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Swordquest: Fireworld - too hard?


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#1 TLD1985 OFFLINE  

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Posted Sun Feb 12, 2012 4:44 PM

Call me a gluten for punishment..

but I finished Earthworld and what an amazing ending that was... ;)

so now I am moving onto Fireworld.. but is it just me or are the 'task/skill' sequences just extremely buggy and difficult... I'm using a dpad controller here.. but somehow i manage to do some,,

but then I read with each clue found it gets even harder.. :?  is that true?


has anyone else here finished it all properly? even if it is pointless with clues that dont seem to relate to anything... :P

#2 AtariBrian OFFLINE  

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Posted Sun Feb 12, 2012 4:45 PM

is there even an ending to earthworld. i could never figure out how to play it

#3 TLD1985 OFFLINE  

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Posted Sun Feb 12, 2012 4:49 PM

the ending to earthworld is just the logo with the final clue.. then you can press the button and you see the warriors sword and can run around the place infinitly for no reason.

#4 SeaGtGruff OFFLINE  

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Posted Sun Feb 12, 2012 10:59 PM

The clues do not get harder to find in FireWorld. They all follow the same pattern as far as how many items you need to put in how many rooms. Also, you don't need to trigger the clues in any particular order. So in those respects FireWorld is easier than EarthWorld.

What you may be referring to is that the skill-and-action sequences get faster as the game progresses. However, it also requires less time to outlast them (for example, a couple of seconds versus several seconds), so it sort of evens out-- if you can get good enough at them to where you can survive them for a few seconds. The trick is to master the joystick directions for each one.


For example, to get past one you just move the stick left and right to move the bucket, and there's a sort of rhythm to it because they start coming down in a sort of S curve. The same is true of the one where moving the stick moves the falling objects and the bucket stays still-- by moving the stick left and right you can force the objects into a sort of curve that you can manipulate into the bucket once you get the rhythm.

Of course, the real trick is to learn which items will get you past which action sequences, and then try to make sure you're carrying the item you need to get into a room.

#5 TLD1985 OFFLINE  

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Posted Mon Feb 13, 2012 4:01 AM

thanks that's answered those questions.:)

I suppose  the last question would be...  does Fireworld have an 'end'... like Earthworld where it's just the titlescreen.?

#6 TLD1985 OFFLINE  

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Posted Mon Feb 13, 2012 9:25 AM

edit:[oops double post]

Edited by TLD1985, Mon Feb 13, 2012 9:25 AM.


#7 SeaGtGruff OFFLINE  

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Posted Mon Feb 13, 2012 9:39 PM

No, FireWorld has no ending after you trigger the last clue display. I don't think WaterWorld does, either.

Rereading your first post I think maybe the correct answer should have been "sort of":

Quote

so now I am moving onto Fireworld.. but is it just me or are the 'task/skill' sequences just extremely buggy and difficult... I'm using a dpad controller here.. but somehow i manage to do some,,

but then I read with each clue found it gets even harder.. :? is that true?

With each clue found the skill sequences get harder in the sense that they get a bit faster. Except I think this happens even if you don't find any clues, so it's more based on how long your playing session is than how many clues you trigger.

I will say this about the skill sequences-- it pays to use a joystick. I can handle them pretty well with a joystick, even at the faster speeds. But I stink at them when I try to use the keyboard or mouse with an emulator. I don't know about using a dpad controller, but in my experience it's easier to control a game with a stick than with a pad.

#8 TLD1985 OFFLINE  

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Posted Tue Feb 14, 2012 6:39 AM

yes, Waterworld has no ending splash. The game resets after every clue found.

I have a plan that may help me with fireworld (without resetting the game for each clue).. just hope it works. :)

#9 TLD1985 OFFLINE  

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Posted Wed Feb 15, 2012 5:00 PM

ok yet another question...

is there a bug with clue '08'??

Using this map below for numbering:


Posted Image
I put the
Water in room I
Dagger, Leather Armor, Oil Lamp, Talisman in room J


and nothing happens. :s

#10 SeaGtGruff OFFLINE  

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Posted Wed Feb 15, 2012 9:45 PM

View PostTLD1985, on Wed Feb 15, 2012 5:00 PM, said:

ok yet another question...

is there a bug with clue '08'??

Using this map below for numbering:


Posted Image
I put the
Water in room I
Dagger, Leather Armor, Oil Lamp, Talisman in room J


and nothing happens. :s
You have the correct items, but I think the rooms are wrong.

The Water goes in Room 9 (which I think is Room I in that map), and the other items go in Room 2 (which I think is Room *B* in that map). Note, I number the rooms in the order they appear in the game's "demo mode" when you first start it up. I think that's the same order shown in that map, where A=1, B=2, C=3, etc.

