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Which port would you like to see next for the SGM


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Poll: Which port would you like to see next for the SGM (121 member(s) have cast votes)

Which port would you like to see next for the Super Game Module?

  1. Pengo (32 votes [26.45%])

    Percentage of vote: 26.45%

  2. Dig Dug (25 votes [20.66%])

    Percentage of vote: 20.66%

  3. Donkey Kong Jr (38 votes [31.40%])

    Percentage of vote: 31.40%

  4. Popeye (26 votes [21.49%])

    Percentage of vote: 21.49%

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#26 opcode OFFLINE  

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Posted Thu Feb 23, 2012 9:33 PM

Arcade ports are all nice and swell, but there are also MSX ports I'm personally looking forward to, like Maze of Galious, Penguin Adventure and Gradius. Those are still on your personal to-do list, along with Knightmare and Goonies, right? :)


Yes, they are coming, however I want to better space them between arcade ports. The exception would be next year with Goonies and Knightmare, since we want to grow the SGM catalog as fast as possible, but after that I plan to release a single MSX port in between arcade ports.


Sounds like a good plan. :D

So with the extra RAM and the extra sound chip in the SGM, I suppose porting those MSX games should be relatively easy, assuming going from MegaROM to MegaCart is not too difficult? :)


I want to beef up both Goonies and Knightmare sound to use all 6 sound channels, which means rearranging all music.
Going from MSX MegaROM to CV MegaCart2 should be trivial.

#27 AtariBrian OFFLINE  

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Posted Thu Feb 23, 2012 10:36 PM

If the sgm is expected to be out in late summer and donkey kong is later on, what game or games will be out with the sgm? Will goonies or knightmare be any of them? Im looking forward to those 2 for sure. Im a huge Gradius fan by the way :D

#28 opcode OFFLINE  

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Posted Thu Feb 23, 2012 11:11 PM

If the sgm is expected to be out in late summer and donkey kong is later on, what game or games will be out with the sgm? Will goonies or knightmare be any of them? Im looking forward to those 2 for sure. Im a huge Gradius fan by the way :D


We know that Rollerball will be out in March or April, and I believe J-F has some other SGM titles planned in time for the SGM release, but it is up to him to announce the names. DK will be my first SGM title, probably around November/December. Pixelboy will also have 4 additional SGM titles later this year, King's Valley and Thexder have been already announced, with 2 more being voted. So I believe there is good chance we will see 8 SGM titles this year. Goonies and Knightmare are scheduled for 2013.

About Gradius, yeah, huge fan as well. The SGM version will be based on the MSX version, but with several tweaks to make it closer to the arcade version.

#29 VectorGamer OFFLINE  

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Posted Sun Feb 26, 2012 12:05 PM

About Gradius, yeah, huge fan as well.


It would be cool to see Life Force as well

#30 opcode OFFLINE  

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Posted Sun Feb 26, 2012 1:09 PM


About Gradius, yeah, huge fan as well.


It would be cool to see Life Force as well


You mean Salamander... ? ;)
Yeah, that might happen.

Edited by opcode, Sun Feb 26, 2012 1:10 PM.


#31 opcode OFFLINE  

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Posted Thu Mar 1, 2012 8:47 PM

About Gradius, yeah, huge fan as well.


It would be cool to see Life Force as well




#32 Pixelboy OFFLINE  

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Posted Thu Mar 1, 2012 10:04 PM

Great-looking game indeed. I have a question though: Salamander obviously uses the Konami SCC chip for sounds. How well can the dual PSG setup of the SGM perform in comparison to the SCC?

#33 opcode OFFLINE  

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Posted Thu Mar 1, 2012 10:18 PM

Great-looking game indeed. I have a question though: Salamander obviously uses the Konami SCC chip for sounds. How well can the dual PSG setup of the SGM perform in comparison to the SCC?


Surely it isn't going to sound the same. But... there are options...

#34 Arjak OFFLINE  

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Posted Wed Mar 7, 2012 3:25 PM

I must also throw my vote out to Maze of Galious. Good call, Pixelboy!

#35 opcode OFFLINE  

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Posted Mon Mar 12, 2012 8:35 PM

So now Pengo is a single vote ahead of DK Jr. I didn't expect DK Jr to get that many votes. I thought after DK people would want something different, though I guess Jr is different enough of its predecessor to justify the votes.

Whatever comes in first place I am good, as I love them all...

#36 Yurkie OFFLINE  

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Posted Mon Mar 12, 2012 9:45 PM

Come on people we need some Dig Dug votes please!

#37 youki OFFLINE  

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Posted Tue Mar 13, 2012 8:24 AM

I think you will have to make both of them... Pengo and Dk Jr!

Why not a XONOX type of cart! lol!!!

