kid0017 Posted December 23, 2011 Share Posted December 23, 2011 I had this idea while driving home. So you have an albums worth of songs created on the Atari. I would love to be able to make little music videos for each song. By video I just mean an animation moving around on a screen. Maybe for one song it's a guy dancing, then for the next it's this psychedelic color bars going around on the screen or something. Just weird things. So I want it to be you plug in the cartridge (or start it up in stella) and then Track 1 starts and the animation starts. At the bottom where the score normally is it says "Track 1" or the name of it or something. Then you can push left or right on the joystick to skip forward or ahead, respectively, around to the next tracks, Each song is obviously different and it comes with its own animation. Is a project like this do-able? If so can you point me in some of the right directions, especially the part about creating animations. I am imagining this as something similar to the old Mario Paint projects for the SNES, except with an albums' worth of video/song creations. Thanks all. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 23, 2011 Share Posted December 23, 2011 You probably won't be able to make something like this with bB: www.youtube.com/watch?v=63_nw-z2inQ http://www.youtube.com/watch?v=63_nw-z2inQ Quote Link to comment Share on other sites More sharing options...
kid0017 Posted December 23, 2011 Author Share Posted December 23, 2011 You probably won't be able to make something like this with bB: www.youtube.com/watch?v=63_nw-z2inQ http://www.youtube.com/watch?v=63_nw-z2inQ That was GREAT.....I wasn't thinking anything this ambitious in my mind. Musically perhaps - there are no limits I think I understand the sound part well enough - two channels and all the tones are there to choose, with time lengths, etc, so it's whatever you want. I was wondering: How do you go from one screen to the next? I see the limitations are in these kernels written in assembly that they have in bB. I'd like something like the standard kernel but maybe just tweaked a tiny bit (perhaps I can do this if I learn just enough to be able to hack the kernels in assembly). I want to go from one playfield with some sprite movement going on for maybe 50 seconds, then the screen goes black and goes to another playfield with more animation. Are these options available in bB? I couldn't quite find this on the bB tutorials. The demos I saw were contained games inside of one playfield. I was thinking these were just beginner games. Also with the animation and the music...the way I see it this ends up getting very complicated (but still do-able). You have to keep printing the new outputs within the music loop, i.e. you change sprites along with the music notes? In other words the music and video don't work independently of one another. If I am understanding how the Atari works (at least to some degree). It wouldn't be bad to make a "Mario Paint" type program like I described in the original post....I guess I will have to do this myself since people have their own projects. It's just a chore to have to do this. But then once it's done you can load it, and it tells you (copy past your song here). Move your sprites around here using the appropriate x y coordinates, save Track 1. Then go Track 2, 3, 4, etc and the program puts them all together for you. Maybe also a title screen with the album title. I'm rambling now, hopefully someone can find questions in this mess to answer. Quote Link to comment Share on other sites More sharing options...
kid0017 Posted December 23, 2011 Author Share Posted December 23, 2011 Sorry for rambling. I learn best when I see code and then I manipulate it. If anyone would spend (it would probably only take a few minutes out of your time). This would be the perfect example for me to see. Play like 5 different tones, and move some simple sprite, maybe like a happy face, to 5 different positions on the screen. Repeat this a few times. Then go onto a scene with 5 different tones, and a new sprite (maybe now a square), moves around differently. If someone could show me what that looks like in bB code I would be forever grateful. That's really all I am asking I can take it from there after that. Sorry if this is asking too much.... Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted December 23, 2011 Share Posted December 23, 2011 Have a look at the music demo in this thread: http://www.atariage.com/forums/topic/103045-i-was-bored-so-i-made-this It was made with bB (it's only 1 song though). Maybe it gives you some ideas... I think what you have in mind should be doable with bB. Quote Link to comment Share on other sites More sharing options...
Gateway Posted December 23, 2011 Share Posted December 23, 2011 This was done using Paul Slocum's Synthcart. He (burnkit) sold a limited run of carts: http://www.burnkit26...t-distractions/ It was not done in batari Basic, but wanted to give you some inspiration. Also, Stella's Stocking has excellent music examples: http://www.youtube.com/watch?v=3vy2mO29wCU But it is a combo of bBasic and assembly games on one cartridge. I believe it is still available in the AA store. Quote Link to comment Share on other sites More sharing options...
Csonicgo Posted December 26, 2011 Share Posted December 26, 2011 whoa whoa, is that PCM? Where is a rom for the music? I'd love to see the routines in this! Quote Link to comment Share on other sites More sharing options...
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