Awesome, awesome, awesome!! I love reading this stuff. The chapters on setting up Visual Studio and all of the configuration around the linker and object files I find interesting. Ive done development in C, and C++ over the years but never had to touch anything in that area. Ive developed on the GP2X as well and been lucky that a lot of the enviroment was configured already in the tool chain, so to see some of this stuff explained has been very useful. My problem is ive spent too many years as a Delphi programmer and Delphi is lazy regards object files etc, developers just tend to never need to do anything with them anyway as its all Win32 based (Kalix or whatever it was called asside...).
I wouldn't mind a tutorial section on sprites and vblank timing - possibly palette changing routine? And I certainly wouldnt say no to a sound tutorial as well.
Keep up the great work! It really is a priveledge to read this forum as there are so many talented people like yourself, karri and others.
Thanks for the positive feedback, GadgetUK.
I try to keep a logical flow to the tutorial and not cover topics that require certain knowledge without having covered that. Incidentally, I have just posted the 6th part on ... colors.http://atarilynxdeve...l-part-6colors/
I am nearly ready for doing a part on sprites. It will probably be part 7 or 8. It will require more than one part, because there is a lot to be told on sprites.
As for the sound: I have absolutely no experience with the sound, so it will be a bit further down the road. But, the main reason for this tutorial is to investigate all of the areas involved in writing a game.
I am not sure whether I should mix the tutorial with the programming of a specific game. What do you all think?