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Atari 2600 Knockout Round 4: KOOL-AID MAN


JacobZu7zu7

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2600 Knockout Game 4:

 

+ 2600 HIGH SCORE CHALLENGE 2012

 

Our fourth HSC + Elimination round is Mattels KOOL-AID MAN

250px-Kool-Aid_Man_a2600_cover.jpgkm_winner.jpg

 

SETTING: Play DEFAULT setting (B/B Game 1)

 

DEADLINE TO PLAY: This round has now begun, it will run a week or until

Sunday, January 29th 11:59PM EST (EASTERN TIME)

Play with Atari 2600 Console, or Emulation.

Any joystick or keyboard is fine!

 

Pics are encoraged here, however I WILL accept a no pic score.

 

Anyone can jump in and play for a High Score and Ranking, if they like...

Every score will be counted for the High Score Challenge also, even if you're not entered

in the Winter 2600 Knockout.

 

Everyone starts each game with a score of ZERO, one goal is to get above 0... or get a high score,

if you don't you will be eliminated and the lowest score earned of the active KO players, is safe!

A KING status will be awarded at the end of every round winner, as well as rankings and

points. First place gets +15 points! From there on, 1+ less...

 

For the K.O., you need not win, just not finish LAST! Let the battle begin...

 

THIS GAME IS ALSO OPEN FOR HIGH SCORE CLUB POINTS AND RANKING!

 

 

Knockout players & High Score Challengers

 

+15 - 85,600 - toymailman 1st

+14 - 81,600 - Gorfy 2nd

+13 - 77,500 - JacobZu7zu7 3rd

+12 - 73,300 - Deteacher 4th

+11 - 63,600 - Cortat G. 5th

+10 - 56,700 - oyamafamily 6th

+09 - 56,000 - bigbee99 7th

+08 - 54,100 - Jifremok 8th

+07 - 51,200 - LarcenTyler 9th

+06 - 48,500 - Vocelli 10th

+05 - 42,200 - Scrabbler15 11th

+04 - 40,400 - classicgamer_27330 12th

+03 - 37,600 - roadrunner 13th

+02 - 37,500 - Stan 14th

+01 - 37,000 - DT Kofoed 15th

+01 - 35,900 - Fallout_002 16th

+01 - 35,500 - Zoyx 17th

+01 - 34,500 - cparsley 18th

+01 - 25,400 - HatNJ - 19th

 

 

0 - Any eliminated or new player

 

 

Rankings after 3 rounds.

 

Rank/Points/Player

1 (45) oyamafamily

2 (44) toymailman

3 (38) DT Kofoed

4 (37) Vocelli

5 (36) Deteacher

6 (34) Cortat G

7 (31) Gorfy

8 (27) Scrabbler15 / classicgamer_27330

10 (26) cparsley

11 (25) Jifremok / bigbee99

13 (23) Zoyx

14 (17) roadrunner

15 (15) pis / Stan / JacobZu7zu7

18 (12) Fallout_002

19 (11) Metal Jesus

20 (10) LarcenTyler

21 (04) HatNJ

22 (00) phaxda 0

 

 

 

Eliminated players

1st round: H.E.R.O. - phaxda

2nd round: Raft Rider - Metal Jesus

3rd round: Yars' Revenge - pis

 

 

 

Someone will be eliminated from K.O. every Monday at 12:00AM EST)

(Anyone without a score by the deadline, will be eliminated!)

 

HatNJ has been chosen out of the hat to select Round 5.

He picked E-2 which is... RIVER RAID (Metal Jesus's choice)

"E-2 is X checked off the game list"

 

A - X/2/3/4/5

B - 1/2/3/X/5

C - 1/2/X/4/5

D - 1/2/3/X/5

E - 1/X/3/4/5

Kool-Aid Man.bin

post-3059-0-77012400-1327771737_thumb.jpg

Edited by JacobZu7zu7
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Oh Yeah! This game could have been a lot better with some more ideas thrown in.

I always try to predict what the lowest score will be (the score that gets knocked-out) and that Yars score was very low. This week I predict that you will need 22K to make the cut.

My score...

Vocelli: 27700

post-28484-0-80774800-1327328963_thumb.jpg

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Some Manual tips: http://www.atariage.com/manual_html_page.html?SystemID=2600&SoftwareID=1111&ItemTypeID=HTMLMANUAL

 

(1 Player vs. Computer) Help Kool-Aid Man in a battle with the Thirsties! Those insatiable Thirsties are stealing the water out of your swimming pool. You want to catch tem when they stop to dip their straws in the pool. Also, help Kool- Aid Man gobble up Kool-Aid ingredients in order to keep the Thirsties from bouncing Kool-Aid Man around the backyard.

