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What have you actually PLAYED tracker for 2012 (Season 5)


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#201 Atarian7 OFFLINE  

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Posted Thu Apr 12, 2012 12:56 PM

Here is my new all time high score:

P4120004.JPG

#202 thegoldenband OFFLINE  

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Posted Thu Apr 12, 2012 6:21 PM

WOW!!!! Congratulations, man! :) So close to the absolute summit!

I imagine that it's both exhilarating to have reached such a high score (and shattered your previous record), and tantalizing to have gotten closer than ever to the ultimate goal. I think a million is going to happen. :)

#203 StanJr OFFLINE  

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Posted Thu Apr 12, 2012 8:28 PM

Dude is sick for Kaboom! Amazing.

NES Open (NES) 110 mins.

#204 BillyHW ONLINE  

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Posted Fri Apr 13, 2012 11:37 AM

Has anyone ever scored a perfect 999,999 in Kaboom before?

#205 Atarian7 OFFLINE  

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Posted Sat Apr 14, 2012 7:53 AM

Has anyone ever scored a perfect 999,999 in Kaboom before?



Yes, many have. Just check www.twingalaxies.com for those who have officially done it.

I don't know if I would call it perfect though. That could mean doing it without losing a single bucket.

Edited by Atarian7, Sat Apr 14, 2012 7:55 AM.


#206 StanJr OFFLINE  

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Posted Sat Apr 14, 2012 10:09 PM

Jack Nicklaus Greatest 18 Holes of Major Championship Golf (NES) 35 mins.


Do we count N64?

#207 thegoldenband OFFLINE  

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Posted Sat Apr 14, 2012 10:19 PM

Do we count N64?


Yep, everything up to Dreamcast. We count gameplay on all platforms released before 2000, so Dreamcast and N64 are fair game, but not PS2 or GBA.

We don't have any WonderSwan players, but if we did they'd be in the odd position of having their B&W games be eligible, but not their color games. (The WonderSwan was released in 1999, the WonderSwan Color in 2000.)

#208 StanJr OFFLINE  

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Posted Sun Apr 15, 2012 12:40 AM

Ok then

Pokemon Puzzle League (N64) 75 mins.
Quest 64 (N64) 35 mins.


Thanks for the help!

:spidey:

#209 Atarian7 OFFLINE  

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Posted Sun Apr 15, 2012 7:08 AM

Atari 2600
Kaboom!-763 minutes


High score of the week: 928,982

#210 Kurt_Woloch OFFLINE  

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Posted Sun Apr 15, 2012 2:23 PM

Here are my times for this past week:

Atari 2600
Munchalot man - 3 min.

Online (non-eligible)
Hex Empire - 29 min.

As you can see, I didn't play a lot this week, mainly caused by the TI-99 meeting on Tuesday and another follow-up meeting on Wednesday. I also couldn't really think of a game I'd like to play, instead I started on a new TI-99 homebrew called "Taxi Crossing", but I haven't played that because it's not playable yet.

Munchalot Man is some sort of Pac-Man clone in Batari Basic. It has a maze construction feature, but the mazes built with it aren't allowed to be very complex. This is still a WIP, so we'll see what will get out of it.

Hex Empire is a strategy game on hexagonal fields where you have to crush three enemies by tactically placing and moving your armies and attacking the enemies. It's a bit like "Risk" or "Defender of the crown".

#211 BillyHW ONLINE  

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Posted Sun Apr 15, 2012 9:04 PM

NES:

Mega Man - 4 hours.

Arcade:

Ms. Pac-Man - 1.5 hours.

#212 thegoldenband OFFLINE  

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Posted Sun Apr 15, 2012 9:21 PM

My times for the week:

Game Boy:
Qbillion - 56 min.
Spider-Man and the X-Men in Arcade's Revenge - 14 min.

Genesis:
Fatal Labyrinth - 54 min.
Gain Ground - 82 min.
Rastan Saga II - 90 min.
Super Hydlide - 323 min.

