When I try to display the same sprite multiple times, (normal and horizontally flipped) I use the following code.
tgi_sprite(&spriteLeave1); spriteLeave1.b0 = 0xE4; // Flip horizontally spriteLeave1.posy = 16; tgi_sprite(&spriteLeave1);The end result is one (maybe two overlapping) sprite, which appears as flipped.
There must be an easy explanation and correct way to make this work. My goals is to display a single sprite.
say it looks like this:
to display like this:
I think it is ideal to use just a single SCB, but I'm not sure there.
And yes, I have some plans for a little port of a game (originally Atari 2600 game) to the Lynx.