Jump to content

Photo

Trashmania: Remix (Now with beginner's guide!)


128 replies to this topic

Poll: Trashmania: Remix Cart release (36 member(s) have cast votes)

Assuming Trashmania: Remix is released on cartridge, would you be willing to buy it?

  1. Yes (29 votes [80.56%])

    Percentage of vote: 80.56%

  2. No (if you want, you can explain why in the topic) (4 votes [11.11%])

    Percentage of vote: 11.11%

  3. Maybe (3 votes [8.33%])

    Percentage of vote: 8.33%

Vote Guests cannot vote

#1 Animan OFFLINE  

Animan

    River Patroller

  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Fri Dec 30, 2011 10:49 PM

What began as a totally different game has evolved into a new Trashmania-inspired game. (Trashmania being an earlier homebrew of mine from 2 years back.)

Trashmania: Remix Gameplay Video:
http://www.youtube.com/watch?v=jgZFBL1xov0
*video is of an older version, but still relevant.

Trashmania: Remix for Beginners:

Posted Image


Posted Image

NOTES ON THE LATEST UPDATE CAN BE FOUND HERE.

Attached Thumbnails

  • default.bas.bin_7.png

Attached Files


Edited by Animan, Mon Dec 3, 2012 9:09 PM.


#2 jdrose OFFLINE  

jdrose

    Chopper Commander

  • 119 posts

Posted Sun Jan 1, 2012 12:24 AM

I like the gameplay and the initial speed. Entertaining.

The player slows down a bit much when the last trashcan is grabbed. I find it difficult to impossible to avoid the red dot.


Scoring sometimes blocks out. Also would like to see the green playfield at least a line or two from the top.

Keep at it. Looks promising.

Edited by jdrose, Sun Jan 1, 2012 12:28 AM.


#3 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Sun Jan 1, 2012 8:24 PM

Small update:

-Sound effects have been added in. (I like how the "trashcans reappear" sound effect turned out).
-Instead of a hole appearing, a green block appears (this is the dumpster).
-Some timing issues are fixed.

I'm still trying to figure out what's causing the score bar to display garbage on occasion. Any ideas?

Attached Files



#4 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Sun Jan 1, 2012 10:02 PM

What? Nobody has anything to say?

#5 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

  • 28,870 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Sun Jan 1, 2012 10:50 PM

What? Nobody has anything to say?


There isn't much to say yet. Walking back and forth isn't fun to me.

Looks like the dumpster can disappear forever if you bring down only one can at a time.

About the score, have you read this stuff:

http://www.randomter...ands.html#score

To change the score, some examples of valid operations are:


score = 1000
score = score + 2000
score = score - 10
score = score + a


Be careful when using the last one. It will compile, but upon execution, a must always be a BCD compliant number. If a non-BCD number is in a, part of your score may end up garbled.



#6 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Fri Jan 6, 2012 3:00 PM

Been busy with school, but had some time to add/change a few things.

-Fixed scorebar bug (thanks RT).
-Fixed the dumpster bug where sometimes it would not show up.
-Playfield heights feature has been removed so I can use Playfield (technically, they can both be used, but both the colors and heights would be fixed. I want to have different-colored levels). House graphics have been changed to compensate.
-Currently, the houses are blue, and the dumpster is green.
-Instead of missile0 being used for enemy, i'm now using the ball.
-Using Playfield colors, the enemy will now cycle through purple and yellow colors when it's in the middle section of the screen.
-Minor sound effect changes.

Attached Files



#7 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Fri Jan 6, 2012 9:12 PM

Yet another small update, but it introduces a major feature... Hologram Joe.

Quite simply, dispatch Hologram Joe with the Fire button, and he'll lure away the enemy. That is, until the enemy kills the decoy. After that, you can simply dispatch him again.

Later, I plan on making it so Hologram Joe is an item that randomly shows up on the screen that you can pick up and use.

I also took the time to test this game on real hardware (via Harmony Cartridge), and it looks and sounds very nice (so far).

Anyway, enjoy!

Attached Files


Edited by Animan, Fri Jan 6, 2012 9:15 PM.


#8 so_tough! OFFLINE  

so_tough!

    River Patroller

  • 2,978 posts
  • at the mad hatter's tea party...
  • Location:the milky way

Posted Fri Jan 6, 2012 9:14 PM

Well done :thumbsup:

#9 so_tough! OFFLINE  

so_tough!

    River Patroller

  • 2,978 posts
  • at the mad hatter's tea party...
  • Location:the milky way

Posted Sat Jan 7, 2012 9:48 PM

download this game please and give your feedback! :)

#10 ACrystal2011 OFFLINE  

ACrystal2011

    Dragonstomper

  • 583 posts
  • Location:Jennings, Louisiana

Posted Sun Jan 8, 2012 12:30 PM

Whats supposed to happen when the yellow block gets you. Using the hologram should cost points.

Good start tho :)

#11 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Sun Jan 8, 2012 3:11 PM

Ok, here's a bigger update.

