My original releases were in cardboard VHS mailers, for cripes sake, using recycled EPROMs and recycled cartridge shells. Modern releases are in beautiful custom boxes with overlays and will have custom shells and what not, on an advanced board design that will enable bigger, better games. Many people, including Carl
Those were unique Intvnut. How many did you sell in the mailers? How big can games be now? Does bigger really mean better? Do you have a site with all this info?
Although, like Joe said, a bigger ROM does not automatically make a game better, it allows it to have more memory for enhanced features, such as more graphics, sound effects, or music, and perhaps even more complex game-play.
As an example, Christmas Carol will have a rich set of graphical animations (as hinted in the teaser trailers) that would most likely have been next to impossible to include in the old 8K ROMs used by Mattel.
It would also have been a struggle to try to fit it all in the old 16K ROMs used by the original home-brewers. I must admit that I am not good at all at compression or any other trick to try to fit large amounts of data into a small place, and I would have had to compromise the artistic style of the game significantly had I been constrained to those sizes. (I'm sure someone with better skills could have done it, but that someone is not writing this game.)
Of course, these animations do not necessarily make Carol a "better" game in and of itself, though I think they give more depth to an otherwise simple Pac-Man clone maze game. Plus, they're incredibly cool, if I may say so myself.
Edited by DZ-Jay, Thu Apr 12, 2012 1:02 PM.