#11 TLD1985 OFFLINE  

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Posted Thu Feb 16, 2012 9:24 AM

View PostSeaGtGruff, on Wed Feb 15, 2012 9:45 PM, said:

View PostTLD1985, on Wed Feb 15, 2012 5:00 PM, said:

ok yet another question... is there a bug with clue '08'?? Using this map below for numbering: Posted Image I put the Water in room I Dagger, Leather Armor, Oil Lamp, Talisman in room J and nothing happens. :s
You have the correct items, but I think the rooms are wrong. The Water goes in Room 9 (which I think is Room I in that map), and the other items go in Room 2 (which I think is Room *B* in that map). Note, I number the rooms in the order they appear in the game's "demo mode" when you first start it up. I think that's the same order shown in that map, where A=1, B=2, C=3, etc.


Thanks, that was the issue... appears quite  lot of the walkthroughs online have the wrong room info for that clue.. probably parroting each other.. and I think I found quite an optomised route to get all clues in one sitting.. just need to tidy up my notes on it. :)

but I have now completed the game.. in one go without resetting... just a shame there is no 'end' to say you have done it.. :)

#12 schuwalker OFFLINE  

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Posted Thu Feb 16, 2012 5:37 PM

View PostTLD1985, on Thu Feb 16, 2012 9:24 AM, said:

View PostSeaGtGruff, on Wed Feb 15, 2012 9:45 PM, said:

View PostTLD1985, on Wed Feb 15, 2012 5:00 PM, said:

ok yet another question... is there a bug with clue '08'?? Using this map below for numbering: Posted Image I put the Water in room I Dagger, Leather Armor, Oil Lamp, Talisman in room J and nothing happens. :s
You have the correct items, but I think the rooms are wrong. The Water goes in Room 9 (which I think is Room I in that map), and the other items go in Room 2 (which I think is Room *B* in that map). Note, I number the rooms in the order they appear in the game's "demo mode" when you first start it up. I think that's the same order shown in that map, where A=1, B=2, C=3, etc.


Thanks, that was the issue... appears quite  lot of the walkthroughs online have the wrong room info for that clue.. probably parroting each other.. and I think I found quite an optomised route to get all clues in one sitting.. just need to tidy up my notes on it. :)

but I have now completed the game.. in one go without resetting... just a shame there is no 'end' to say you have done it.. :)


Someone needs to post these Swordquest games *completed* on Youtube.

#13 Vic George 2K3 OFFLINE  

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Posted Sun Feb 19, 2012 6:09 AM

The game was too boring, as was its predecessor Earthworld. Given that, I never bothered to try out Waterworld.

#14 atari_envy OFFLINE  

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Posted Mon Feb 20, 2012 1:57 PM

Came across this blurb in Atari Age magazine (September/October 1983, Vol 2, No 3).  It has a decent explanation of the clues in Fireworld:

Attached Thumbnails

  • scan0005.jpg


#15 SeaGtGruff OFFLINE  

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Posted Mon Feb 20, 2012 7:53 PM

Nice find, but the explanation doesn't explain how the numbers in the game lead to the words in the comic. :) The word clues were easy enough to find without the number clues, but no one has ever been able to explain what the number clues are supposed to mean-- the best explanation I've seen is that the numbers were just "place holders" as the game was being developed, and Atari had intended to replace them with the page and frame numbers from the comic but somehow that never happened.

The number clues are somewhat interesting by themselves-- not the number clues per se, but the room numbers involved. Most, but not all, of the clues are triggered by rooms with numbers that add up to 11-- for example, clue 08 is found by leaving items in rooms 9 and 2, with 9 and 2 adding up to 11. But four of the clues don't fit that pattern, perhaps in an attempt to keep the clues from being "too easy" to trigger.

#16 Torr OFFLINE  

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Posted Mon Feb 20, 2012 7:56 PM

But the clues were 00, 01, 02... 09. ..so only Clue 07 'adds up to seven'.
The article PROVES there was NO need to 'play' Fireworld at all, basicially the comic itself was a riddle... pick up on the 'adds to seven' clue, then find a word hidden on a page that adds to seven. Five pages: 7, 16, 25, 34, 43 or whatever... wow...

Edited by Torr, Mon Feb 20, 2012 8:00 PM.


#17 SeaGtGruff OFFLINE  

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Posted Mon Feb 20, 2012 7:58 PM

View PostTorr, on Mon Feb 20, 2012 7:56 PM, said:

5 pages, 7, 16, 27, 34, 43 or whatever...
Yep, those are the five pages with the correct word clues. :)




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