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Blinky Goes Up (formerly GIANA BROS)


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#76 ComputerSpaceFan OFFLINE  

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Posted Thu Feb 9, 2012 12:49 PM

Looking great! Say I think the 2600 just got a brand new mascot!

Any chance those extra 100 bytes of ROM allow sounds to be added? (oh please, oh please,oh please,oh please)

#77 Nateo OFFLINE  

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Posted Thu Feb 9, 2012 2:17 PM

100 extra bytes, eh? Congrats on being able to squeeze such a quality game into less than 4k!

#78 Brian O OFFLINE  

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Posted Thu Feb 9, 2012 3:18 PM

Hello everyone,

hereby I officially rename my game!
The new title is "Blinky goes up".



I was a bit reluctant, but I think it turned out quite well and the best part is: it saves me approx. 100 Bytes of ROM :-)

Hope you guys like the new title(screen)...


Nice :thumbsup:

#79 Dino OFFLINE  

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Posted Thu Feb 9, 2012 6:58 PM

looks great! As I mentioned before, once your 4k challenge is finished, you should really consider turning this into as good a game as you can and forget about the size!

#80 Crimefighter OFFLINE  

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Posted Thu Feb 9, 2012 7:19 PM

I thought this game was based on the great giana sisters....

#81 Dino OFFLINE  

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Posted Thu Feb 9, 2012 10:52 PM

I thought this game was based on the great giana sisters....

It is!!

#82 Junosix OFFLINE  

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Posted Fri Feb 10, 2012 2:39 AM

Looking good! Nice work :)

#83 unhuman OFFLINE  

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Posted Sat Feb 25, 2012 9:20 AM

The way the man sort of runs on top of the platform instead of above it is a nice visual trick that looks amazing and gives the game a very nice feel compared to every other title.

#84 Brian O OFFLINE  

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Posted Sun Feb 26, 2012 5:05 PM

Jan -- Any idea when the final version will be completed?

Thanks,
B

#85 bomberpunk OFFLINE  

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Posted Sun Feb 26, 2012 5:45 PM

put me on the preorder list :lust:

#86 Jan Hermanns OFFLINE  

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Posted Thu Mar 1, 2012 4:57 AM

The way the man sort of runs on top of the platform instead of above it is a nice visual trick that looks amazing and gives the game a very nice feel compared to every other title.


Yeah, I thought that would give a bit more visual depth - glad you recognized it :-)

#87 Jan Hermanns OFFLINE  

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Posted Thu Mar 1, 2012 5:08 AM

Jan -- Any idea when the final version will be completed?

Thanks,
B



My plan is to finish everything til end of may.

Because I recently got in contact with someone who's got a booth for retro games (http://www.return-magazin.de/) at the gamescom 2012 (http://www.gamescom-cologne.com/) and I want to show it there.

So don't worry, I'm still working on it ;-)

#88 ManCaveArcade OFFLINE  

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Posted Thu Mar 8, 2012 10:02 PM

I played this with my new harmony cart and I must say that I am very impressed with the fun game play. It looks good on real hardware. The falling death seemed a bit frustrating at first but it does add challenge to the game. The sound effects will really make this game rock. Great job and I would love to make a nice professional box for this when u r ready to do a release. Either way, I dont want to miss out on having this on a cart.
YOU PROGRAMMERS ARE AMAZING!

#89 Cebus Capucinis OFFLINE  

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Posted Thu Mar 8, 2012 11:13 PM

Simply AMAZING! This is such a great little game! Can't wait to see it on cart....where do I put my name on the list..... :D

#90 Jan Hermanns OFFLINE  

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Posted Mon Mar 12, 2012 8:38 AM

I played this with my new harmony cart and I must say that I am very impressed with the fun game play. It looks good on real hardware. The falling death seemed a bit frustrating at first but it does add challenge to the game. The sound effects will really make this game rock. Great job and I would love to make a nice professional box for this when u r ready to do a release. Either way, I dont want to miss out on having this on a cart.
YOU PROGRAMMERS ARE AMAZING!

