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I understand you learned assembly on a Falcon? Can you elaborate? What sort of things have you made on the Falcon?
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What is left now is a buggy interactive demo, with tons of clipping bugs. It's a bit slow on a stock Falcon (8-10 fps). With a CT1e2 it's almost smooth (~14-16fps).
What is your favorite genre/type of game?
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With the tools and development setups available now from folks like Belboz and Jagware etc, what do you think is the level of ease of getting into Jag development?
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I started on Virtual Jaguar and I'm still using it alongside the real hardware. With all theses tools and documentation I think it's rather easy to get into Jaguar development.
The Jaguar has a reputation of being of very difficult system to program for. It's not entirely true. The audio side is rather difficult: if you want to make the Jaguar produce a sound, you've to program the RISC DSP and manage its interruptions. Thank LinkoVitch for taking care of this part! A sound engine that runs entirely in the DSP and minimizes bus access is a very valuable thing. For a simple 2D game, I'd say it's rather easy to program. The object processor is taking care of everything. Managing the object list may be a bit difficult for a total newbie in assembly but it's still much easier than writing your own sprite and scroll routines.
I think doing a 2D game on a ST would be more difficult, even on the STe with its blitter and hardware scrolling. And you'd have to deal with the dreadful bit-planes based video memory. I never programed low level stuf on a ST because even basic graphic operations is difficult. The real difficulty with the Jaguar is using its full power. You've to be clever with the OP, the GPU, the Blitter and work around the hardware bugs. I'm not there yet.
So if I read that right you are saying in your opinion it is easier to do 'Shoot Em Up' on the Jaguar than it would be on the ST?
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It's most likely more difficult to write your own sound engine for a Jaguar than for any ST. You need to get into the DSP RISC and its interruptions even to play a single sample.
I avoided this issue by using LinkoVitch's sound engine.
What are your long term desires for Jaguar development? More 2-D Shooters? We need more space shooters like that. Any plans for a shooter like Captain Carnage? How about an overhead view game like Captain Carnage that's an adventure rather than shoot em up. Solve problem type things like Zelda or Jurassic Park SNES.
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I won't do an adventure game, that's to much work. Maybe a puzzle game? Anyway I don't plan to do fully polished games. Design bores me. I'll releases the source code to let others do the polishing if they want to.
Do you have any interest in 3-D development? Perhaps something along the lines of Doom using bitmaps?
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What genre of game would you like to see done or done more of on the Jaguar?
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Game design bores you but you seem to have an interest/aptitude in tool functionality. Is fixing the bugs in the tools just something to get out of the way whatever you need out of the way or could you possibly see this as something you could develop more interest in?
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I also make tools for very specific tasks. But it is not something I want to invest lots of time into.
Will you always be a one man show or will you in the future perhaps take on another like minded team member(s)? Say a programmer or graphic artist? Someone perhaps to do the polish you say bores you?
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Are there any games on the Jaguar, as a programmer that when you play them you go 'WOW i'd like to learn to do that on the Jaguar.'
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For Super Burn out it's about the amount of zoomed sprites and the very high framerate. I think it really pushes the object processor.
Phase Zero is incredible. It's the only game that exceeds my expectations from the Jaguar.
Too bad it was never finished...
Are there any games or genre's that came out back in the early 90s that weren't on the Jaguar that you thought maybe the Jaguar could of done really well? For myself personally I always thought Bethesda's 'Daggerfall' game would of made an excellent transition to the Jaguar.
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Thank you for your time Dr. Typo.














