I had a similar thought recently. I found this game from Parker Brothers called Code Name:Sector The Computer Game Of Submarine Pursuit at Goodwill. It is incomplete so, I can't play it until I get all the pieces but since it is dated 1977 I figured that $5.99 was worth it. I assume it is a game to compete against Milton Bradley's Battleship because they also came out with a computerized version in 1977. On the box it says:The computer game of submarine pursuit
* Use a real computer to track an unseen sub.
* Be in command of the combat information center.
* Plot you ship's course on a nautical chart.
* Avoid costly collisions.
* Aim and fire torpedoes at the sub.
* Miss the target and the sub retaliates.
The board game where you match wits with a computer
Decades ago -- when computers were first developed -- a computer would cost over a million dollars and would fill an entire room. Now, after extensive research with a leading electronics company, Parker Brothers brings you a powerful computer designed strictly for family fun. The CODE NAME: SECTOR computer is capable of making thousands of calculations per second. Its solid-state memory keeps track of players positions at all times. And its logic circuitry instantly detects collisions, counter-attacks, misfires, and hits. A combat information center contains all the controls needed to navigate within range of the sub and fire. An electronic readout, made up of light-emitting diodes, automatically displays information supplied by the computer. The computer works with you as you track down an enemy sub on a nautical chart. Being the first to sink it isn't easy. With over 3000 possible underwater locations, the sub is unlikely to be in the same place twice.
* An electronic display provides players with complete combat information during the course of the game.
* A ship's direction is shown on a lighted compass.
* A steering capability allows players to change course from left or right to close in on the sub.
* A pair of speed controls allow destroyers to travel at 9 different speeds.
* An evasive sub option makes the game more challenging for experienced players.
* A programmed learning sequence teaches the play quickly and easily.
* A sonar control area is used to determine range information and to aim and fire torpedoes.
The game comes compete with:
* Computer console
* Nautical playing/plotting surface
* Marking crayons (4 total)
* Crayon sharpener
* Parallel rule
* Replica submarines for scoring (8 total)
* Reusable erasing cloth
9 VOLT BATTERY NOT INCLUDED. ALKALINE BATTERY RECOMMENDED FOR BEST RESULTS.
I have no idea how to play it but it sounds like a complex Battleship strategy type game. I thought that since it came from 1977 just like the Atari then maybe it would be cool if someone made a homebrew where the Atari does the computer part of the game and you plot your ship's course on a nautical chart. I also think it would be cool if other old computerized board games were made into homebrews.
Here is a link to a good article about it. http://www.dicemaest...name-sector.asp
This is my favorite quote from the article:The game is a classic example of a computer board game from the late 70s and early 80s, the only time games like this were made. Commenting on the game's success in 1977, Time Magazine stated: "This is the year of the microprocessor .. What is on the way is not hard to guess: in a couple of years the game player's best friend will be the full-scale home computer."