EricBall Posted January 9, 2003 Share Posted January 9, 2003 I'm curious; what other consoles & portables have homebrews? The AtariAge store sells 2600 & 5200 homebrews, and I know about the Vectrex, and it looks like there is even a NUON homebrew! Quote Link to comment Share on other sites More sharing options...
Snider-man Posted January 9, 2003 Share Posted January 9, 2003 Hmmm...good question. Steering away from anything remotely resembling a computer, I know of: - John Dondzilla's "Amok" - an Odyssey2 Berzerk game - Several Colecovision games (Space Fortress, Ms. Space Fury, Bejeweled, and a ton of others) - A few Sega CD games saw release. They weren't really "homebrews" so much as discovered games that were cleaned up and released. - I know of a few Gameboy and Virtual Boy homebrews that haven't been released yet. - Songbird Productions is constantly releasing Atari Lynx homebrews. There are definately more systems and games too. Anyone want to take the ball and run with it? I'm at work right now, so I don't have time to dig up links for all I've mentioned... Quote Link to comment Share on other sites More sharing options...
Happy_Dude Posted January 9, 2003 Share Posted January 9, 2003 Dreamcast has some wicked homebrews and hacks and homebrew ports I love playing Doom on my D.C and you can even use you're own level wads and change the graphics (but only if you have a coders cable burning c.d's gets expensive after a few hundered mods and failed burns ) Quote Link to comment Share on other sites More sharing options...
raindog Posted January 9, 2003 Share Posted January 9, 2003 The Gameboy, Gameboy Color and Gameboy Advance all have a ton of homebrews, just never actually released in cart form as far as I know. You can't release a homebrew GBx cart without either fashioning it to take an existing GBx cart piggyback style, or breaking Nintendo's copyright (as the unit itself checks for the presence of the Nintendo logo in the ROM image.) Rob Quote Link to comment Share on other sites More sharing options...
EricBall Posted January 9, 2003 Author Share Posted January 9, 2003 Yeah, I've found homebrews for a bunch of systems, but don't know whether they are useable outside of an emulator. I'm not sure what to make of that. Are you really programming for the console in that case, or just for a kind of function library? It seems that in order to create a homebrew game or demo you need an SDK (documentation, libraries, assembler/compiler, other tools) and either an emulator or a way to run the game/demo on an actual console (EEPROM & CD burners, RAM carts, etc). But the critical item is the SDK, in particular the documentation. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 9, 2003 Share Posted January 9, 2003 Hi Eric! Yeah, I've found homebrews for a bunch of systems, but don't know whether they are useable outside of an emulator. I'm not sure what to make of that. Are you really programming for the console in that case, or just for a kind of function library? It seems that in order to create a homebrew game or demo you need an SDK (documentation, libraries, assembler/compiler, other tools) and either an emulator or a way to run the game/demo on an actual console (EEPROM & CD burners, RAM carts, etc). But the critical item is the SDK, in particular the documentation. For the Colecovision, go here: http://www.geocities.com/newcoleco/framesen.html Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Snider-man Posted January 9, 2003 Share Posted January 9, 2003 Odyssey2 "Amok" Colecovision Star Fortress Colecovision Space Invasion Colecovision Ms. Space Fury (review - game not available anymore on cart) Colecovision goodness from Dan Bienvenu - Dacman, BUST-in Out, Bejeweled, and other stuff in the works Atari Lynx and Jaguar goodies from Songbird Productions - Jag: Skyhammer, Protector, Soccer Kid - Lynx: Championship Rally, Cybervirus, Hyperdrome, Lexus, Ponx, Remnant And there's a buuuuuunch more out there.... Quote Link to comment Share on other sites More sharing options...
calamari Posted January 9, 2003 Share Posted January 9, 2003 Don't forget Kevtris, the first Colecovision homebrew game calamari Quote Link to comment Share on other sites More sharing options...
sku_u Posted January 9, 2003 Share Posted January 9, 2003 I was told by an Astrocade expert that there's a Bally Astrocade homebrew in the works and a few older ones. Quote Link to comment Share on other sites More sharing options...
raindog Posted January 11, 2003 Share Posted January 11, 2003 Yeah, I've found homebrews for a bunch of systems, but don't know whether they are useable outside of an emulator. I'm not sure what to make of that. Are you really programming for the console in that case, or just for a kind of function library? Well, the GBC and GBA (and probably the GB as well) all have flash cartridges available, though unfortunately since the interface to the PC also acts as a dumper Nintendo has done their best to make it difficult to obtain one. (I suspect they would do so even if the dumper functionality weren't there.) So they're at least as valid as the Atari games that only play on the Cuttle or Supercharger. I bet there are even more GBx flash carts out there than Superchargers despite N's efforts. Someone else mentioned Astrocade homebrews - as far as I can remember, people wrote and released Astrocade homebrews back in the day using the cassette tape intended for saving BASIC programs. I assume the games weren't all written in BASIC. Rob Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted January 11, 2003 Share Posted January 11, 2003 Yeah, I've found homebrews for a bunch of systems, but don't know whether they are useable outside of an emulator. I'm not sure what to make of that. Are you really programming for the console in that case, or just for a kind of function library? Well, the GBC and GBA (and probably the GB as well) all have flash cartridges available, though unfortunately since the interface to the PC also acts as a dumper Nintendo has done their best to make it difficult to obtain one. (I suspect they would do so even if the dumper functionality weren't there.) So they're at least as valid as the Atari games that only play on the Cuttle or Supercharger. I bet there are even more GBx flash carts out there than Superchargers despite N's efforts. Not so difficult to get. http://www.easybuy2000.com/store/nintendo%...ries/index.html Quote Link to comment Share on other sites More sharing options...
