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NES Knockout HSC Round 1 - Contra


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#1 Jibbajaba OFFLINE  

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Posted Sun Jan 15, 2012 7:32 PM

This season, the NES HSC is going to participate in the AA-wide knockout competition.

The cool thing about this is that the winner of each knockout tournament will enter into a grand championship tournament to crown the high score king of Atari Age!

See the rules here:

http://www.atariage....t-announcement/

Basically whoever gets last place gets knocked out of the competition. If you fail to submit a score, you are automatically knocked out. If you don't think that you will be able to consistently submit scores, maybe it's better for you to skip this season. The tournament will end when there is only one player left standing.

Whoever gets the second-lowest score will pick the next game. If no game is picked within 24 hours, then I pick. The only rules of game picking are that the game cannot already have been played this season, and the game must keep score (duh).

There are no "sign-ups" for this tournament. You sign up by submitting a score for this round.

If you get knocked out, you can still compete in the NES HSC, but your score will not count towards the knockout tournament. So I'll be posting 2 sets of results for each round.

Yes, we've played Contra before, but I think it's a great choice for the first round of a knockout tournament.

Title: Contra
Developer: Konami
Publisher: Nintendo
Released: 1987 (US)

Rules:

No Konami code! (Duh)

This round will end on Sunday, January 29th.

http://www.youtube.com/watch?v=kWMyoNhGHbk

Scores so far:

1. Austin 3,130,300
2. asponge 2,325,400
3. cparsely 1,049,800
4. Sonic R 818,800
5. bigbee99 96,300
6. LarcenTyler 77,900
7. Jibbajaba 76,200
8. roadrunner 35,500

Current standings:

Edited by Jibbajaba, Tue Jan 31, 2012 12:45 PM.


#2 cparsley OFFLINE  

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Posted Mon Jan 16, 2012 1:54 PM

Screen shot 2012-01-16 at 1.51.25 PM.png

Welcome NES'ers to the KnockOut competition... I'll throw up the first score...

#3 Austin OFFLINE  

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Posted Mon Jan 16, 2012 2:59 PM

Just a heads up, the max score in this game is 6,553,500. It takes many, many loops to get there, too (10 or so, maybe?). :)

#4 cparsley OFFLINE  

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Posted Mon Jan 16, 2012 4:05 PM

With 3 lives, doubt we going to have a 10 looper lol :)

#5 Austin OFFLINE  

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Posted Mon Jan 16, 2012 4:28 PM

With 3 lives, doubt we going to have a 10 looper lol :)


You get extra lives every so often. You will rack up a ton of them along the way if you play well. :thumbsup:

#6 cparsley OFFLINE  

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Posted Mon Jan 16, 2012 6:46 PM

That's what got me where I got to Austin...

#7 Austin OFFLINE  

Austin

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Posted Mon Jan 16, 2012 6:54 PM

That's what got me where I got to Austin...


Oh, you meant you. I thought you were indicating some kind of rule where we can only play three lives, but I didn't see it on the ruleset. :lol:

#8 cparsley OFFLINE  

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Posted Mon Jan 16, 2012 7:06 PM

No, the only rule is start with 3, not 30 via the Konami code :)

#9 Austin OFFLINE  

Austin

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Posted Tue Jan 17, 2012 2:30 AM

824,700

Finished it once, got bored on the second loop. Got a screen via capture card footage since I was already recording another game prior.

AUSTIN CONTRA SCORE 2012.jpg

#10 roadrunner OFFLINE  

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Posted Tue Jan 17, 2012 7:41 PM

31,500


I'll probably be the first one knocked out.

#11 bigbee99 OFFLINE  

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Posted Thu Jan 19, 2012 9:33 AM

I've always been amazed by the guys who can loop Kanomi games over and over. I am not one of those :P I played this one on EMU. I think I could do better with hardware but I'm not feeling it right now.

73800

B

Attached Thumbnails

  • contra73800.jpg


#12 asponge OFFLINE  

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Posted Fri Jan 20, 2012 10:35 PM

Here's my first run at this:

761,900

Contra_761900.png

#13 Austin OFFLINE  

Austin

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Posted Sun Jan 22, 2012 3:18 AM

I wanted to try and cap out the score, but I got bored and tired on my fourth or fifth run and made myself lose all my lives. I think on a normal single playthrough, you gain something along the lines of 8 extra lives, so it even took me a while to make myself die. :lol:

3,130,300

austin nes score 1 22 2012.jpg

#14 Sonic R OFFLINE  

Sonic R

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Posted Sun Jan 22, 2012 9:46 AM

I'm going to jump in on this...

I'm wayyy out of practice with Contra but played it quick to get a score up...

818,800

Posted Image

bear the first loop, did rather sloppy! then I died just right before the first boss, lost my spread :mad:
well I tried to wait out for red guys is the base, and wasted more lives doing so... and my game ended in the waterfall of the second loop...

my personal best is beating 3 loops, with a score in the 2 million neighborhood... might give it another shot when I get my groove backů

#15 cparsley OFFLINE  

cparsley

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Posted Sun Jan 22, 2012 4:55 PM

Current Unofficial Scoreboard
  • Austin 3,130,300
  • Sonic R 818,800
  • Asponge 761,900
  • cparsley 95,800
  • bigbee99 73,800
  • roadrunner 31,500


#16 cparsley OFFLINE  

cparsley

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Posted Sun Jan 22, 2012 7:29 PM

contra1049800.jpg

Okay, so I was wrong, once concentrating, it is rather easy to roll this game (the levels, not the scoreboard)

Score: 1,049,800

#17 Austin OFFLINE  

Austin

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Posted Sun Jan 22, 2012 7:35 PM

contra1049800.jpg Okay, so I was wrong, once concentrating, it is rather easy to roll this game (the levels, not the scoreboard) Score: 1,049,800


The third or fourth loop is where things start to get hairy. :D

#18 cparsley OFFLINE  

cparsley

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Posted Sun Jan 22, 2012 7:44 PM

Was on the Alien Lair second loop when it fell apart, damn B not holding out for about a second more, combined with a cheap death that took the Spread gun from me.

#19 Austin OFFLINE  

Austin

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Posted Sun Jan 22, 2012 7:48 PM

Yeah, that massive alien head takes a ridiculous amount of hits when you get really high in the loops, and he spits out more of the tiny aliens and they take longer to kill, too.

#20 asponge OFFLINE  

asponge

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Posted Mon Jan 23, 2012 10:44 PM

2,325,400

Made it almost to the end of the Energy Zone on the 4th loop. Things kind of fell apart in the Snow Fields. I lost my final life to a cheap death when a solider jumped below the platform I was on and hit me. The real twist of the knife is that I went through the Energy Zone the first three times without taking a hit. Go figure.

Contra_022.png

#21 roadrunner OFFLINE  

roadrunner

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Posted Fri Jan 27, 2012 7:49 PM

Small improvement 35,500


This game would be better with a health bar instead of getting killed with one shot. :(

#22 LarcenTyler OFFLINE  

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Posted Fri Jan 27, 2012 8:24 PM

77,900

#23 Jibbajaba OFFLINE  

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Posted Sat Jan 28, 2012 7:33 PM

Remember, this round ends tomorrow. Roadrunner, you're in danger of being knocked out!

Chris

#24 Jibbajaba OFFLINE  

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Posted Sat Jan 28, 2012 8:09 PM

76,200

Chris

#25 HatefulGravey OFFLINE  

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Posted Sun Jan 29, 2012 1:50 PM

Are we playing through today or is this already over? I might actually have time to play tonight, been wanting to for a week. I'm not very good at this one though so it might not matter anyway :P




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