Starscream, on Tue Feb 7, 2012 4:07 PM, said:
The industry is booming, online gaming is growing and growing, and games are becoming bigger. So if sales are booming, who then, doesn't like what's being done?
I wouldn't say the industry is shot, but to say it's "booming" is
something of an overstatement. Nintendo and Sony are posting losses, Microsoft is only profitable if you pretty much forget everything that happened before last year. There *are* problems in the industry.
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
If anyone wanted to shut down Gamestop, then why would they give them exclustivity to in game items/DLC?
Because money is money, and what's the harm in working a deal with Gamestop, even if you ultimately want them to die?
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
When was the LAST price increase on games? When the 360 came out. Before that? Maybe 1990 games became $50. Where are you guys coming up with these constant increases? They haven't happened.
Bottom line is that the prices shouldn't have increased at all! The prices should have gone down when games got cheaper to make in the move to discs, and cheaper still with the move to downloads. Yet $60 price tags are the norm, and $70 price tags aren't unheard of. Even factoring in inflation, the prices should have stayed at about the same level throughout the last two decades.
In addition, you now have to factor in DLC into the total cost of ownership, which wasn't an issue before. Also, the price of a console now starts over $500 (except Nintendo) and gradually trickles down to maybe $200. It wasn't that long ago that $200 was the upper end of the hardware pricing tier.
Being a gamer has gotten more expensive, especially in the last 10 years.
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
I'm not against anything anyone has said in here. Everyone has good points. I also don't think I am right. But I have yet to see valid and realistic arguements. I think the devs have the most reasonable arguements.
It's cool. :-) I might take objection to what you're saying, but I'm glad you're asking for better arguments.
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
Gamestop can make multiple sales. Devs shouldn't. Why?
I don't have a problem with devs trying to get more money off an existing title, but I think their methods are off-base. If they want to start their own resale program, I'm cool with that. If they want to start a budget-label program, I'm cool with that too. But trying to say that used games are bad because the only place you should EVER be able to buy a game is from the publisher... screw that.
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
Increasing costs of games, enough is enough. When did this happen?
This is debatable, but the introduction of the first Playstation is generally thought to be when games were expected to have Hollywood movie-class effects, marketing campaigns, and budgets. It's simply been a steady growth since then, and the rate is unsustainable.
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
Paying too much as it is Why and to what standard?
I'm "paying too much" because I'm paying for things I don't really want. I don't want a megamarketing blitzkrieg... some of the best games I've found completely by accident. I don't want tons of swag and widgets.
There are also games which remain high in price, despite NOT selling, due to the manufacturer's ego. Witness the lack of budget-line Nintendo Wii games. Lots of games go OOP before Nintendo will mark them down by so much as $5.
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
I own it, I can do what I want with it. Very true. If that comes to an end, will you adapt?
No. I'm ready to walk.
Starscream, on Tue Feb 7, 2012 4:07 PM, said:
I just like to complain and have conversation Ok, I am totally with everyone on this

HTH =)