#38 Raccoon Lad ONLINE  

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Posted Tue Mar 13, 2012 11:52 AM

Combine the two into one: Pengo Kong Jr - rescue your father from the evil snow-bees!

#39 Pixelboy OFFLINE  

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Posted Wed Mar 14, 2012 12:44 PM

So now Pengo is a single vote ahead of DK Jr. I didn't expect DK Jr to get that many votes. I thought after DK people would want something different, though I guess Jr is different enough of its predecessor to justify the votes.

Whatever comes in first place I am good, as I love them all...


Pengo's taken a bit of a lead again (16 for Pengo vs 12 for DKJr, as I write this). The existing DKJr on ColecoVision was actually pretty good, for the time, so to see the arcade port come in second place in the poll, with twice the vote count of Dig Dug, says a lot about what people thing of the arcade version of DKJr. :)


EDIT: My bad, Dig Dug's been getting a few more votes itself, and is slowly catching up to DKJr. Yurkie may get his wish after all! ;) :D

Edited by Pixelboy, Wed Mar 14, 2012 12:45 PM.


#40 ColecoDan OFFLINE  

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Posted Wed Mar 14, 2012 1:16 PM

I vote for cloning Opcode 3 times so that all 4 games can be created :) 

#41 Pixelboy OFFLINE  

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Posted Wed Mar 14, 2012 1:54 PM

I vote for cloning Opcode 3 times so that all 4 games can be created :)


Great idea! I say we call William Bell and arrange for Massive Dynamic to perform the cloning. ;)

#42 opcode OFFLINE  

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Posted Thu Mar 15, 2012 6:29 AM

So now Pengo is a single vote ahead of DK Jr. I didn't expect DK Jr to get that many votes. I thought after DK people would want something different, though I guess Jr is different enough of its predecessor to justify the votes.

Whatever comes in first place I am good, as I love them all...


Pengo's taken a bit of a lead again (16 for Pengo vs 12 for DKJr, as I write this). The existing DKJr on ColecoVision was actually pretty good, for the time, so to see the arcade port come in second place in the poll, with twice the vote count of Dig Dug, says a lot about what people thing of the arcade version of DKJr. :)


EDIT: My bad, Dig Dug's been getting a few more votes itself, and is slowly catching up to DKJr. Yurkie may get his wish after all! ;) :D


Indeed, I find it surprising that DK Jr has got that many votes so far. Popeye had a good start, but seems to be getting behind the pack now. And Dig-Dug is quickly closing the gap between itself and DK Jr. Pretty much unpredictable so far.

#43 NIAD OFFLINE  

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Posted Thu Mar 15, 2012 6:54 PM

The original CV release of Donkey Kong Junior is actually a very good port, like Luc mentioned, but with the very unforgiveable omission of the 4th screen and some hideous graphic representations of the caged Donkey Kong as well as Mario. At least the Prototype version, that is easily found in rom format via search, added the 4th screen BUT is still missing all the intermission screens! If you have an ADAM, at least you can play the full version with intermission and hall of fame and even play the 5 screen unreleased version.

If DK Jr. does not come out on top, it would be nice to see someone make a CIB release of the prototype seeing as there were so few of these made... and that way everyone that likes to own and play from and actual cartridge can have a chance to purchase and at least play a version on their CVs that has all 4 screens. With all the titles already planned by the current stable of Homebrewers, I know this isn't likely to happen anytime soon though.

#44 opcode OFFLINE  

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Posted Tue Mar 20, 2012 9:36 PM

Pengo



#45 Pixelboy OFFLINE  

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Posted Wed Mar 21, 2012 4:22 AM

Wonderful! So does that mean the voting period is over for the time being? :)

#46 opcode OFFLINE  

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Posted Wed Mar 21, 2012 6:29 AM

Not really. The video shows only portions of the game that had already been ported a couple of years ago. In fact there is more, the glacial landscape, but I will save that for later. :)

#47 opcode OFFLINE  

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Posted Wed Mar 21, 2012 11:11 AM

Hey, look that. DK Jr is catching up again. :)

#48 ColecoDan OFFLINE  

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Posted Wed Mar 21, 2012 11:50 AM

the only reason I chose Pengo was because the others at least existed currently on the system even though they have faults.

#49 Pixelboy OFFLINE  

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Posted Sat Mar 24, 2012 7:48 AM

Hey, look that. DK Jr is catching up again. :)


If you needed a reason to invest your time and effort into porting the arcade version of DK Jr, well, there you have it. :)

Edited by Pixelboy, Sat Mar 24, 2012 7:48 AM.


#50 opcode OFFLINE  

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Posted Sat Mar 24, 2012 7:52 AM

Oh boy, should I make DK Collection after all?....




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