EVIL NOD, on Thu Nov 10, 2011 2:06 PM, said:
well done on finishing the game.just played it and its awesome put me down for a cart if you get them made would be well good if you made them boxed with paper manual
Buck, on Thu Nov 10, 2011 6:50 PM, said:
How much time do you think you have invested into this game do you think? Must have been a lot. I love how much thought you put into the backstory. I think it REALLY adds to the game. Makes it feel like so much more than just a shooter!
It started out as an example program in August of 2010:
I worked on it for about 3 months after that (with a lot of help from better programmers) and posted a version on November 30, 2010. I worked on it some more in December, but couldn't finish before 2011.
I worked on it a little here and there, but not much during the first half of 2011. I mostly worked on example programs and adapted assembly language programming tutorials
for my web site.
On August 23, 2011, RevEng reminded me
that I should probably get this finished before trying to finish other games, so I started working full-time on Seaweed Assault again. Through most of September and October, Schizophretard provided many ideas and did a lot of bug testing and we finally got it to a point where we could call it finished.
After condensing all of that time down, I'm guessing it took 5 or 6 months of actual work to finish the game.
sandmountainslim, on Thu Nov 10, 2011 7:01 PM, said:
I like it a lot! It's a fun shooter! Ya know I ALWAYS figured if RT made a new Atari game it would be a sequel to E.T. since that is his all time fav.
is my favorite Atari 2600 Adventure game, but I'm not sure that it's my favorite game above all others. Sometimes my favorite game is Solar Fox
or Lock 'N' Chase
or Laser Gates
or . . .