Nice find, but the explanation doesn't explain how the numbers in the game lead to the words in the comic.

The word clues were easy enough to find without the number clues, but no one has ever been able to explain what the number clues are supposed to mean-- the best explanation I've seen is that the numbers were just "place holders" as the game was being developed, and Atari had intended to replace them with the page and frame numbers from the comic but somehow that never happened.
The number clues are somewhat interesting by themselves-- not the number clues per se, but the room numbers involved. Most, but not all, of the clues are triggered by rooms with numbers that add up to 11-- for example, clue 08 is found by leaving items in rooms 9 and 2, with 9 and 2 adding up to 11. But four of the clues don't fit that pattern, perhaps in an attempt to keep the clues from being "too easy" to trigger.