 

- Push joystick LEFT to move Kool-Aid Man LEFT.

- Push joystick RIGHT to move Kool-Aid Man RIGHT.

- Push joystick FORWARD to move Kool-Aid Man UP.

- Push joystick BACK to move Kool-Aid Man DOWN.

 

Note: The red button is not used in this game!

 

Controlling Kool-Aid Man: Push your Joystick Controller in the direction you

want Kool-Aid Man to go. Don't let Kool-Aid Man bump into the walls or the

water in the pool. If you do, you'll lose control of him temporarily.

 

Dodge the Thirsties as they pass horizontally across the screen. If you

don't, you will bounce Kool-Aid Man around the yard, and you will

temporarily lose control of him.

 

When a Thirstie stops and dunks its straw in the pool, make Kool-Aid Man

bump into it. The Thirstie will disappear from the yard, and you'll add a

hundred points to your score on the screen.

 

The Kool-Aid Ingredients: You will notice W's, S'S and K's passing

horizontally across the screen. They stand for Water, Sugar and Kool-Aid.

Try to make Kool-Aid Man catch them if you can. He will gobble them up and

music will play. This will keep Kool-Aid Man temporarily unaffected by the

Thirsties. That means he gets bigger, and the moving Thirsties can't bounce

him around. It's the best time to catch as many stationary Thirsties as you

can. But when the music stops, Kool-Aid Man will shrink back to his normal

size and can be knocked around by the Thirsties once again. Every time

Kool-Aid Man gobbles up an ingredient, a little water is added back to the

swimming pool. This amounts to slowing down the clock, so you have more

time to catch the Thirsties.

 

SCORING

Your score at the top-center of the screen will increase by 100 points for

every Thirstie you catch.

 

Timing: There are 30 Thirsties trying to drink the water out of your pool.

If you catch every one of them before they drink all the water, you WIN and

automatically move on to the next level of difficulty.

 

If the Thirsties drink all the water out of your swimming pool before you

catch every one of them, the game is over.

 

Bonus Points: Bonus points are awarded for the time left on the clock at the

end of each round. So, catch all the Thirsties as fast as you can for the

best score possible!

 

 

WINNING TIPS

When Kool-Aid Man gets bounced around by the Thirsties, relax! It will only

last a few seconds. Just be ready to take over when he settles down.

 

Go after every Ingredient you can. While you're unaffected by the moving

Thirsties, you can catch a lot of other Thirsties who are stealing the water

out of your pool.

Edited by JacobZu7zu7
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Looks like an easy game to me. Hit the thirstys while they are slurping. They will bounce you around if you touch them otherwise. Getting a letter gives you brief invincibility. Am I missing anything?

 

That's just about all of it!

 

Getting letters brings more water back to the pool, finishing off the thristies quick will give you a time bonus,

so quicker round end, earns more points.

 

Posted Kool-Aid manual one post up!

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Oh Yeah! This game could have been a lot better with some more ideas thrown in.

I always try to predict what the lowest score will be (the score that gets knocked-out) and that Yars score was very low. This week I predict that you will need 22K to make the cut.

My score...

Vocelli: 27700

 

I go in on this with ya, Vocelli. I think folks will get the hang of it and that they will need to get at least 35K to be safe.

 

By the way, last time I checked, the TG world record for this game was in the 60K-70K range. I'm sure that can be easily broken this week. I seriously doubt we'll see rollage this week (prove me wrong, Oyama! ;)

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First attempt - 24,600

 

post-24681-0-14264800-1327358355_thumb.png

 

Here are the Easter Egg Screens:

 

post-24681-0-06646100-1327358438_thumb.png.....post-24681-0-81160700-1327358451_thumb.png

 

TIP TO GET AN EASTER EGG: Once you open Kool-Aid Man cartridge (console or emulator), move the TV Type Switch to B&W Mode. Try to get a power-up (S = sugar, W = water, or K = Kool-Aid Man) at the beginning of First Stage; once you get it, position your Big Kool-Aid Man to the top of the screen. Then, avoid touching the Green Thirstie while you wait the timer goes down to 40 seconds (DON'T move your Kool-Aid Man vertically). At this moment (timer = 40), hit Select Game.

If you do this correctly, you should see the initials JT (Jane Terjung, which replaces your Kool-Aid Man) and ST (Stephen Tatsumi, which replaces the Thirsties)

Edited by oyamafamily
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is it normal to get stuck in limbo over on the left side like that too

 

No, that's screwed up. In the previous game's thread (Yars), there was some discussion about the emulation of Kool Aid Man. Someone posted a link to the repaired ROM, but it must be played on a specific version of Stella (if my understanding is correct). Check page 3 of the Yars thread.....

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