raindog Posted January 11, 2003 Share Posted January 11, 2003 Look again, everything's on "back order" meaning they don't have any and don't know when they'll get any! There are lots of online stores like that out there (at least EB2K tells you.) They were in the same state when last I looked in November. But that new USB "XG Flash 128" they have on preorder looks pretty sweet if anyone ever writes Linux drivers for it And if it ever really becomes available - the "Flash Advance USB Xtreme" came and went kinda quick last year. Rob Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted January 11, 2003 Share Posted January 11, 2003 You just have to look for it a little harder, in fact I just sold mine because I don't use my GBA that often. http://www.gamegizmo.com/products.php?sysI...catID=13&pID=30 Quote Link to comment Share on other sites More sharing options...
Cupcakus Posted January 24, 2003 Share Posted January 24, 2003 I have a GBA flash cartridge, and I have played many homebrews on real hardware... There is also a PSX homebrew scene... In fact... sony actually released homebrew PSX consoles for a short while... with dev kits for like $179 I think.... They were black... I forgot the name of them.... Started with a Y I think. Just about every console has a homebrew scene :-) Except the channel F :-) Which I intend to look into in a while :-) Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted January 24, 2003 Share Posted January 24, 2003 It is called the Yaroze. Quote Link to comment Share on other sites More sharing options...
Cupcakus Posted January 24, 2003 Share Posted January 24, 2003 It is called the Yaroze. That sounds right :-) When I found out about them, I tried to pick one up in a hurry :-) But to no avail... they were all gone. They had some limitations I think too? Like less memory? Or they couldn't play FMV? Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted January 24, 2003 Share Posted January 24, 2003 Yaroze code and data had to fit in the system's RAM - no multiple code modules or data loaded from disc as in a normal PSX game.... sTeVE Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted January 24, 2003 Share Posted January 24, 2003 Yup and the transfer connection uses a serial cable which is dog slow. Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted January 25, 2003 Share Posted January 25, 2003 Colecovision goodness from Dan Bienvenu - Dacman, BUST-in Out, Bejeweled, and other stuff in the works And there's a buuuuuunch more out there.... I want the Bejeweled soooo bad, but I don't see how to order a cart on his site! Anyone know? Quote Link to comment Share on other sites More sharing options...
raindog Posted January 25, 2003 Share Posted January 25, 2003 Well, I just ordered a GBA Flash Advance Linker Extreme (parallel and USB connections) from gamegizmo as well as a "Game Wallet" (unfortunately named if you want to google for it) which allows you to store more games on standard SmartMedia cards and transfer them onto the Flash Advance cartridges. So with any luck I'll be messing with GBA homebrewing soon.... hope this stuff still works on the GBA SP because I'll have one of those as soon as it's out in the US Hmmmm, I wonder if playbin/makewav would be portable to the GBA.... Rob Quote Link to comment Share on other sites More sharing options...
Cupcakus Posted January 27, 2003 Share Posted January 27, 2003 I did GBA homebrewing for a while before I came to Atari... I actually wrote Raiders of the Lost Ark for the GBA... The hardest part is getting someone to send you a copy of the dev manual... It is (or used to be) *very* hard to come by. Quote Link to comment Share on other sites More sharing options...
raindog Posted January 28, 2003 Share Posted January 28, 2003 well, I learned what I know about 2600 programming without any sort of official documentation, so I figured I'd stick with what's available at http://www.gbadev.org and similar sites. There seem to be any number of helper libraries people have written for the thing and documents describing the hardware and various API's. No one even mentions the official manual that I can see. Am I going to find out I need it? Rob Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted January 28, 2003 Share Posted January 28, 2003 Colecovision goodness from Dan Bienvenu - Dacman, BUST-in Out, Bejeweled, and other stuff in the works And there's a buuuuuunch more out there.... I want the Bejeweled soooo bad, but I don't see how to order a cart on his site! Anyone know? Still wondering.. Quote Link to comment Share on other sites More sharing options...
Cupcakus Posted January 29, 2003 Share Posted January 29, 2003 well, I learned what I know about 2600 programming without any sort of official documentation, so I figured I'd stick with what's available at http://www.gbadev.org and similar sites. There seem to be any number of helper libraries people have written for the thing and documents describing the hardware and various API's. No one even mentions the official manual that I can see. Am I going to find out I need it? Rob Yes and devrs.com as well has great resourses now... When I started the official docs was the only way to go... but that may be different now. Quote Link to comment Share on other sites More sharing options...
Christopher Tumber Posted January 30, 2003 Share Posted January 30, 2003 well, I learned what I know about 2600 programming without any sort of official documentation, so I figured I'd stick with what's available at http://www.gbadev.org and similar sites. There seem to be any number of helper libraries people have written for the thing and documents describing the hardware and various API's. No one even mentions the official manual that I can see. Am I going to find out I need it? No. I've written some GBA stuff (including an unreleased port of my Vectrex game, Zap). It's a really straightforeward* system to write for (Hell, almost everyone codes in C). IMHO, successfull projects on the GBA depend a lot more on game design than technical ability though with the added emphasis on graphics and sound inherant in modern consoles. Chris... *Like any other console if you want to push the system's performance specs then of course it gets tough, but for "day to day" coding it's a pretty simple to work with. Quote Link to comment Share on other sites More sharing options...
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