32X:
Kolibri - 199 min.

I'd never really played Rastan Saga II before, but beat it this week after only 90 minutes of total gameplay. Lousy game.

I also beat Kolibri on Easy, and was generally unimpressed. The controls are lousy, the scrolling obnoxious, and key gameplay elements are unnecessarily obscure. Still, it was pretty straightforward once I figured out what I was meant to do, and most of the game's vaunted "puzzles" really amount to "find a wallbreaker, break wall, repeat".

On a happier note, my girlfriend and I made it to the last boss of Gain Ground on Easy, and had a blast getting there. Great game. Unfortunately that final boss is ridiculously hard, with heat-seeking missiles that seemed almost impossible to avoid. I guess we'll have to literally bring an army to beat it.

I also started on Super Hydlide, a game I suspected I'd like despite its poor reputation, particularly since I'm one of the few who enjoyed the original Hydlide for NES. Well, it took a little getting used to the game's crude graphics (or really, crude animation), and the initial learning curve was rough for the first 30-45 minutes, but once I started getting the hang of the gameplay it turned out to be good fun.

It reminds me a bit of Faery Tale Adventure, in that day/night and food/no food cycles are quite important, though Super Hydlide adds item weight and carrying capacity to the equation -- and getting caught far from home in an overloaded state is rough! I couldn't figure out why I kept ending up barely able to move, only to realize that I was carrying...ten clubs. Whoops.

I also kept getting lost, but mapping out the overworld helped, since it's only an 8x8 grid (though with offset wraparound). I've only gotten a small ways into the first dungeon (which isn't really a dungeon since it doesn't require a lamp); my understanding is that there are at least a few more, though I don't know where they'd be hidden unless there's another overworld area.

Finally, I beat another handful of levels in Qbillion, and tried out the Spider-Man/X-Men Game Boy port in emulation. It's not that bad, but obviously can't remotely compare to the original, and doesn't control as well either.

#213 thegoldenband OFFLINE  

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Posted Mon Apr 16, 2012 6:47 PM

Here's the summary for Week 15, running from April 9 - 15. We logged 2244 minutes of eligible play, playing 15 games on a total of 7 systems.

Top 10:

1. Kaboom (Atari 2600) - 763
2. Super Hydlide (Genesis) - 323
3. Mega Man (NES/Famicom) - 240
4. Kolibri (Sega 32X) - 199
5. NES Open (NES/Famicom) - 185
6. Ms. Pac-Man (Arcade) - 90
6. Rastan Saga II (Genesis) - 90
8. Gain Ground (Genesis) - 82
9. Pokemon Puzzle League (N64) - 75
10. Qbillion (Game Boy) - 56

Pre-NES top 10:
Insufficient entries to make a top 10.

Top 10 systems:
Insufficient entries to make a top 10. (Atari 2600 would be #1 with 766 minutes, and the Sega Genesis #2 with 549 minutes.)

A thin week in some respects, but this week's champion Kaboom brings us a brand-new personal best for Atarian7, which is plenty cause for celebration. Will the 999,999 mark come soon? Stay tuned!

We also have a new entry into the 1000-minute club, as Qbillion for Game Boy has now become part of that elite society.

#214 StanJr OFFLINE  

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Posted Mon Apr 16, 2012 7:49 PM

N64

Rogue Squadron 60 mins.
Quest 64 115 mins.
XG-2 10 mins.

#215 zylon OFFLINE  

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Posted Mon Apr 16, 2012 8:39 PM

My times from last week. There wasn't much playing so I'd forgotten about them.

Sms:
Eswat(hard version) 15min
Eswat(easier version) 5min

2600:
Keystone kapers 15min

#216 StanJr OFFLINE  

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Posted Fri Apr 20, 2012 11:44 PM

N64

Rogue Squadron 135 mins.

#217 Atarian7 OFFLINE  

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Posted Sun Apr 22, 2012 8:25 AM

Atari 2600
Kaboom!-788 minutes


High score of the week: 3??,???

