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WIP Paddle Party screenshots

future game

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#1 catsfolly OFFLINE  

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Posted Sat Jan 14, 2012 9:52 AM

Progress is slowly being made on "Paddle Party" (formerly "Intellipongola").

I have rearranged the code so I can have multiple sets of gram characters to load, and different main loops and gameplay for each game.

Now I just have to make the games work.... ;-)

Here is the game select menu:

shot0007.gif

Here is "Air Hockey" :

shot0004.gif


Here is Handball (just beginning to get this running):

shot0006.gif

David (aka catsfolly)

#2 GroovyBee OFFLINE  

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Posted Sat Jan 14, 2012 9:57 AM

Good start on the mini games.

#3 revolutionika OFFLINE  

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Posted Sat Jan 14, 2012 10:32 AM

Pretty cool Catsfolly!

#4 DZ-Jay OFFLINE  

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Posted Sat Jan 14, 2012 10:45 AM

Looks awesome! I'll be willing to beta test whenever you have a ROM ready.

#5 Utopia OFFLINE  

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Posted Sun Jan 15, 2012 7:04 AM

I Love it and look forward to future development. I am already playing Intellipongola on original console and am realy enjoying it.

Edited by Utopia, Sun Jan 15, 2012 7:04 AM.


#6 HARMIK OFFLINE  

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Posted Wed Feb 8, 2012 4:38 AM

Looking good found out about this on Intvrevolution :)

#7 DZ-Jay OFFLINE  

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Posted Wed Feb 8, 2012 4:50 AM

So, catsfollly... Is it done yet? How 'bout now? And now?

...




Now?

#8 vprette OFFLINE  

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Posted Wed Feb 8, 2012 5:56 AM

Looks awesome! I'll be willing to beta test whenever you have a ROM ready.


so all the Sunrise Rangers: they are waiting to provide you free test support :-)

#9 catsfolly OFFLINE  

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Posted Wed Feb 8, 2012 11:05 AM

Thanks for all the encouraging words. I am knee deep in scrolling code right now.

No, it is not done yet.

I will let everyone know as soon as it gets into a playable state...

catsfolly.

#10 DZ-Jay OFFLINE  

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Posted Wed Feb 8, 2012 1:36 PM

Thanks for all the encouraging words. I am knee deep in scrolling code right now.

No, it is not done yet.

I will let everyone know as soon as it gets into a playable state...

catsfolly.


How 'bout now?

#11 catsfolly OFFLINE  

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Posted Wed Feb 8, 2012 6:11 PM


Thanks for all the encouraging words. I am knee deep in scrolling code right now.

No, it is not done yet.

I will let everyone know as soon as it gets into a playable state...

catsfolly.


How 'bout now?


Nope!

Here is a clip from the "Tennis in Space" game. This clip has the following known problems:

1. Horizontal scrolling is not working.
2. The scrolling doesn't match the movement of the flying tennis court.
3. The tennis game ball movement and collisions are messed up.
4. The tennis game resets too quickly after the ball is missed.
5. The flying tennis court moves too quickly - it should have inertia.
6. There is only one meteor.
7. The meteor pops in at the top of the screen.
8. The meteor doesn't scroll horizontally.
9. The gif animation loops badly.

etc,etc. It is basically a mess. It has serious problems.

But I think you can get an idea of the kind of look I am going for...

spmv7.gif

catsfolly

#12 GroovyBee OFFLINE  

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Posted Wed Feb 8, 2012 6:15 PM

:lol: The Goodies would be proud.

#13 Chuck D. Head OFFLINE  

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Posted Wed Feb 8, 2012 6:17 PM

But I think you can get an idea of the kind of look I am going for...

Yep, and this pushed over into the "definitely interested" camp. Cant wait to see how it all develops!

#14 revolutionika OFFLINE  

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Posted Wed Feb 8, 2012 7:17 PM

Looking good found out about this on Intvrevolution :)


hey! i have seen that site....what an awesome site!


p.s. catsfolly....are you done with this game yet?

