I'm not gonna be popular, but, I agree with the devs.
Books - Not too much money involved in creating, publishing and fairly inexpensive to purchase.
Music - Concerts, merchandise, fees to use music on the radio, etc all generate good income on top of the sale of the cd or song
Movies - 1 showing at a theater has many paying customers, rentals, fee for HBO and the like Netflix, etc, retail sales, networks eventually showing them in prime time. Some serious bank can be made for years
Games - may cost quite a bit up front to make, sell it, no additional income can be generated with the exception of rentals but I haven't seen anything suggesting the publisher directly supplies rental companies, in some cases servers need to be maintained
Cars - Because I know someone will try to make them seem the same, they aren't and won't ever be so no need to get into that.
The system will be changing for sure. Remember when we only wanted to buy 1 song from an album and couldn't? They tried cd singles, but way too much $$$ then Napster came along and changed the system. Apple provided a perfect legal vehicle and the music industry, as far as sales go, is changed forever.
These devs, they work hard even if the game sucks. All of them for the most part are really trying to provide some good stuff with all that's available now like 3d, online, dlc, achievments ,etc. Alot is new to them too, so growing pains are expected. Once that game is sold, they can't make another dime from it unlike other industries that everyone wants to keep comparing them to. DLC? Sure, but how much? I think Online pass is a great solution. Online rentals thru the respective system would be great. 1 week rental, $15, beat the game and no worries. Cheaper than new or used, no shelf space needed, good value for everyone.
I know everyone is used to the idea that you bought, own it, can do what you want. None of us would be on this site if it wasn't for used games. But I don't see the problem with that changing.
Edited by Starscream, Tue Feb 7, 2012 12:16 AM.