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Movie games for the 2600?


BladeJunker

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MAD MAX Atari 2600

 

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It is a hack but it is a pretty extensive one. I am always trying to get new games based on older movies made.

 

So Far for the Atari 2600:

 

West World Berzerk

Mad Max

Death Race

Elvira

Phantasm

Army of Darkness

 

I am always interested in any games based on movies be it SciFi or Horror. Any programmers working on or interested in working on a game send me a PM.

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So Far for the Atari 2600:

 

West World Berzerk

Mad Max

Death Race

Elvira

Phantasm

Army of Darkness

 

I am always interested in any games based on movies be it SciFi or Horror. Any programmers working on or interested in working on a game send me a PM.

 

Ah very nice stuff, I actually just caught a video demo of Army of Darkness 2600 over at MaximumRD's channel and I thought it looked quite fun. I usually avoid game hacks but they can be done well as is the case with your movie games, West World Berzerk stands out to my eyes as a great adaption. :)

 

Elvira looked looked like my cup of tea but sorry to say I didn't like the Phantasm game, although I read you didn't have much of a budget to work with. Just tried Mad Max, I liked it, it was fun had good sound effects and the car diversity from the film was well represented.

 

Actually amazing how many new and old 2600 movie games have already been done, thanks for dropping by and giving us info on your cool games. Boy you must have some connections and or deep pockets to acquire these licenses?

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I do have some connections and meet a lot of people in and involved with a lot of these earlier movies. I do not have the rights or a license to make these games. These are not for profit/hobby releases that are limited to under 50 copies (Usually far less then 50). Most of the copyright owners do not have a problem with these games released on an archaic piece of hardware as long as they are not for profit. Only once have I had an issue and when they learned it was for the Atari 2600 there was no longer an issue.

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I do have some connections and meet a lot of people in and involved with a lot of these earlier movies. I do not have the rights or a license to make these games. These are not for profit/hobby releases that are limited to under 50 copies (Usually far less then 50). Most of the copyright owners do not have a problem with these games released on an archaic piece of hardware as long as they are not for profit. Only once have I had an issue and when they learned it was for the Atari 2600 there was no longer an issue.

I see, the convention circuit I'm guessing? Don't get much of that in my area, the biggest conventions are confined to Vancouver mostly and I don't get out there much. Still I see what you're saying, not so much flying under the radar but rather not being seen as a threat all together. I have come across photos of the actors signing some of your carts which is cool, wouldn't mind a Bruce Campbell signature on a Atari cart. :D

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I do have some connections and meet a lot of people in and involved with a lot of these earlier movies. I do not have the rights or a license to make these games. These are not for profit/hobby releases that are limited to under 50 copies (Usually far less then 50). Most of the copyright owners do not have a problem with these games released on an archaic piece of hardware as long as they are not for profit. Only once have I had an issue and when they learned it was for the Atari 2600 there was no longer an issue.

I see, the convention circuit I'm guessing? Don't get much of that in my area, the biggest conventions are confined to Vancouver mostly and I don't get out there much. Still I see what you're saying, not so much flying under the radar but rather not being seen as a threat all together. I have come across photos of the actors signing some of your carts which is cool, wouldn't mind a Bruce Campbell signature on a Atari cart. :D

 

Here you go:

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Bruce Campbell is actually very hard to get a signature from. He only signs for so long each day and only one item per person. He had a two hour+ waiting line last October. Good thing I shell out for a VIP Pass which is a line skip pass.

 

The next big show is MAY-HEM in of course May. I had hoped to get a working Adams Family game but I have had a lot going on lately and have not done much to push it. If Anyone wants to step up just PM me. Free autographed copies of the game if someone comes through. Who doesn't want a John (Gomez) Astin signed cartridge?? Along with Wednesday Adams and Cousin Itt.

 

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Here is the list of people appearing at May-Hem:

http://www.spookyemp...ity-guests.html

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You could make a Berzerk-style game about Alien/Aliens.

Whoops I missed this one because you mentioned The Thing then aliens that I mashed it together in my mind lol. Although the existing Alien game is okay I never liked the Math Muncher sprite they used since I think the title baddie's shape could have been approximated more faithfully with a bit more effort, only visual but important. I'd agree that Berzerk would have been a better template for Alien than that of Pac-Man, wow when I think about it Berzerk works for a lot of things. :D

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Here you go:

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Bruce Campbell is actually very hard to get a signature from. He only signs for so long each day and only one item per person. He had a two hour+ waiting line last October. Good thing I shell out for a VIP Pass which is a line skip pass.