I didn't write down my high score because I thought I would do better. lol

#218 Kurt_Woloch OFFLINE  

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Posted Sun Apr 22, 2012 2:20 PM

Here are my times for this past week (April 16th through 22nd)...

Arcade
Donkey Kong 3 - 121 min. in 2 sessions
Donkey Kong Jr. - 72 min.

Atari 2600
50 sprite demo - 3 min.
Brkanoid - 4 min.
Sonic 2600 - 1 min.

NES
Burgertime - 41 min. in 2 sessions
Donkey Kong 3 - 64 min. in 3 sessions

Total playing time: 306 min. (44 min. per day)

This week I revisited "Donkey Kong Jr." and "Donkey Kong 3". After that I played the NES version of "Donkey Kong 3" to compare it to the arcade version. Some of the sprites are identical, but use different colors since on the NES there's a limit of 4 sprite pallettes and 4 background pallettes. Also, they cut some gimmicks and game elements, for instance, the swarms of little insects flying around the nests, or the dying player being surrounded by insects. The sound effects have also been cut and simplified, due to the fact that the arcade version uses 2 NES sound chips, but the NES itself of course only has one of them. Extra lives are given only once at 50,000 points vs. the arcade at every 30,000 points. The absence of the swarms reminds me a bit of the Atari 2600 version of Gyruss missing the alien formation in the center, but admittedly, the swarms don't take as prominent a role as the formation in Gyruss, and also the graphics degradation isn't quite as drastic as on the 2600.

After having played Donkey Kong 3 on the NES, I revisited the NES version of Burgertime, which, oddly, has been made by NAMCOT rather than Data East and is much harder than the arcade original.

I checked out some demos for the Atari 2600. Brkanoid is an interesting Breakout variation reminding of Arkanoid, but without the moving enemies. The 50 sprite demo basically looks a lot like Asteroids, but is unplayable. And Sonic 2600 is a tech demo on how to do Sonic the hedgehog on the Atari 2600, which is also pretty unplayable as an actual game as I found out. I'm not entirely sure if Sonic 2600 and the 50 sprite demo should actually be counted as games...

#219 StanJr OFFLINE  

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Posted Sun Apr 22, 2012 8:43 PM

N64

Rogue Squadron 115mins.

#220 twoquickcapri OFFLINE  

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Posted Sun Apr 22, 2012 9:24 PM

Atari 5200:
Dig Dug - 25 min.
Miner 2049er - 45 min.

Atari 7800:
Rampage - 30 min.

Atari Jaguar:
Dino Dudes - 60 min.

Sega Game Gear:
Pacman - 45 min.

#221 zylon OFFLINE  

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Posted Sun Apr 22, 2012 10:00 PM

Only game I played this week was Moon Patrol, but lots of different ports of it.
2600: 15min
Vic-20: 25min
C64: 15min
TI99: 30min
A8: 20min
5200: 45min

#222 thegoldenband OFFLINE  

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Posted Mon Apr 23, 2012 1:43 AM

My times for the week:

Intellivision:
4-Tris - 4 min.
Body Slam Super Pro Wrestling - 10 min.
Congo Bongo - 2 min.
Deadly Dogs - 2 min.
Diner - 3 min.
Minehunter - 6 min.
Space Patrol - 3 min.
Spiker! Super Pro Volleyball - 15 min.
Stadium Mud Buggies - 6 min.
Super Cobra - 11 min.
Tag-Along Todd - 3 min.

Game Boy:
Qbillion - 53 min.

Genesis:
Puggsy - 40 min.
Super Hydlide - 660 min.

3DO:
Star Fighter - 12 min.

No prizes for guessing that I just got a Cuttle Cart 3 (hence all the trying-out of rare Intellivision games). Otherwise, I've been trying to finish up Super Hydlide, which turned into a bit of a slog because of a couple very obscure roadblocks.

