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Restless II V0.6 - game in development

game xb flash assembler

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#76 sometimes99er OFFLINE  

sometimes99er

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Posted Sat Nov 11, 2017 2:38 AM

I seem to spend an hour on the TI every now and then. Too often I detour. The usual excuse. 

 

Now, Restless II has most of its code and data in place. In other words, I've gotten pretty far. I think I know exactly what needs to be done.

 

The next step I chose to take on, was "Sounds". It was easy to implement, but unfortunately the sounds were not the ones I expected. - They were recorded off of MAME using TI emulation for the Flash prototype. If I'm lucky I'll find them again. I tried and reconstruct, but something is not right.

 

Anyways, I got the plasma gun firing and aliens exploding at the same time. And using only one sound channel (one sound-list at a time), made it sound like Burgertime on the TI (one sound effect or a slice of music at any given time = awful). So I got multiple channels working.

 

Since then focus has been on other projects. Here's the cart as it stands. Shoot all the aliens, you can do it, it's easy (no dying), there's only nine levels, and you get to see the trophy. No scoring. I'm pretty much satisfied with the collision detection (plasma versus aliens), let me know what you think.

 

Attached File  restlv0.6c.bin   8KB   25 downloads


Edited by sometimes99er, Sat Nov 11, 2017 3:39 AM.


#77 sometimes99er OFFLINE  

sometimes99er

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Posted Sun Nov 19, 2017 4:28 AM

Yeah. One bug fixed. One outstanding.

 

First one was one character changed in the top line. Was test turned around when deciding to clear plasma soft-sprite.
 
Second one outstanding is alien supposed to explode on the right side of the screen but then turning up on the left side.







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