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Atarigmr

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Hi

 

I have started to play with some ataru 8 bit coding and I have ran into a problem, I am trying to have a widescreen with 240 lines (30 lines of which are mode 2 and the others mode 4), but it flickers, it only works with 232 lines, my dlist is:

 

dlist dta $42,a(vram),2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,$41,a(dlist)

 

What am I doing wrong?

 

thx

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  • 1 month later...

40 x 30 is normally the max - but you can get problems if the 240th scanline is in hires. There's a fix for it, involves using a DLI to play about with DMACTL at the right times.

 

You can create shortened characters using DLIs and VSCROL register changes.

 

So, e.g. if you have 6 pixel high chrs instead of 8 that means possibly 40x40.

 

My interlaced demo raises the usable resolution to 480 pixels instead of 240. 8 pixel high chrs could be done at 40 x 60 although they're half normal height and might be a bit hard to read.

 

Easist fix for you would be just use VSCROL tricks. You could get away without needing custom character sets by doing 7 pixel high characters.

 

240 / 7 gives 34 character rows with a few scanlines left over.

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Thank you for clarifying things Rybags.

 

Shorter chars are not an option but I have come with an idea but I don't know if it will look ok - the extra lines were to be top and bottom game stats but I can have the game area a bit smaller(horizontally) and then have some columns on the sides free where I would have the score and other stats displayed vertically but this might be impractical as it might be hard to read also if I want to have some displaylist interrupts to get more color this will affect the stats too... hmmm

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