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Posted Mon Feb 13, 2012 9:44 AM
Posted Mon Feb 13, 2012 9:57 AM
Posted Mon Feb 13, 2012 10:01 AM
You pretty much have to teach yourself or find a part time or night school course local to you. Ideally a higher level language course that teaches "C" or java. That will get you the basic knowledge needed with regards to handling variables, forming loops etc.
There are a few "courses" for 6502 assembly on AA. If you search the programming forums you can find tips and book recommendations too.
If you don't know any programming languages you may find programming a constrained system like the Lynx very hard going (the same for any old console). My recommendation would be to start off your idea on a PC (using BASIC or some such) and then scale it to fit the Lynx when you get the hang of a language and doing tiled backdrops, sprites and collision detection etc.
When you get stuck on doing things on the Lynx ask questions. You might want to consider buying a flash cart for the system because emulation isn't always perfect.
Posted Mon Feb 13, 2012 10:11 AM
Problem with that: My game is a huge RPG, Maze/Space Invaders/Pac-Man crossover game, and a few demo games. I'm 12, I have no money, right now my scourge is AtariAge.
Posted Mon Feb 13, 2012 10:18 AM
Posted Mon Feb 13, 2012 10:25 AM
Um, yeah, thats the point. I start small and work my way up. Duh. And right not I have all the time in the world. I have no money, no books, no lessons, no nothing to help me learn.
Thats why I started this thread. I don't even know where to start! And first I want to do something simple, who said anything about a massive project first?
Posted Mon Feb 13, 2012 10:35 AM
Posted Mon Feb 13, 2012 10:35 AM
Thats multiple games. Done SEPERATELY. Most books on programming for Lynx cost money. Something I have none of. NONE!!!
Posted Mon Feb 13, 2012 10:42 AM
Posted Mon Feb 13, 2012 10:50 AM
Posted Mon Feb 13, 2012 11:25 AM
Posted Mon Feb 13, 2012 11:28 AM
Posted Mon Feb 13, 2012 12:07 PM
Posted Mon Feb 13, 2012 1:14 PM
Posted Mon Feb 13, 2012 1:22 PM
Edited by sage, Mon Feb 13, 2012 1:23 PM.
Posted Mon Feb 13, 2012 1:49 PM
Do you read french ?
When Rygar started to learn coding for Lynx (he was a total beginner), we made this tutorial topic, bases on his progression & questions :
No I don't read French, unfortunately.
It used the old BLL kit, and archive may not be on line after all this time.
I do not have time to remake up to date archives (as my own setup is probably not up to date) or skills to write tutorial it in english, but this may help you (if you are able to read french on your own, and not via google translator who could induce some mistakes or incomprehensions)
you might find my very very old tutorial on google "history".
utilities and tools: install linux and compile them from source. this might be more useful than copiying together some binaries from different source which might not work together as expected. esp as there are errors in older versions of compiler any cartridge builder.
Good idea would be to start from a simple example and modify it.
PS: you find sourcecode and binaries on my site.
That would work If I used Linux. And I don't.
Posted Mon Feb 13, 2012 1:56 PM
Edited by AtariLynx Lover, Mon Feb 13, 2012 2:00 PM.
Posted Mon Feb 13, 2012 3:42 PM
how much do you pay?
Edited by AtariLynx Lover, Mon Feb 13, 2012 3:42 PM.
Posted Tue Feb 14, 2012 1:00 AM
Posted Wed Feb 15, 2012 1:35 PM
Posted Wed Feb 15, 2012 3:33 PM
Edited by theloon, Wed Feb 15, 2012 3:34 PM.
Posted Thu Feb 16, 2012 1:20 AM
#include <time.h> clock_t now; int minutes, seconds; now = clock(); seconds = (now / CLOCKS_PER_SEC) % 60; minutes = now / (CLOCKS_PER_SEC * 60);
#include <stdlib.h> char buffer; itoa(minutes, buffer, 10);
#include <tgi.h> tgi_outtext(buffer);
Posted Thu Mar 15, 2012 12:19 PM
Edited by dudeydude, Thu Mar 15, 2012 12:21 PM.
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