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Atari 2600 Knockout Round 2: RAFT RIDER

HIGH SCORE CHALLENGE GAME 2

92 replies to this topic

#26 DT Kofoed OFFLINE  

DT Kofoed

    Moonsweeper

  • 339 posts
  • Location:Lansing, MI

Posted Mon Jan 9, 2012 3:30 PM

13,415.
Pretty sure I can roll this, if I have the patience.

#27 DT Kofoed OFFLINE  

DT Kofoed

    Moonsweeper

  • 339 posts
  • Location:Lansing, MI

Posted Mon Jan 9, 2012 4:17 PM

13,415.
Pretty sure I can roll this, if I have the patience.


Now 52893, and I'm bored...

#28 Scrabbler15 OFFLINE  

Scrabbler15

    Stargunner

  • 1,197 posts
  • Location:Pennsylvania

Posted Mon Jan 9, 2012 4:17 PM

14,446

On the board.
.
.

Attached Thumbnails

  • Raft Rider (1982) (U.S. Games).png


#29 oyamafamily OFFLINE  

oyamafamily

    Stargunner

  • 1,300 posts
  • Location:Curitiba, Paraná, Brazil

Posted Mon Jan 9, 2012 4:39 PM

IMPROVEMENT! - 17,283

Raft Rider 17283.png

#30 classicgamer_27330 OFFLINE  

classicgamer_27330

    Dragonstomper

  • 857 posts

Posted Mon Jan 9, 2012 5:29 PM

Posted Image

I hate this game. hope I don't finish last

#31 Stan OFFLINE  

Stan

    River Patroller

  • 3,488 posts
  • 世嘉电子智能机好极了!
  • Location:Volcan Rock

Posted Mon Jan 9, 2012 6:15 PM

You know, thinking about it, the rule probably should have been to set this game to difficult. That would have been a little more fair to everyone. This is going to come down to who has the guts to play it long enough. The difficult mode isn't as easy and most people will die of natural causes around 10K.

#32 Stan OFFLINE  

Stan

    River Patroller

  • 3,488 posts
  • 世嘉电子智能机好极了!
  • Location:Volcan Rock

Posted Mon Jan 9, 2012 6:16 PM

This game has some of the worst sound effects.


I think the moose's war call is quite exacting.

#33 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,855 posts
  • Location:Newark, DE

Posted Mon Jan 9, 2012 6:56 PM

First official attempt: 35,952!

Had some bad luck and lost 2 rafts in quick succession. :( I will roll this one before the week is out.

Raft Rider (1982) (U.S. Games)_1.png

#34 oyamafamily OFFLINE  

oyamafamily

    Stargunner

  • 1,300 posts
  • Location:Curitiba, Paraná, Brazil

Posted Mon Jan 9, 2012 7:03 PM

ROLLAGE!! 100,000+!! WOO HOOOO!!

Raft Rider (1982) (U.S. Games)_18.png <------BEFORE ROLLING THE SCORE

Raft Rider (1982) (U.S. Games)_19.png <------AFTER ROLLING THE SCORE

#35 bigbee99 OFFLINE  

bigbee99

    Stargunner

  • 1,053 posts
  • Runnin Gunnin
  • Location:South Carolina

Posted Mon Jan 9, 2012 8:47 PM

Nice oyamafamily. Two weeks into the knock out, two rolls for you!

B

#36 Metal Jesus OFFLINE  

Metal Jesus

    Dragonstomper

  • 531 posts
  • Location:Seattle

Posted Mon Jan 9, 2012 9:40 PM

Posted Image

Ugh... Only 4080, and even that took me many tries.

#37 Fallout_002 OFFLINE  

Fallout_002

    Moonsweeper

  • 303 posts

Posted Mon Jan 9, 2012 9:46 PM

Brilliant game - This must be the lesser known sequel to U.S. Games' earlier rendition of "Watching Paint Dry" (excitedly!).

On second thought, let's just toss this one in the river and vote the sadistic fiend who picked it off the island.

12,795

Attached Thumbnails

  • 12,795.png


#38 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,855 posts
  • Location:Newark, DE

Posted Mon Jan 9, 2012 9:52 PM

Rollin'.....Rollin'....Rollin on the river! :)

Before: Raft Rider (1982) (U.S. Games)_3.png

After: Raft Rider (1982) (U.S. Games)_4.png


In honor of this achievement:

Edited by Deteacher, Mon Jan 9, 2012 9:56 PM.


#39 cparsley OFFLINE  

cparsley

    Stargunner

  • 1,759 posts

Posted Mon Jan 9, 2012 10:23 PM

I don't know if this game is bad, or bloody terrible...

rift9541.JPG

9,541

#40 Scrabbler15 OFFLINE  

Scrabbler15

    Stargunner

  • 1,197 posts
  • Location:Pennsylvania

Posted Tue Jan 10, 2012 7:40 AM

15,898

Okay, Activision it ain't. But avoiding a Round 2 Knockout may be as much about staying awake and focusing for the whole marathon as anything else, 'cause this game is definitely not a sprint.

Here's my tip for those still having trouble getting going with game (you rollage folks just watch TV or something, 'cause you already know this):

Once you push the joystick up or down to start the slide up or down the river, pushing the joystick left immediately stops the slide. It took me several games (even after reading the manual) to figure out what was going on. This helps with quicker turning, because you don't have to wait for the slide to stop on its own before changing directions. It helps with precisely lining up the raft to pick up the gold pieces (push the joystick to the right after getting lined up.) Then it becomes a game of staying ahead of the crashes by getting extra rafts.

