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Could this game be done on the 2600 today?


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#1 R.O.T.S OFFLINE  

R.O.T.S

    Chopper Commander

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Posted Tue Nov 29, 2011 11:19 AM

Just came across this flash game and its in a advanced Atari 2600 style,my knowledge on programming is limited but just to satisfy my curiosity could a game like this be done today on an Atari console with additional cart ram,etc.?
http://www.nekogames...world_trip.html

Posted Image

#2 Tjoppen OFFLINE  

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    Chopper Commander

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Posted Tue Nov 29, 2011 12:37 PM

Looks entirely doable to me. There's rarely more than two moving objects per row (or even on screen) and the backgrounds could be done using an assymetric scrolling playfield.
It might need more RAM to hold the playfield data to enable scrolling. You could perhaps make a rather clever kernel that rotates the data into a line buffer, like the rotozoomers in my most recent demo does. That'd probably mean an 8 line kernel (approx). Then your biggest concern would be ROM for the levels.

#3 Master Phruby OFFLINE  

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    Stargunner

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Posted Tue Nov 29, 2011 2:49 PM

That's a pretty fun game. It would make a good cart.

#4 Andrew Davie OFFLINE  

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Posted Wed Nov 30, 2011 6:14 AM

View PostR.O.T.S, on Tue Nov 29, 2011 11:19 AM, said:

Just came across this flash game and its in a advanced Atari 2600 style,my knowledge on programming is limited but just to satisfy my curiosity could a game like this be done today on an Atari console with additional cart ram,etc.?
http://www.nekogames...world_trip.html


Fun!  I think it would be possible to make a decent stab at this.

#5 Prodos8 OFFLINE  

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Posted Thu Dec 1, 2011 5:22 PM

It looks like it was done in Apple II low-res.




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