#223 BillyHW ONLINE  

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Posted Mon Apr 23, 2012 2:08 AM

Well, I should have been playing Lynx Klax for the HSC, but sadly, I didn't get to it this week.

Arcade:

Ms. Pac-Man - 3 hours. I'm getting pretty good at this. The 4th map is actually easier than the 3rd one.
Star Force - 5 min.
Crazy Kong II (Alternate Levels) - 15 min. A pretty retarded hack of a hack.
Super Bug - 5 min. I actually have a very faint recollection of playing this game back in the arcade when I was very, very little. Though for some reason I remember the screen being black and green instead of black and white. I don't know why.
Lunar Rescue - 5 min.
Gun Fight - 5 min. From 1975, the oldest game MAME plays. It actually wouldn't be a bad game with 2 players and the original controls. Could be fun. I wonder if there's still a working cabinet anywhere.

Neo-Geo (does this count as "Arcade" category or what? I was playing it in MAME):

Magician Lord - 20 min.
Baseball Stars Professional - 30 min. Dynamic!
Utimate 11 - 5 min.

Game Boy Color:

Ghost'n Goblins - 2 hours

Famicom:

Star Force - 5 min. The Famicom version is different from the NES version. Apparently the NES version received some upgrades to graphics and sound. The ROM size appears to be about double as well in the NES version.

SG-1000:

Star Force - 5 min.

I didn't get much of a chance to play them yet, but I've set up Star Force in my emulators to compare them across some different systems. Hopefully I'll get a chance to do that this week. It should be interesting. They were all released around the same time ~ '85.

Edited by BillyHW, Mon Apr 23, 2012 2:11 AM.


#224 flammingcowz OFFLINE  

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Posted Mon Apr 23, 2012 2:36 AM

Intellivision:
Beauty & the Beast - 9 min
Demon Attack - 5 min
Lock N Chase - 45 min
Space Spartans - 10 min

Atari 2600:
Kaboom! - 30 min - Still can't get past 2000 points

Edited by flammingcowz, Mon Apr 23, 2012 2:36 AM.


#225 thegoldenband OFFLINE  

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Posted Mon Apr 23, 2012 5:57 PM

Here's the summary for Week 16, running from April 16 - 22. We logged 3130 minutes of eligible play, playing 51 games on a total of 20 systems.

Top 10:

1. Kaboom (Atari 2600) - 818
2. Super Hydlide (Genesis) - 660
3. Star Wars: Rogue Squadron (N64) - 310
4. Ms. Pac-Man (Arcade) - 180
5. Donkey Kong 3 (Arcade) - 121
6. Quest 64 (N64) - 115
7. Donkey Kong Jr. (Arcade) - 72
8. Donkey Kong 3 (NES/Famicom) - 64
9. Dino Dudes (Atari Jaguar) - 60
10. Qbillion (Game Boy) - 53

Pre-NES top 10:

1. Kaboom (Atari 2600) - 818
2. Ms. Pac-Man (Arcade) - 180
3. Donkey Kong 3 (Arcade) - 121
4. Donkey Kong Jr. (Arcade) - 72
5. Miner 2049er (Atari 5200) - 45
5. Moon Patrol (Atari 5200) - 45
5. Lock 'n' Chase (Intellivision) - 45
8. Rampage (Atari 7800) - 30
8. Moon Patrol (TI-99) - 30
10. Dig Dug (Atari 5200) - 25
10. Moon Patrol (VIC-20) - 25

Top 10 systems:

1. Atari 2600 (856)
2. Genesis (700)
3. N64 (435)
4. Arcade (408)
5. Intellivision (134)
6. Atari 5200 (115)
7. NES/Famicom (110)
8. Atari Jaguar (60)
9. Neo Geo AES/MVS (55)
10. Game Boy (53)

Whereas last week was relatively thin, this week was a veritable feast of diversity, with many different consoles and titles played. But the same top 2 games & systems still top the charts!




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