I've decided to start this thread to present you a try to adapt the arcade game PANG to Colecovision. For the moment the major difficulty is to stabilize the speed of the game, too fast when there's not a lot collision detection to do (event with "VBL" synchronisation), or slowdowns where there's lot of collision. So, my first aim is is to succeed in slowdown the game, or speedup the game, and have a constant game speed. Then add what it lacks
Here is a video of the prototype in action.
I'd like to thank Crapahute for making sprites faster than lightning just before goind to holliday, and Youki for making me spontanioulsy (may be this word is frenglish














