Jump to content

Photo

Looking for homebrew to demo at Replay Expo 2011 (UK)

2600/7800 games only

23 replies to this topic

#1 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Wed Oct 19, 2011 4:44 AM

I'll be attending the Replay Expo 2011 (Blackpool, UK) on 5th/6th of November this year with my 7800, XM and CC2. If anybody wants to show off PAL versions of their 2600/7800 games let me know. If you want to keep WIPs a secret just PM me. I'll also need to know what bank-switching requirements the game needs (if any).

#2 Wickeycolumbus OFFLINE  

Wickeycolumbus

    River Patroller

  • 4,740 posts
  • Location:Michigan

Posted Wed Oct 19, 2011 10:18 PM

It'd be an honor to have my game Muncher shown. It's just a standard 4K 2600 ROM. Let me know how it goes if you take it :)

Attached File  MuncherPALDemo.bin   4KB   82 downloads

Edited by Wickeycolumbus, Wed Oct 19, 2011 10:19 PM.


#3 disjaukifa OFFLINE  

disjaukifa

    River Patroller

  • 2,125 posts
  • Berzerker In Training
  • Location:Research Triangle North Carolina

Posted Wed Oct 19, 2011 11:31 PM

Hey GroovyBee

I'll see if I can port my homebrew, Candy Catcher, to pal. Would you be able to test it for me?

Thanks
Disjaukifa

#4 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Thu Oct 20, 2011 2:31 AM

@Wickeycolumbus: Thanks I'll test it later.

@disjaukifa: I can do limited testing in order to check that the screen doesn't roll and the colours are OK but I'm not going to have the time to do much play testing unfortunately. I still have quite a bit of work to do on my own games.

#5 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Thu Oct 20, 2011 3:46 AM

I'm also thinking about doing a laminate sheet (or three ;)) with the game's title, a screen shot and a back story on it for each of the games. There will be several games per sheet. If you could provide a screen shot and some back story text it'd be much appreciated.

#6 disjaukifa OFFLINE  

disjaukifa

    River Patroller

  • 2,125 posts
  • Berzerker In Training
  • Location:Research Triangle North Carolina

Posted Thu Oct 20, 2011 7:53 AM

@disjaukifa: I can do limited testing in order to check that the screen doesn't roll and the colours are OK but I'm not going to have the time to do much play testing unfortunately. I still have quite a bit of work to do on my own games.


Hey GroovyBee,

The game is finished, I just need you to test to make sure the game works on pal and the colors look ok, thats all the testing I need done! I can get you screen shots of the game and a description as well!

Thanks
Disjaukifa

#7 Impaler_26 OFFLINE  

Impaler_26

    Cookie Meister

  • 2,580 posts
  • Braindead
  • Location:Hueco Mundo

Posted Thu Oct 20, 2011 10:44 AM


@disjaukifa: I can do limited testing in order to check that the screen doesn't roll and the colours are OK but I'm not going to have the time to do much play testing unfortunately. I still have quite a bit of work to do on my own games.


Hey GroovyBee,

The game is finished, I just need you to test to make sure the game works on pal and the colors look ok, thats all the testing I need done! I can get you screen shots of the game and a description as well!

Thanks
Disjaukifa


You can easily make a PAL60 Version with bB, just compile a NTSC Version with PAL colors.

#8 disjaukifa OFFLINE  

disjaukifa

    River Patroller

  • 2,125 posts
  • Berzerker In Training
  • Location:Research Triangle North Carolina

Posted Thu Oct 20, 2011 10:46 AM



@disjaukifa: I can do limited testing in order to check that the screen doesn't roll and the colours are OK but I'm not going to have the time to do much play testing unfortunately. I still have quite a bit of work to do on my own games.


Hey GroovyBee,

The game is finished, I just need you to test to make sure the game works on pal and the colors look ok, thats all the testing I need done! I can get you screen shots of the game and a description as well!

Thanks
Disjaukifa


You can easily make a PAL60 Version with bB, just compile a NTSC Version with PAL colors.


Yeah that is what I was going to try tonight, but since I don't have any PAL equipment I still don't really know how to test it.

#9 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Thu Oct 20, 2011 11:13 AM

You can easily make a PAL60 Version with bB, just compile a NTSC Version with PAL colors.


I can't guarantee what TVs will be available so its best to go for PAL 50Hz if possible,

#10 disjaukifa OFFLINE  

disjaukifa

    River Patroller

  • 2,125 posts
  • Berzerker In Training
  • Location:Research Triangle North Carolina

Posted Thu Oct 20, 2011 11:17 AM

I can't guarantee what TVs will be available so its best to go for PAL 50Hz if possible,


Ok I'll make it PAL50 and send it your way tonight for testing, everything else in the game is done! I just need you to verify that is displays correctly!

