# Marble jump game

6 replies to this topic

### #1 atari2600landOFFLINE

atari2600land

Shwam.

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Posted Thu Dec 15, 2011 1:22 PM

Here's a little brain teaser for you. It's like the game Marble Jumper in the 2005 Minigame Multicart only this version allows you to jump diagonally. Can you figure out the solution? It is doable because I managed to do it, but silly me forgot to write the solution down. Note that the only valid moves are jumps. Oh, and the ending move doesn't have to be at the center.

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Edited by atari2600land, Thu Dec 15, 2011 1:23 PM.

### #2 Brian OOFFLINE

Brian O

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Posted Thu Dec 15, 2011 1:37 PM

Here's a little brain teaser for you. It's like the game Marble Jumper in the 2005 Minigame Multicart only this version allows you to jump diagonally. Can you figure out the solution? It is doable because I managed to do it, but silly me forgot to write the solution down. Note that the only valid moves are jumps. Oh, and the ending move doesn't have to be at the center.

Just did it, but cannot remember how Doh!

-B

### #3 Brian OOFFLINE

Brian O

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Posted Thu Dec 15, 2011 1:42 PM

Spoiler

Whew!

-B

### #4 Brian OOFFLINE

Brian O

Stargunner

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Posted Thu Dec 15, 2011 1:49 PM

Here's a little brain teaser for you. It's like the game Marble Jumper in the 2005 Minigame Multicart only this version allows you to jump diagonally. Can you figure out the solution? It is doable because I managed to do it, but silly me forgot to write the solution down. Note that the only valid moves are jumps. Oh, and the ending move doesn't have to be at the center.

This type of game is fun. You should make a game that has a whole series of these puzzles that get tougher as you go along. But it seems more like a square than a marble...

-B

### #5 atari2600landOFFLINE

atari2600land

Shwam.

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Posted Thu Dec 15, 2011 1:53 PM

I finally found my original solution which is different than yours. It is this:
Spoiler

### #6 atari2600landOFFLINE

atari2600land

Shwam.

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• Shwam.
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Posted Wed Dec 21, 2011 7:14 AM

I made it so the game automatically resets if there's no valid moves. I also made a couple more easy puzzles. If anyone would like to volunteer to make a hard one, be my guest. The way it's set up now is that there's 3 valid vertical rows and 8 valid horizontal rows, but I can change that if need be.

### #7 Tony The 2600OFFLINE

Tony The 2600

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Posted Wed Dec 21, 2011 7:39 AM

Thanks for sharing the awesome little game that was fun and worked out all 3 puzzles Keep up the good work

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