It's still not a great game, but it's more fun knowing how to duck in between the rocks and ride the edge of the river bank without crashing.
.
.

Attached Thumbnails

  • Raft Rider (1982) (U.S. Games)_1.png

Edited by Scrabbler15, Tue Jan 10, 2012 8:26 AM.


#41 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • Topic Starter
  • 3,540 posts
  • Location:Bronson Florida, United States

Posted Tue Jan 10, 2012 8:53 AM

2,092

quick romp , its more of a piece of wood then it is a raft, lol.

Attached Thumbnails

  • 2,092.JPG


#42 oyamafamily OFFLINE  

oyamafamily

    Stargunner

  • 1,300 posts
  • Location:Curitiba, Paraná, Brazil

Posted Tue Jan 10, 2012 8:57 AM

Nice oyamafamily. Two weeks into the knock out, two rolls for you!

B


THANK YOU VERY MUCH, BIGBEE. I learnt how to play Raft Rider very quickly (the manual was helpful), WITHOUT Scrabbler15 tips. Also, I've never played Raft Rider before this Knockout Tournament.

During my 100K-point match, I found my helpful tip: Once you have 3 lives in reserve and collect 3 gold pieces, you can crash your raft (hit any obstacle). You will get Extra Raft at the moment you lose one of 3 Rafts in reserve!

Edited by oyamafamily, Tue Jan 10, 2012 9:13 AM.


#43 Stan OFFLINE  

Stan

    River Patroller

  • 3,488 posts
  • 世嘉电子智能机好极了!
  • Location:Volcan Rock

Posted Tue Jan 10, 2012 10:50 AM

I strongly recommend we go with a higher difficulty setting, otherwise, how are we going to contend with lots of people getting the guts to roll this one? It takes around an hour and a half to do it if you're smooth enough. And on the suggesting setting, way too easy to do.

#44 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • Topic Starter
  • 3,540 posts
  • Location:Bronson Florida, United States

Posted Tue Jan 10, 2012 11:12 AM

I strongly recommend we go with a higher difficulty setting, otherwise, how are we going to contend with lots of people getting the guts to roll this one? It takes around an hour and a half to do it if you're smooth enough. And on the suggesting setting, way too easy to do.


Remember guys, the rules are, it's your game choice and settings, when selecting a game.

I didn't see any suggestion, so I started it Game 1.B/B

If most people agree on a higher difficulty for Raft Rider, we can do it for the K.O.. What I could do, is count the Game 1 B/B... for HIGH SCORES + POINTS only. Then go with Stans selected setting for the K.O. round.


CLICK "LIKE THIS" IF YOU WANT THE K.O. ROUND 2 ON A HIGHER SETTING.
YOUR CURRENT SCORES WILL STILL COUNT FOR POINTS.

#45 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,855 posts
  • Location:Newark, DE

Posted Tue Jan 10, 2012 11:49 AM

I'll do whatever is decided by the moderator of this contest, but I'll throw my $0.02 in here:

I've never been a fan of changing the rules in mid-contest, unless it's to make things fairer across the board. Making this change just to raise the difficulty makes the effort we've put in all for naught. Sure, we get points, but I'm not playing for points. I'm playing to keep from being knocked out...so I put the time in to roll the score and make sure I'm around to play next week.

So, my vote is to keep things the way they are. It is what it is and let's just play and have fun. If I have to play again on a/a difficulty, then I will, but honestly, I don't want to have to do that.

#46 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,441 posts
  • Prominent Internet User
  • Location:Anchorage, AK

Posted Tue Jan 10, 2012 12:12 PM

The goal is to eliminate someone. We'll do that with the current settings.

#47 cparsley OFFLINE  

cparsley

    Stargunner

  • 1,759 posts

Posted Tue Jan 10, 2012 1:19 PM

Yah, probably me, as US Games is the LJN of the VCS.

#48 roadrunner OFFLINE  

roadrunner

    Quadrunner

  • 7,326 posts

Posted Tue Jan 10, 2012 2:47 PM


This game has some of the worst sound effects.


I think the moose's war call is quite exacting.



The sound effect that i guess is water splashing around gets on my nerves.
The other sounds are ok.
I think this game has the same music as Piece Of Cake.


New High 7,985

#49 Scrabbler15 OFFLINE  

Scrabbler15

    Stargunner

  • 1,197 posts
  • Location:Pennsylvania

Posted Tue Jan 10, 2012 3:33 PM

I'll do whatever is decided by the moderator of this contest, but I'll throw my $0.02 in here:

I've never been a fan of changing the rules in mid-contest, unless it's to make things fairer across the board. Making this change just to raise the difficulty makes the effort we've put in all for naught. Sure, we get points, but I'm not playing for points. I'm playing to keep from being knocked out...so I put the time in to roll the score and make sure I'm around to play next week.

So, my vote is to keep things the way they are. It is what it is and let's just play and have fun. If I have to play again on a/a difficulty, then I will, but honestly, I don't want to have to do that.


I agree.

#50 Vocelli OFFLINE  

Vocelli

    Dragonstomper

  • 744 posts
  • Location:Stone Ridge, Va. USA

Posted Tue Jan 10, 2012 3:46 PM

I vote keep as is.





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