Jump to content

Photo

ColecoVision Arcade Controller (FINAL Prototype!)

CV Arcade Controller

325 replies to this topic

#26 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 5,661 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Sat Feb 4, 2012 10:57 PM

That controller looks incredible!!! Great job J-F, Harvey and Toby... I'm sure Eric Bromley and the Greenbergs would be thoroughly impressed. :thumbsup:


Wow! What a nice comment! :party:
THAT really show me how people appreciate our works!
Always happy to serve the CV community!

Thanks Jim!

#27 Pixelboy ONLINE  

Pixelboy

    Quadrunner

  • 5,855 posts
  • Location:Montreal, Canada

Posted Sat Feb 4, 2012 11:34 PM

Wow! Great work! :-D :thumbsup:

#28 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 5,661 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Sat Feb 4, 2012 11:57 PM

Wow! Great work! :-D :thumbsup:


Thanks Luc,


The Arcade Controller open alot of possiblities for Homebrewers, supporting 4 buttons, keypad and even 2 side buttons for Pinball games .... BTW: hope your Pinball game will support this controller ;)

Play with the Arcade Controller and you'll never go back to stock controller anymore

#29 ten-four OFFLINE  

ten-four

    Dragonstomper

  • 764 posts
  • Here i am... again!
  • Location:Aalborg, Denmark.

Posted Sun Feb 5, 2012 3:16 AM

Arcade Quality Video Game System DESERVE Arcade Quality Controller!


Congratulations J-F. :-D

Very nice board.
I made one in wood in the mid-80's.

Our ColecoVision certainly deserves arcade controller.
This is my coleco machine from 2006 a living proof of. :)

Coleco-Arcade.JPG

#30 RGDiRocco OFFLINE  

RGDiRocco

    Space Invader

  • 15 posts
  • Location:Alpharetta, GA

Posted Sun Feb 5, 2012 6:47 AM

Great job!!!! Please mark me down for one!!!!

#31 Pixelboy ONLINE  

Pixelboy

    Quadrunner

  • 5,855 posts
  • Location:Montreal, Canada

Posted Sun Feb 5, 2012 6:54 AM

The Arcade Controller open alot of possiblities for Homebrewers, supporting 4 buttons, keypad and even 2 side buttons for Pinball games .... BTW: hope your Pinball game will support this controller ;)


You mean Rollerball? It's not getting many votes in my poll, so there's little chance of that game getting ported and published. Not by me anywhow.

#32 youki OFFLINE  

youki

    Stargunner

  • 1,712 posts

Posted Sun Feb 5, 2012 8:53 AM

Do you plan a version for Left handed people?

#33 NIAD OFFLINE  

NIAD

    River Patroller

  • 4,019 posts
  • Location:Chicago Suburb

Posted Sun Feb 5, 2012 8:58 AM

The one thing that I see missing, from the pictures that you have provided, is the name CollectorVision displayed proudly somewhere on the top face of the unit. Unless this was your plan all along and you have it displayed on the back or bottom of the unit.

Gotta give yourself some "LOVE" man!

Edited by NIAD, Sun Feb 5, 2012 9:02 AM.


#34 NIAD OFFLINE  

NIAD

    River Patroller

  • 4,019 posts
  • Location:Chicago Suburb

Posted Sun Feb 5, 2012 9:01 AM

Do you plan a version for Left handed people?

In the 1st post under features, it does list as available for right or left handed gamers.

#35 youki OFFLINE  

youki

    Stargunner

  • 1,712 posts

Posted Sun Feb 5, 2012 9:23 AM


Do you plan a version for Left handed people?

In the 1st post under features, it does list as available for right or left handed gamers.


oups , sorry i missed that.

Didn't you think to do a version that works for both. (something like : Stick in the middle , 2 buttons on left , 2 buttons on Right, and a switch to switch affectation of right and left buttons. ?

#36 Ikrananka OFFLINE  

Ikrananka

    Stargunner

  • 1,808 posts
  • Location:Canada

Posted Sun Feb 5, 2012 9:36 AM

Looks great J-F - nice job by everyone involved. But, hey where's the trackball and the attachable steering wheel? This is sheer prejudice against Slither and Turboites you know.

Put me down as a maybe and ask me again closer to production time if you could. My wife saw me reading this thread and was none too impressed about me reading about buying a $250 controller :_(

#37 NIAD OFFLINE  

NIAD

    River Patroller

  • 4,019 posts
  • Location:Chicago Suburb

Posted Sun Feb 5, 2012 10:11 AM

Looks great J-F - nice job by everyone involved. But, hey where's the trackball and the attachable steering wheel? This is sheer prejudice against Slither and Turboites you know.

Put me down as a maybe and ask me again closer to production time if you could. My wife saw me reading this thread and was none too impressed about me reading about buying a $250 controller :_(

You can always play NewColeco's controller hacked versions of the games!!! :grin:

#38 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 5,661 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Sun Feb 5, 2012 11:25 AM

..., hey where's the trackball and the attachable steering wheel? This is sheer prejudice against Slither and Turboites you know.


Reason? It would had boost the price
Bigger unit, more parts = more expensive :(

#39 Ikrananka OFFLINE  

Ikrananka

    Stargunner

  • 1,808 posts
  • Location:Canada

Posted Sun Feb 5, 2012 11:28 AM


..., hey where's the trackball and the attachable steering wheel? This is sheer prejudice against Slither and Turboites you know.


