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Atari 2600 or the Coleco Gemini?

ATARI 2600 COLECO GEMINI

35 replies to this topic

#26 Underball OFFLINE  

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Posted Tue Mar 27, 2012 11:20 AM

I notice you keep using the word "irrelevant" every time I bag you making things up to justify your opinion. LOL.

Demonstrating when someone is flat-out lying is always relevant. It points to motive.

I like the Coleco Gemini design better. I detailed why I like the differences. I'm sorry you're taking my opinions of a 30 year old hunk of plastic and cheap electronics so personally. You really don't have to embellish so much.

#27 20ohm20 OFFLINE  

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Posted Tue Mar 27, 2012 11:30 AM

I have a pretty beat up Gemini that works, except that the right joystick port is wonky. Intermittently you cannot go down or right with a joystick, an easy fix, I just haven't gotten around to doing it yet. Besides, I don't have any of the actual Gemini joystick/paddle controllers to go with it...

#28 MaximRecoil OFFLINE  

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Posted Tue Mar 27, 2012 11:47 AM

I notice you keep using the word "irrelevant" every time I bag you making things up to justify your opinion. LOL.


No, I used the word "irrelevant" whenever you typed something irrelevant; obviously; such as when you talked about the original purpose of the grill, which is irrelevant to its appearance (i.e., its appearance is the same regardless of its original purpose).

Demonstrating when someone is flat-out lying is always relevant. It points to motive.


I haven't lied about anything, but you have lied twice now in this very post.

I like the Coleco Gemini design better. I detailed why I like the differences. I'm sorry you're taking my opinions of a 30 year old hunk of plastic and cheap electronics so personally. You really don't have to embellish so much.


Is that a joke? You first replied to me, taking issue with my post about the aesthetics of the two consoles in question.

By the way, are you still claiming that the VCS switches are hollow? Are you still claiming that you can get them at Radio Shack?

#29 Reaperman ONLINE  

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Posted Tue Mar 27, 2012 11:55 AM

I dunno, I think the gemini is a pretty attractive little system for its age. This thread has really made me want one. Sad to hear about the compatibility and durability issues, though.

My current favorite of the 2600 lineup (in terms of looks) would have to be the telegames 6-switch. I like the wood grain and colors on it, but stepping back and evaluating it, it kind of looks like an all-in-one 8-track player.

Edited by Reaperman, Tue Mar 27, 2012 11:57 AM.


#30 godslabrat OFFLINE  

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Posted Tue Mar 27, 2012 12:00 PM

I prefer the Darth Vader in terms of color scheme, and the 2600jr in terms of overall design. If you disagree, then clearly your feet smell like stale pop-tarts and your parents are proof that cousins shouldn't marry.

#31 NinjaWarrior OFFLINE  

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Posted Tue Mar 27, 2012 1:21 PM

I love my Vader & Jr....

#32 Underball OFFLINE  

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Posted Tue Mar 27, 2012 2:30 PM

I prefer the Darth Vader in terms of color scheme, and the 2600jr in terms of overall design. If you disagree, then clearly your feet smell like stale pop-tarts and your parents are proof that cousins shouldn't marry.

LOL.

#33 iesposta OFFLINE  

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Posted Tue Mar 27, 2012 3:04 PM

Having just acquired a Coleco Gemini, I haven't had a chance to use it except for the controllers.
(I still haven't found anything that compares with a heavy Sixer's vibrant color, and I doubt this will.)
The Coleco Gemini controllers, although feeling very cheap, are pretty nice!
They gave me great control when I tested them with Jr. Pac Man. The joystick clicks easily into all eight positions, and the short throw makes cornering easy.
I tested the paddles with kaboom, and they work okay, but sound like plastic scraping on plastic.
The Coleco Gemini plug barely fits into a heavy Sixer, but it does.
If you have a Harmony cartridge, hold down the joystick button when turning on the console and the joystick will be selected. If you turn on the console without holding the joystick button down, the paddle will be selected.

#34 Cynicaster OFFLINE  

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Posted Wed Mar 28, 2012 9:32 AM

I just got some Gemini controllers, and I think they are really cool and work great. The only issue I had is that the fire button does not start the bombs dropping in Kaboom!, when plugged into ColecoVision expansion module #1 pushing the joystick to the right does. There must be a small incompatibility with the Gemini controllers and ColecoVision expansion module #1


I have a pair of Gemini controllers and I also need to push the joystick to the right to get the bombs falling on Kaboom when playing on my Vader.

I don't mind the joysticks; my litmus test for a joystick is usually how well I can do on Frostbite when using it, and I am able to match my CX40 scores with the Gemini stick.

As for the looks of the VCS vs. Gemini, what a stupid thing to argue about. Even if we ignore the fact that it's 100% personal preference, I have a newsflash folks: the games it plays are probably the most dated thing about it, so what difference does it make what kind of plastic shell he hardware sits in?

To whoever said Atari got it right with the design of the 5200, I suppose it's a nice enough looking system but unfortunately I can barely fit it in my garage let alone under my television.

#35 Nukey Shay OFFLINE  

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Posted Wed Mar 28, 2012 10:40 AM

Back to my wondering, if I had one of these plugged into a regular VCS, could I play Combat, then switch right to breakout and the system would know which part of the controller to use? or are they made specifically for the Gemini?

The system does not know anything of the kind. The wiring for the second paddle (of a 2-paddle pair) does not interfere with the wiring of the stick. However, the paddle triggers are the same as the left and right directions of the stick. To make the 2 hybrid controllers act properly as a pair of paddles, a special Y-cable was shipped with the Gemini system.

It does not help much for flipping between 2 games tho. If you use the Gemini controller without the special Y-cable, the paddle still only control the second player's paddle. That is, you'd need to play a 2-player game and use the stick for the triggers (and kill off player 1 as you play it to skip those turns).

Even that description is not entirely accurate, tho...since the paddles that correspond to "player 1" and "player 2" can be whatever the original game's programmer chose. It's only fortunate for Coleco that one of them uses mostly "pass-though" wiring.

It's possible to create a game that uses stick 1/stick trigger 1 with paddle 2, tho. I did a crappy Tron game on the Vic20 a long time ago using that stick.

#36 thevideogamecollector OFFLINE  

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Posted Thu Mar 29, 2012 6:51 PM

it would be cool if you could create a Guerrilla War like game using the paddle and joystick together.




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