12:18 PM

Not exactly, level 3 isn't completed yet.

I noticed it was still quite jumpy in some places in level 2. That and the jumping code wasn't working right, so I changed the layout of level 2, and in the process, made it longer. The celery in level 1 now matches his height in level 2. I saw he was longer in level 1 and thought it was weird. So it is barely jumpy at all on real hardware. Unless someone spots a bug, I think I'll finally start work on level 3 next.

 

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#67 chavert ONLINE  

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Posted Sat Feb 20, 2016 2:51 AM

harmony cart (firmware 1.5) :  black screen for the launch. Click to start game.

 

Level 1 & 2 : no bug,  game works.



#68 atari2600land OFFLINE  

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Posted Sat Feb 20, 2016 8:56 AM

This version starts on level 3, which is a cloud level. Once completed, it will go back to the title screen and level 3 again. I had a bit of trouble with the life counter but I think I solved it. I'm wondering what to make level 4. I know the last level will be the pig castle.

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#69 chavert ONLINE  

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Posted Sat Feb 20, 2016 9:28 AM

 

Once completed, it will go back to the title screen and level 3 again.

 

The game is down at the end of level.

 

 

I'm wondering what to make level 4.

 

May be a level based on fire ?



#70 atari2600land OFFLINE  

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Posted Sat Feb 20, 2016 9:40 AM

OK, last time I played it, it didn't freeze at the end. I will try to fix this.


Edited by atari2600land, Sat Feb 20, 2016 9:43 AM.


#71 atari2600land OFFLINE  

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Posted Sat Feb 20, 2016 9:50 AM

I think I fixed it.

 

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#72 chavert ONLINE  

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Posted Sat Feb 20, 2016 10:10 AM

Sometimes in start of the level 2, right and left are inverted and mister celery go through walls.

 

651516mrcelery.jpg



#73 atari2600land OFFLINE  

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Posted Sat Feb 20, 2016 11:33 AM

I think this is because it doesn't contain all of the level 2 code. Look at the timer in your screenshot, it equals 00. It should have a value in it, not two zeroes. It should work correctly if you start from level 1 and work your way to it.



#74 chavert ONLINE  

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Posted Sat Feb 20, 2016 11:43 AM

 I don't understand i started from level 1.



#75 atari2600land OFFLINE  

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Posted Sat Feb 20, 2016 12:22 PM

The timer is the two-digit number on the right. It is set to 00. Perhaps I did something wrong with the timer. I'll look into it. Which version were you playing when that happened?






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