Reason? It would had boost the price
Bigger unit, more parts = more expensive :(

I was just being cheeky :grin: I honestly think it looks awesome. I am curious though - do ANY game support the side pinball buttons at the moment. Is button mapping fixed (or perhaps configurable via dip switches on the PCB) - can you tell us?

#40 killersquirel OFFLINE  

killersquirel

    Moonsweeper

  • 418 posts

Posted Sun Feb 5, 2012 11:43 AM

Looks great,

I would be interested in one of these.

-mike

#41 opcode OFFLINE  

opcode

    River Patroller

  • 3,122 posts
  • Bringing new life to your ColecoVision!
  • Location:Franklin, MA

Posted Sun Feb 5, 2012 1:40 PM


The Arcade Controller open alot of possiblities for Homebrewers, supporting 4 buttons, keypad and even 2 side buttons for Pinball games .... BTW: hope your Pinball game will support this controller ;)


You mean Rollerball? It's not getting many votes in my poll, so there's little chance of that game getting ported and published. Not by me anywhow.


Why don't you or J-F publish the game? It is one of the best 8-bit pinballs ever.

#42 ten-four OFFLINE  

ten-four

    Dragonstomper

  • 764 posts
  • Here i am... again!
  • Location:Aalborg, Denmark.

Posted Sun Feb 5, 2012 1:58 PM



The Arcade Controller open alot of possiblities for Homebrewers, supporting 4 buttons, keypad and even 2 side buttons for Pinball games .... BTW: hope your Pinball game will support this controller ;)


You mean Rollerball? It's not getting many votes in my poll, so there's little chance of that game getting ported and published. Not by me anywhow.


Why don't you or J-F publish the game? It is one of the best 8-bit pinballs ever.


I hope it will come true one day. :)

#43 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 5,661 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Sun Feb 5, 2012 2:00 PM



The Arcade Controller open alot of possiblities for Homebrewers, supporting 4 buttons, keypad and even 2 side buttons for Pinball games .... BTW: hope your Pinball game will support this controller ;)


You mean Rollerball? It's not getting many votes in my poll, so there's little chance of that game getting ported and published. Not by me anywhow.


Why don't you or J-F publish the game? It is one of the best 8-bit pinballs ever.


I'll be all in if ever want to port it for me ;)

#44 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 5,661 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Sun Feb 5, 2012 2:15 PM

- do ANY game support the side pinball buttons at the moment.


Not yet, I'm planning to release at least one Pinball game on my own


Is button mapping fixed (or perhaps configurable via dip switches on the PCB) - can you tell us?


Side buttons are set to * and #

#45 opcode OFFLINE  

opcode

    River Patroller

  • 3,122 posts
  • Bringing new life to your ColecoVision!
  • Location:Franklin, MA

Posted Sun Feb 5, 2012 2:47 PM

I'll be all in if ever want to port it for me ;)


As long as you guys can reach an agreement on that.

#46 Pac-m_prodo-j OFFLINE  

Pac-m_prodo-j

    Combat Commando

  • 6 posts
  • Location:Spring Hill, Fl.

Posted Sun Feb 5, 2012 6:04 PM

J-F

I will manage to save the green for this. Finally a controller worthy of bringing the " ARCADE EXPERIENCE HOME ". I my finally see the " bridge" level on UP n' DOWN ! (Does that
really exist ?)


Steve

#47 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 5,661 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Sun Feb 5, 2012 7:16 PM


I'll be all in if ever want to port it for me ;)


As long as you guys can reach an agreement on that.


Will it fit a 32K cart and | or it'll need the SEM ?

#48 opcode OFFLINE  

opcode

    River Patroller

  • 3,122 posts
  • Bringing new life to your ColecoVision!
  • Location:Franklin, MA

Posted Sun Feb 5, 2012 7:19 PM

32K, needs the SGM.

#49 Pixelboy ONLINE  

Pixelboy

    Quadrunner

  • 5,855 posts
  • Location:Montreal, Canada

Posted Sun Feb 5, 2012 9:19 PM



I'll be all in if ever want to port it for me ;)


As long as you guys can reach an agreement on that.


Will it fit a 32K cart and | or it'll need the SEM ?


I think Rollerball should be published under the CollectorVision label, given the nice pinball buttons on the sides of your new CV arcade controller. I'm sure Eduardo could fix the game to accomodate the (*) and (#) mappings of the side buttons. :)

Besides, there are other MSX games in my poll that I would prefer to see ported under my Team Pixelboy label. Sword of Wisdom is among the favorites so far, and that suits me just fine. ;)

#50 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • Topic Starter
  • 5,661 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Sun Feb 5, 2012 9:25 PM




I'll be all in if ever want to port it for me ;)


As long as you guys can reach an agreement on that.


Will it fit a 32K cart and | or it'll need the SEM ?


I think Rollerball should be published under the CollectorVision label, given the nice pinball buttons on the sides of your new CV arcade controller. I'm sure Eduardo could fix the game to accomodate the (*) and (#) mappings of the side buttons. :)

Besides, there are other MSX games in my poll that I would prefer to see ported under my Team Pixelboy label. Sword of Wisdom is among the favorites so far, and that suits me just fine. ;)


Great news! Thanks Luc, I appreciate it! :thumbsup: :)


I'll not choose any titles in your Poll ;)





Also tagged with one or more of these keywords: CV Arcade Controller

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users