#11 Ben_Larson OFFLINE  

Ben_Larson

    Moonsweeper

  • 336 posts
  • Location:Columbus, OH, USA

Posted Thu Oct 20, 2011 5:53 PM

Well the ROMs of my 2 games are always available on my website and I do have PAL50 conversions included in the zip files. I'm not sure if you're only looking for WIP games, though - in that case then I guess I got nothin'. :) But if that's not the case, then feel free:

http://www.blarworld.net/software.html

P.S. PtP uses F6 bankswitching...

#12 disjaukifa OFFLINE  

disjaukifa

    River Patroller

  • 2,125 posts
  • Berzerker In Training
  • Location:Research Triangle North Carolina

Posted Thu Oct 20, 2011 11:32 PM

PM sent with the PAL50 version of my game Candy Catcher!

Thanks

#13 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Fri Oct 21, 2011 2:16 AM

Well the ROMs of my 2 games are always available on my website and I do have PAL50 conversions included in the zip files. I'm not sure if you're only looking for WIP games, though - in that case then I guess I got nothin'.


Its a demo of of the 2600/7800 homebrew scene. Completed games and WIPs are both fine. However, in the case of the latter it mustn't crash.

#14 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Fri Oct 21, 2011 2:17 AM

PM sent with the PAL50 version of my game Candy Catcher!


PM received!

#15 atari2600land ONLINE  

atari2600land

    Game Gear>Game Boy

  • 8,168 posts
  • Location:Salem, Oregon

Posted Fri Oct 21, 2011 11:00 AM

PM sent.

#16 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Fri Oct 21, 2011 11:12 AM

PM sent.


PM received!

#17 Ben_Larson OFFLINE  

Ben_Larson

    Moonsweeper

  • 336 posts
  • Location:Columbus, OH, USA

Posted Fri Oct 21, 2011 4:34 PM

Ah poop... I just realized I actually never did a PAL50 version of PtP yet. All I have completed is a PAL60 version in the zip file...

#18 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Fri Oct 21, 2011 4:36 PM

Ah poop... I just realized I actually never did a PAL50 version of PtP yet. All I have completed is a PAL60 version in the zip file...


There are 2 weeks until the show if that helps.

#19 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Mon Oct 24, 2011 5:54 AM

There are less than 2 weeks to the show. If you want your game screenshots and back story to be on the printed and laminated sheet(s) I'll need them by Monday 31st of October. I'll need final PAL binaries by Wednesday the 2nd of November.

#20 Ben_Larson OFFLINE  

Ben_Larson

    Moonsweeper

  • 336 posts
  • Location:Columbus, OH, USA

Posted Mon Oct 24, 2011 7:48 AM

The reason I didn't make a PAL50 version of Panky the Panda is because I didn't want to mess around with all of the fixed point math in the game. Mainly I'm not entirely sure it's possible to increase the values used right now without messing up the landscape collision detection.

I guess it would be fairly easy for me to whip up a prototype PAL50 version for the show that runs at 83% of the speed of the NTSC version if nothing else though...

Edit: Ok I'm an idiot. :) I just realized I already have PAL50 support in the source code - I just didn't include it in the final zip file because of the lack of speed correction...

Edited by Ben_Larson, Mon Oct 24, 2011 7:56 AM.


#21 Wickeycolumbus OFFLINE  

Wickeycolumbus

    River Patroller

  • 4,740 posts
  • Location:Michigan

Posted Sat Oct 29, 2011 2:33 PM

There are less than 2 weeks to the show. If you want your game screenshots and back story to be on the printed and laminated sheet(s) I'll need them by Monday 31st of October. I'll need final PAL binaries by Wednesday the 2nd of November.


I suppose you can use the same screenshot and back story that I made for the minigame compo:

Muncher.png

Your spaceship crashes on a far away planet and your food supply is scattered across the surface. You must collect all the food you can vefore an alien eats you. Collect the food as fast as possible, failure to do so will cost you points!



#22 Ben_Larson OFFLINE  

Ben_Larson

    Moonsweeper

  • 336 posts
  • Location:Columbus, OH, USA

Posted Sun Oct 30, 2011 3:26 PM

PM sent...

#23 Wickeycolumbus OFFLINE  

Wickeycolumbus

    River Patroller

  • 4,740 posts
  • Location:Michigan

Posted Mon Nov 7, 2011 9:47 AM

Did these end up getting shown? How did it go?

#24 GroovyBee OFFLINE  

GroovyBee

    Games Developer

  • Topic Starter
  • 7,820 posts
  • Busy bee!
  • Location:North, England

Posted Mon Nov 7, 2011 9:53 AM

Unfortunately I wasn't able to demo any 2600 stuff :(. With getting the XM hardware, XM games and demos ready I had to go back to a previous version of the XM BIOS that prevented 2600 mode booting to regain CC2 booting. I had hoped to try and fix it on Saturday night but I was far too tired after a very long day. I'll be attending eJagFest in a couple of weeks so there is another chance to demo 2600 stuff.




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users