Thanks for testing it! Good to know, that it runs ok on real hardware :-)

Your offer concerning the box is really nice - but I'm really looking forward doing the box, manual and label design by myself, sorry. I hope your not disappointed.

#91 Jan Hermanns OFFLINE  

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Posted Mon Mar 12, 2012 8:45 AM

Simply AMAZING! This is such a great little game! Can't wait to see it on cart....where do I put my name on the list..... :D

Thank you! Last weekend someone, who wants to publish the game, contacted me. So I've high hopes that there will be a cartridge release in the future.

#92 ManCaveArcade OFFLINE  

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Posted Mon Mar 12, 2012 9:56 AM


I played this with my new harmony cart and I must say that I am very impressed with the fun game play. It looks good on real hardware. The falling death seemed a bit frustrating at first but it does add challenge to the game. The sound effects will really make this game rock. Great job and I would love to make a nice professional box for this when u r ready to do a release. Either way, I dont want to miss out on having this on a cart.
YOU PROGRAMMERS ARE AMAZING!

Thanks for testing it! Good to know, that it runs ok on real hardware :-)

Your offer concerning the box is really nice - but I'm really looking forward doing the box, manual and label design by myself, sorry. I hope your not disappointed.


Not at all, (well maybe a little, LOL) I thought it would be worth a shot, because fun games like this don't come around very often... I am looking forward to YOUR box, cart and manual combo when ever you decide to release it. You can count me in for the pre-order!

Any idea of a time frame for release?

#93 Jan Hermanns OFFLINE  

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Posted Fri Mar 16, 2012 4:35 AM

Not at all, (well maybe a little, LOL) I thought it would be worth a shot, because fun games like this don't come around very often... I am looking forward to YOUR box, cart and manual combo when ever you decide to release it. You can count me in for the pre-order!

Any idea of a time frame for release?


Hopefully end of may - see 6 posts above from here ;-)

#94 CrazyChris OFFLINE  

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Posted Sat Mar 17, 2012 12:06 PM

Hi,

The download on page 1 does not work. It always gets stuck at 64% percent downloaded?

Chris

#95 CrazyChris OFFLINE  

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Posted Sun Mar 18, 2012 9:58 AM

Tried it again today and it is now working.

Hi,

The download on page 1 does not work. It always gets stuck at 64% percent downloaded?

Chris



#96 Syntaxerror999 OFFLINE  

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Posted Wed Apr 18, 2012 4:04 AM

Just thought Id say the demo runs fine on an unmodded Supercharger.

#97 walter_J64bit OFFLINE  

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Posted Wed Apr 18, 2012 5:15 AM

Just thought Id say the demo runs fine on an unmodded Supercharger.

I was looking to see if anyone tried this on the unmodded Supercharger! Time to download the game and play it! :D

Edited by walter_J64bit, Wed Apr 18, 2012 5:16 AM.


#98 Jan Hermanns OFFLINE  

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Posted Fri Apr 20, 2012 5:20 AM

Just thought Id say the demo runs fine on an unmodded Supercharger.

That's very nice, thank you!


I was looking to see if anyone tried this on the unmodded Supercharger! Time to download the game and play it! :D

I hope you enjoy it!

#99 KevinMos3 OFFLINE  

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Posted Mon Jun 18, 2012 12:46 PM

How's this coming along?

#100 Jan Hermanns OFFLINE  

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Posted Wed Jun 20, 2012 10:35 AM

How's this coming along?



It's finished!

The final game has 6 Levels and (as promised) sound/FX.
I've also done a PAL version in addition to the NTSC version.

And I couldn't resist to add some gimmicks:

- When you don't move Blinky for a longer time period he gets impatient and
taps with his foot

- There is a small surprise at the end when you play a perfect game (i.e.
collect every gold nugget and don't loose a life)

So the programming job is completely done!


I'm now designing the box as well as the manual.

The game will be released on cartridge. I can't tell you an exact release date,
but I'm currently working on that with the guys from http://2600connection.atari.org/

After the cartridge release I'll plan to give the ROM images and the source
code (if someone is interested) to the public domain.




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