Posted Wed Apr 11, 2012 9:26 AM
Tank controls were used more as a tool (for instilling fear and panic) than to hamper a player (which it also did unfortunately) the way I look at it.
I think the devs back then got the affect they wanted but yes player movement suffered.
Tank controls, sound, music, camera angles, puzzles, traps: those are things that made great survival horror games.
Zombies trapping you in a corner while you try and turn and run away as you run out of ammo and then having them grab you as you turn.....more than once I was frustrated by the tank controls and at the same time scared out of my pants because of it.
So for me its a love\hate thing. I definitely don't mind it and wish we could see more of the old Resident Evil.