Thanks for the picture, almost as good as the real thing.

 

Well I can't blame him since I'm sure conventions were more fun when he was younger but now its an occupational hazard.

 

"Did being on Ellen make you gay?", "No, but your stupid question did." ^_^

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I took a crack at a Fraggle Rock concept. I figure something along the lines of the Oddworld games would mesh well with the characters & setting. Environmental puzzles, spelunking peril, and I tiny bit of language or singing communication. I think it would have to be less of a wide angle view that Oddworld uses and more of a closer focus like The Neverhood employed. The sprites would be quite "concentrated" in object use for maximum detail and characterization but limited to the number of things present and visible per screen, so small scale scenarios.

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Can I or should I move this subject to the "General Forum" since although it does deal in technical discussion in feasible concepts to Programming issues I wonder if I posted this in the wrong place? I'm still green to this forum structure. :)

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Lol there's a game that will keep you on your toes. Not a bad idea to combine all that since that would make for one messed up setting perfect for a survival horror game. I've seen Larry Cohen's The Stuff but I haven't seen the It's Alive series yet. Magic now there's an early Anthony Hopkins movie I've been meaning to check out. Prophecy I'm not at all familiar with but I'll give it a watch. :D

 

Well, I'm not sure how well they hold up, but as a kid let me tell you, they were scary. Just the posters for them were scary.

After watching everything but Magic I think these films hold up. I saw some comments on It's Alive 1 with people knocking the special effects but that was Rick "freaking" Baker who did it so those people can suck it. The Prophecy was okay but Armand Assante playing a native person makes me chuckle, he actually auditioned for Robocop but he was overacting so much particularly in doing the "Directive 4" scene he came across like the world's most flexible robot programmed by William Shatner lol.

 

I still got to watch Magic but based on the films I've watched already they all feel strong enough to get individual games, however a unique game with bits of homage is still appealing(EG. Dr. Chaos on Nes to the movie House 1986).

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I kind of hit a mental block with Escape from New York for the 2600, I've got hung up in perspective since although an overhead view has advantages a side view would help make Snake Plisken more identifiable since a mullet would show up more and the NYC skyline could be shown. I definitely think stealth and action should be part of the gameplay. Blackthorne is my side view template along with Flashback as in pressing up to hide. I don't know, any thoughts???

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  • 2 weeks later...

What about this move?

I think a decent Terminator game is absolutely missing in the 2600 library.

The movie came out 1984, a little after the videogame chrash. May be that explains it.

 

(The ROM is best played with Z26)

Wow awesome, I love to hear what people can get out of the 2600, very respectable rendition of the theme. :)

 

I'm surprised it took this long for anyone to mention Terminator including myself for that matter lol. Yeah I think the crash would have crushed its potential to come out in 1984 and on, I think by that point movie license games in general were cancelled on the 2600 plus back then they didn't have the certainty that we see today for movie games for better or worse.

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What about this move?

I think a decent Terminator game is absolutely missing in the 2600 library.

The movie came out 1984, a little after the videogame chrash. May be that explains it.

 

(The ROM is best played with Z26)

Okay how does this concept sound for gameplay?

 

You play as Kyle Reese and you have to escort Sarah Conner 'ala Lemmings/Mirror's Edge parkour/Ico/Pikmin through the streets of LA with the Terminator in hot pursuit. The main objective being to keep as far away from the Terminator as possible since if he catches up you're terminated. This is made difficult with paths,debris, and other obstacles standing in you way. Eventually the player switches to Sarah for the final conflict crawling through various pieces of machinery in a survival horror suspenseful slow manner till the final hydraulic press.

 

I was thinking The Terminator is actually cheaper and easier to obtain as a license compared to T2:Judgement Day as its a different license all together (Hemdale instead of Carolco.) and has been employed in a number of comic book adaptations among other things comparatively more than T2, you get the basic plot use but no T-1000 or later characters.

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What about this move?

I think a decent Terminator game is absolutely missing in the 2600 library.

The movie came out 1984, a little after the videogame chrash. May be that explains it.

 

(The ROM is best played with Z26)

I had some time to try some sprite designs out, I'd like a side view but top view is just so much easier on the 2600 for scrolling(Up & Down as opposed to Side to Side.) I do think the chase aspect has to take priority as in speed and frantic escape from an enemy nipping at your heels.

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