#15 catsfolly OFFLINE  

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Posted Thu Feb 9, 2012 5:56 AM


Looking good found out about this on Intvrevolution :)


hey! i have seen that site....what an awesome site!


p.s. catsfolly....are you done with this game yet?


Nope. Not just yet... ;-)

Homebrew programming takes time!

"Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems.

"Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page.

I promise I will finish Paddle Party in less than 10 years.

Catsfolly

#16 DZ-Jay OFFLINE  

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Posted Thu Feb 9, 2012 12:55 PM



Looking good found out about this on Intvrevolution :)


hey! i have seen that site....what an awesome site!


p.s. catsfolly....are you done with this game yet?


Nope. Not just yet... ;-)

Homebrew programming takes time!

"Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems.

"Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page.

I promise I will finish Paddle Party in less than 10 years.

Catsfolly



Looking good found out about this on Intvrevolution :)


hey! i have seen that site....what an awesome site!


p.s. catsfolly....are you done with this game yet?


Nope. Not just yet... ;-)

Homebrew programming takes time!

"Donkey Kong Arcade started development in 2002." - from the Intellivision.us website. That's with Carl Mueller Jr. doing the programming, a guy who knows the Intellivision so well he can emulate it on wimpy 8 bit systems.

"Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade." - from the Atariage home page.

I promise I will finish Paddle Party in less than 10 years.

Catsfolly


I understand you need more time.

So...

...

...Now? ;)

Edited by DZ-Jay, Thu Feb 9, 2012 12:56 PM.


#17 catsfolly OFFLINE  

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Posted Mon Feb 13, 2012 11:07 AM

I forgot about screenshots for "DoubleBall".
It's not so exciting to look at, but it is fun to play...


double1.gif

#18 revolutionika OFFLINE  

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Posted Mon Feb 13, 2012 12:24 PM

Nice, I like your approach. This compilation of games looks great!


p.s. are you done yet?

#19 jeffgamer OFFLINE  

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Posted Thu Feb 16, 2012 7:19 PM

When this is released in cart form, please put me down on the list for a copy! Thanks! :-)

#20 Games For Your Intellivision OFFLINE  

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Posted Thu Feb 16, 2012 7:41 PM

I might consider publishing this if there is enough interest.

#21 revolutionika OFFLINE  

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Posted Thu Feb 16, 2012 9:01 PM

I might consider publishing this if there is enough interest.



How many copies would have to be sold of any particular game to be worthwhile?

I know it seems like alot of the atari and colecovision games get a 50 game production run. sometimes 100?

just curious.

#22 Games For Your Intellivision OFFLINE  

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Posted Thu Feb 16, 2012 10:51 PM

I think 50 would be too low.

You have to make a box.....instructions... and maybe overlays

#23 revolutionika OFFLINE  

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Posted Thu Feb 16, 2012 11:05 PM

I think 50 would be too low.

You have to make a box.....instructions... and maybe overlays



my guess is maybe 100 to 150, but that is a guess.

has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases)

those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better.

#24 DZ-Jay OFFLINE  

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Posted Fri Feb 17, 2012 5:31 AM


I think 50 would be too low.

You have to make a box.....instructions... and maybe overlays



my guess is maybe 100 to 150, but that is a guess.

has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases)

those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better.


Sure, if all you want is the cart with a game. But in my opinion, part of the attraction of making a retro game and publishing it is the full retro experience, including the manual, box, and overlays in close the same style of the original.

-dZ.

#25 vprette OFFLINE  

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Posted Fri Feb 17, 2012 6:05 AM


I think 50 would be too low.

You have to make a box.....instructions... and maybe overlays



my guess is maybe 100 to 150, but that is a guess.

has anyone thought about skipping the standard cardboard box and going with a UGC with a sleeve? (similar to genesis cases)

those clamshells can be boughten for around 50 cents to 1.00 per box and then just print up the cover. of course a cardboard box does look better.


this would not be a genuine intv product




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