Jump to content


2x Congratulations :)

10 replies to this topic

#1 emkay ONLINE  



  • 9,320 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Fri Apr 6, 2012 2:35 PM

Jakub Husak released the upgraded Amaurote.

It's not final, but the progress is phenomenal.

And it's his B-day.


#2 emkay ONLINE  



  • Topic Starter
  • 9,320 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Fri Apr 6, 2012 2:43 PM

Here a short video: You see very fluent gameplay and some "upgrades" , as the compass indicates the distace to the enemy, and the count of enemies is " much enhanced" ...

And here the short play of the original game....

What a difference :)

#3 IndusGT OFFLINE  



  • 383 posts
  • Location:Florida USA

Posted Fri Apr 6, 2012 6:03 PM

Unable to see first video something about needing to be sent the link, am I the only one?

#4 bandit OFFLINE  


    Chopper Commander

  • 179 posts
  • Location:Central Point , Oregon 97502

Posted Fri Apr 6, 2012 6:49 PM

The Game sounds are realy good !! it gives a spooky feeling. This looks and sounds TOP! NOTCH!

#5 therealbountybob OFFLINE  



  • 7,770 posts
  • assembling for abbuc 2018
  • Location:Still time to join in the new high score club season!

Posted Sat Apr 7, 2012 2:37 AM

Lots of detail on the article :thumbsup: (use the Google translate button!) Armaurote was always a good game and now we have a version that plays faster when there's a screen full :)

#6 emkay ONLINE  



  • Topic Starter
  • 9,320 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Sat Apr 7, 2012 3:57 AM

The whole game runs more fluent. In the original game 3 enemies cause a clear slowdown. In the updated version, you need more than 6 enemies on the screen to get the same slowdown.
Amaurote always was a stunning game referring to the ambience, and now it has fluent gameplay aswell.

#7 R4ngerM4n OFFLINE  



  • 397 posts
  • Beware of my friends!
  • Location:Sofa cushion.

Posted Sat Apr 7, 2012 7:53 AM

Wow, he reworked the whole game!

Fantastique! :thumbsup:

Thank you very much, Jakub!

#8 fibrewire OFFLINE  



  • 1,624 posts
  • Location:Southern California

Posted Tue Apr 10, 2012 10:32 AM

I've always liked this game, and now it's really fast! I wonder if it would be a good canidate for FJC GUI?

#9 Faicuai OFFLINE  



  • 731 posts
  • Location:Florida, U.S.A.

Posted Tue Apr 10, 2012 10:56 AM

...Just tried this Amaurote-Reloaded version, also for testing my brand new DVDO iScan+ v2 LineDoubler/De-Interlacer hooked to one of my spare Viewsonics LCDs (in both s-Video and Composite+artifacts modes), and I IMMEDIATELY got impressed with its sound-quality.... F-SICK to say the least (sounds like an arcade combined with AtariST sound...) The sound has depth, vibrance, and the combination of such sound with the graphics do convey a sense of refinement, besides a smooth / fluid play...

Very nice work, indeed, as it looks like (to me) a Gr.8 type-of-game, if I am correct (and it is pretty hard to come accross a good Gr.8 game)

#10 Heaven/TQA ONLINE  



  • 10,750 posts
  • Location:Baden-Württemberg, Germany

Posted Tue Apr 10, 2012 11:15 AM

but the sound did not get altered?

#11 rdemming OFFLINE  



  • 1,221 posts
  • Location:The Netherlands, Amstelveen

Posted Tue Apr 10, 2012 11:35 AM

For those who find it too difficult, try these codes (memory address: new values) in the Turbo Freezer or emulator monitor:

$57CB: $EA $EA // No more damage to your craft
$1E7A: $EA $EA // Unlimited bombs


0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users