-Multiple Levels! At the moment, it only cycles through different color schemes. You advance to the next level after delivering trash to the dumpster 10 times (doesn't matter how much trash to deliver).
-Enemy actually kills you!
-When you are killed, a game over tune will play, and you press the reset switch to reset.
-Enemy gets faster in each level.
-Title Screen before you start the game. Nothing too crazy, but I plan on adding music later on...
-Hologram Joes can only be acquired by delivering trash to the dumpster. You can only use him once until you deliver more trash, so use him wisely! If you deliver trash while Hologram Joe is still activated, he'll disappear, and you'll have another one to use.
-You can't go through the houses anymore.

ACrystal2011 had an interesting idea of Hologram Joe costing points. I might consider it later on :) .

Enjoy! And leave feedback!

Attached Files



#12 the.golden.ax OFFLINE  

the.golden.ax

    Quadrunner

  • 12,547 posts

Posted Sun Jan 8, 2012 3:14 PM

Lookin fantastic

#13 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Sun Jan 8, 2012 9:25 PM

OK, here's another update. This might be the last one for a little bit, since I have a lot going on this week.

-Title Screen Music. Randomly-generated title screen music! I love how it turned out. It also sounds a lot better on real hardware, I think.
-Fixed timing problems when you go to dumpster.

Enjoy! And once again, give feedback!

Attached Files



#14 ACrystal2011 OFFLINE  

ACrystal2011

    Dragonstomper

  • 583 posts
  • Location:Jennings, Louisiana

Posted Sun Jan 8, 2012 9:27 PM

I really suggest trying this out its getting good :)

#15 ACrystal2011 OFFLINE  

ACrystal2011

    Dragonstomper

  • 583 posts
  • Location:Jennings, Louisiana

Posted Sun Jan 8, 2012 9:30 PM

high score 2297

Edited by ACrystal2011, Sun Jan 8, 2012 9:44 PM.


#16 ACrystal2011 OFFLINE  

ACrystal2011

    Dragonstomper

  • 583 posts
  • Location:Jennings, Louisiana

Posted Sun Jan 8, 2012 10:07 PM

After playing a bit more I think it needs some something to make it not always the same. Maybe have it so after you return enough trash cans in goes to a new level where the cans are in differant places so you have to change your strategy.

#17 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Sun Jan 8, 2012 10:32 PM

After playing a bit more I think it needs some something to make it not always the same. Maybe have it so after you return enough trash cans in goes to a new level where the cans are in differant places so you have to change your strategy.


I partly had that idea in mind when I made it so the dumpster appears in a random location at the bottom. I'll try your idea when I have time to.

#18 so_tough! OFFLINE  

so_tough!

    River Patroller

  • 2,978 posts
  • at the mad hatter's tea party...
  • Location:the milky way

Posted Mon Jan 9, 2012 4:00 AM

It's too easy, you need more stuff going on. How about as your score increases, more red blocks appear?

(the red block is not red)

Edited by so_tough!, Mon Jan 9, 2012 11:19 AM.


#19 purduecrum OFFLINE  

purduecrum

    Moonsweeper

  • 498 posts
  • Location:Lafayette, IN

Posted Mon Jan 9, 2012 2:54 PM

Didn't Ren and Stimpy have something to do with trash cans and higher mammals?

#20 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Mon Jan 9, 2012 9:29 PM

Ok, was able to squeeze some programming time in today.

-On the Title Screen, flip the B/W switch, and now YOU are in control of the bass lead line! Move the joystick in a different direction to select each note, and hold the fire button to have it play that note. I'm just having too much fun with this music generator!
-The other addition is doors! In levels 2 and up the houses will close their doors every second or so, and will be closed for a longer period of time as you progress. When the doors is closed, you can't grab the trashcan. You just sit and wait until it opens again. I tried messing with the doors randomly closing, but it felt a bit unfair (in a bad way).

Enjoy! And as always, leave feedback!

Attached Files


Edited by Animan, Mon Jan 9, 2012 9:47 PM.


#21 so_tough! OFFLINE  

so_tough!

    River Patroller

  • 2,978 posts
  • at the mad hatter's tea party...
  • Location:the milky way

Posted Tue Jan 10, 2012 5:25 AM

it's harder now :)

#22 ACrystal2011 OFFLINE  

ACrystal2011

    Dragonstomper

  • 583 posts
  • Location:Jennings, Louisiana

Posted Tue Jan 10, 2012 8:32 AM

If you try for all three cans it would have been hard before ;)

#23 so_tough! OFFLINE  

so_tough!

    River Patroller

  • 2,978 posts
  • at the mad hatter's tea party...
  • Location:the milky way

Posted Tue Jan 10, 2012 8:38 AM

If you try for all three cans it would have been hard before ;)


HAHA! how dare you :D

Just because you're jealous I beat your score, you resort to a low blow like that!

#24 ACrystal2011 OFFLINE  

ACrystal2011

    Dragonstomper

  • 583 posts
  • Location:Jennings, Louisiana

Posted Tue Jan 10, 2012 8:42 AM

:lol:

#25 Animan OFFLINE  

Animan

    River Patroller

  • Topic Starter
  • 2,391 posts
  • Just some guy who plays Atari and watches Anime.
  • Location:Texas

Posted Tue Jan 10, 2012 4:26 PM

Being a fan of minimalist art, I think this label would be kinda neat to use on a cartridge version (if this game ever gets released in cartridge form).

But, I'll focus on finishing the game first :P .

Attached Thumbnails

  • trashmaniaremixlabel.png





0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users