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Pang for Colecovision

My new challenge

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#1 bfg.gamepassion OFFLINE  

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Posted Sat Feb 11, 2012 5:03 AM

Hi.

I've decided to start this thread to present you a try to adapt the arcade game PANG to Colecovision. For the moment the major difficulty is to stabilize the speed of the game, too fast when there's not a lot collision detection to do (event with "VBL" synchronisation), or slowdowns where there's lot of collision. So, my first aim is is to succeed in slowdown the game, or speedup the game, and have a constant game speed. Then add what it lacks :)

Here is a video of the prototype in action.



I'd like to thank Crapahute for making sprites faster than lightning just before goind to holliday, and Youki for making me spontanioulsy (may be this word is frenglish :D) a mock of the first screen graphics show in this video.

#2 Pixelboy OFFLINE  

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Posted Sat Feb 11, 2012 5:30 AM

That looks abslutely awesome! :o

The balls are a little hard to see over the colorful background though, especially the smallest ones. Perhaps you could make the smallest ones black instead of magenta...?

#3 bfg.gamepassion OFFLINE  

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Posted Sat Feb 11, 2012 5:39 AM

I plan to change the ball color for each background in order to better see them. Black for the smallest is a good idea indeed !

#4 Ikrananka OFFLINE  

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Posted Sat Feb 11, 2012 11:44 AM

That looks abslutely awesome! :o


I couldn't agree more - looks incredible.

#5 the.golden.ax OFFLINE  

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Posted Sat Feb 11, 2012 12:05 PM

Looks fantastic, I'm sure I will stink at playing it :D but bring it on!

#6 misspent_youth OFFLINE  

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Posted Sat Feb 11, 2012 2:10 PM

I dumped a fair bit of quarters into that game in the arcade. This looks so great, I will be wathcing this one with great anticipation. Great work!

#7 retroillucid ONLINE  

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Posted Sat Feb 11, 2012 2:14 PM

That looks abslutely awesome! :o


I second this! :thumbsup:

#8 retroclouds OFFLINE  

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Posted Sun Feb 12, 2012 1:38 PM

Very impressive! Well done!

#9 bfg.gamepassion OFFLINE  

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Posted Sun Feb 12, 2012 2:04 PM

Work of the day : New Backdrop from Youki, and i've added Vertical platform and done lot of optimization. There's lot of less speed variation.



#10 Pixelboy OFFLINE  

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Posted Sun Feb 12, 2012 2:12 PM

Man, that looks so good! How many levels will there be?

#11 bfg.gamepassion OFFLINE  

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Posted Sun Feb 12, 2012 2:24 PM

Man, that looks so good! How many levels will there be?


For the moment, i'll try to insert the minimum requierement to do a maximum of level. That include : Vertical platform, Horizontal platform, H&V Breakable platform, ladders. The game will have limitation so i'll must cheat in designing level :D

My GP32/PC/dreamcast version of this game contains 28 levels. Let count a maximum of 80 bytes for a level, 30 levels took 2400 octets. For the moment the game took : 19705 bytes. Count 3 kbytes more for adding bonus, and ladder collision, some more pattern animation for the player ... Find someone to make the music :) :) I think 30 levels with 3 or 4 backdrop is possible.

I hope ...

#12 retroillucid ONLINE  

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Posted Sun Feb 12, 2012 2:26 PM

Again..... AWESOME! :D

#13 bfg.gamepassion OFFLINE  

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Posted Mon Feb 13, 2012 1:37 PM

Here is ladders and platform you can brake.



#14 Ransom ONLINE  

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Posted Mon Feb 13, 2012 2:14 PM

That looks amazing!

#15 bfg.gamepassion OFFLINE  

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Posted Fri Feb 17, 2012 12:59 PM

Here is the last video i post until the end of the development process. In this video you'll can see the first 10 levels of the game, 2 bonuses and a beautifull gameplay bug at level 10 :) (Corrected at the time o wrote this lines) I'll hope you'll enjoy the video !



Edited by bfg.gamepassion, Fri Feb 17, 2012 1:00 PM.


#16 Pixelboy OFFLINE  

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Posted Fri Feb 17, 2012 1:14 PM

Simply excellent! A perfect addition to the CV library! :D

#17 RKGames OFFLINE  

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Posted Fri Feb 17, 2012 7:41 PM

Great work!

#18 misspent_youth OFFLINE  

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Posted Fri Feb 17, 2012 9:34 PM

So great!

#19 Crapahute OFFLINE  

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Posted Sun Feb 19, 2012 11:45 AM

Wow !

I was gone for only 1 holyday week and look what you've done ! It's terrific, bravo ! :thumbsup:

#20 Yurkie OFFLINE  

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Posted Mon Feb 20, 2012 8:36 AM

Awesome looking game!!!

#21 kingofcrusher OFFLINE  

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Posted Mon Feb 20, 2012 11:33 AM

Nice, I love Pang. Played and beat every version of it ever!

#22 SpiceWare ONLINE  

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Posted Mon Feb 20, 2012 12:46 PM

Nice, it'll be a while before I can write something this good! Are you using assembly or C?

#23 Arkhan OFFLINE  

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Posted Mon Feb 20, 2012 12:52 PM

Hey BFG. Looks great.

I assume you're the same BFG who is putting Lock n Chase on the PC E?

You're crazy, btw. :)

#24 bfg.gamepassion OFFLINE  

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Posted Mon Feb 20, 2012 1:07 PM

Nice, it'll be a while before I can write something this good! Are you using assembly or C?


Only C. I can't write a single line of assembler code, it burns my eyes ! :-D :-D :-D

#25 bfg.gamepassion OFFLINE  

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Posted Mon Feb 20, 2012 1:07 PM

Hey BFG. Looks great.

I assume you're the same BFG who is putting Lock n Chase on the PC E?

You're crazy, btw. :)


Yes it's me ;) The PCEngine project is on stand by until i have new graphics.




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