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WIP Paddle Party screenshots


catsfolly

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Progress is slowly being made on "Paddle Party" (formerly "Intellipongola").

 

I have rearranged the code so I can have multiple sets of gram characters to load, and different main loops and gameplay for each game.

 

Now I just have to make the games work.... ;-)

 

Here is the game select menu:

 

post-14916-0-82643500-1326556046_thumb.gif

 

Here is "Air Hockey" :

 

post-14916-0-42758000-1326556050_thumb.gif

 

 

Here is Handball (just beginning to get this running):

 

post-14916-0-16706400-1326556049_thumb.gif

 

David (aka catsfolly)

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  • 4 weeks later...

Thanks for all the encouraging words. I am knee deep in scrolling code right now.

 

No, it is not done yet.

 

I will let everyone know as soon as it gets into a playable state...

 

catsfolly.

 

How 'bout now?

 

Nope!

 

Here is a clip from the "Tennis in Space" game. This clip has the following known problems:

 

1. Horizontal scrolling is not working.

2. The scrolling doesn't match the movement of the flying tennis court.

3. The tennis game ball movement and collisions are messed up.

4. The tennis game resets too quickly after the ball is missed.

5. The flying tennis court moves too quickly - it should have inertia.

6. There is only one meteor.

7. The meteor pops in at the top of the screen.

8. The meteor doesn't scroll horizontally.

9. The gif animation loops badly.

 

etc,etc. It is basically a mess. It has serious problems.

 

But I think you can get an idea of the kind of look I am going for...

 

post-14916-0-65519500-1328746006.gif

 

catsfolly

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Looking good found out about this on Intvrevolution :)

 

hey! i have seen that site....what an awesome site!

 

 

p.s. catsfolly....are you done with this game yet?

 

Nope. Not just yet... ;-)

 

Homebrew programming takes time!

 

"Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems.

 

"Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page.

 

I promise I will finish Paddle Party in less than 10 years.

 

Catsfolly

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Looking good found out about this on Intvrevolution :)

 

hey! i have seen that site....what an awesome site!

 

 

p.s. catsfolly....are you done with this game yet?

 

Nope. Not just yet... ;-)

 

Homebrew programming takes time!

 

"Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems.

 

"Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page.

 

I promise I will finish Paddle Party in less than 10 years.

 

Catsfolly

Looking good found out about this on Intvrevolution :)

 

hey! i have seen that site....what an awesome site!

 

 

p.s. catsfolly....are you done with this game yet?

 

Nope. Not just yet... ;-)

 

Homebrew programming takes time!

 

"Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems.

 

"Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page.

 

I promise I will finish Paddle Party in less than 10 years.

 

Catsfolly

 

I understand you need more time.

 

So...

 

...

 

...Now? ;)

Edited by DZ-Jay
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I might consider publishing this if there is enough interest.

 

 

How many copies would have to be sold of any particular game to be worthwhile?

 

I know it seems like alot of the atari and colecovision games get a 50 game production run. sometimes 100?

 

just curious.

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I think 50 would be too low.

 

You have to make a box.....instructions... and maybe overlays

 

 

my guess is maybe 100 to 150, but that is a guess.

 

has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases)

 

those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better.

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I think 50 would be too low.

 

You have to make a box.....instructions... and maybe overlays

 

 

my guess is maybe 100 to 150, but that is a guess.

 

has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases)

 

those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better.

 

Sure, if all you want is the cart with a game. But in my opinion, part of the attraction of making a retro game and publishing it is the full retro experience, including the manual, box, and overlays in close the same style of the original.

 

-dZ.

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I think 50 would be too low.

 

You have to make a box.....instructions... and maybe overlays

 

 

my guess is maybe 100 to 150, but that is a guess.

 

has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases)

 

those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better.

 

this would not be a genuine intv product

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