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#1 candle OFFLINE  

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Posted Tue Apr 10, 2012 7:17 AM

this is still very early version, since i've been working on this for 2 days during the easter, and most of that time was spent with my familly and uhm, graphics tools

Sebastian

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  • Attached File  HL.xex   71.77KB   188 downloads


#2 CharlieChaplin OFFLINE  

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Posted Tue Apr 10, 2012 7:30 AM

Well,

some sidenote: If I remember correctly HL was released in Tajemnicze Atari and err, the original version works only on mono-Ataris. When I upgraded to a stereo Atari, this game did not work anymore. Allthough the game has no sound, it makes some illegal calls or jumps to the area of the second Pokey chip. Luckily Fandal patched the game for me, so a stereo compatible version is (hopefully) available on his site...

I still love the Kenny Loggins song with the same name, maybe someone (Miker?) could do a conversion of the 1982 pop-song for this A8 game...?!? -Andreas Koch.

Edited by CharlieChaplin, Tue Apr 10, 2012 7:32 AM.


#3 Rybags ONLINE  

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Posted Tue Apr 10, 2012 7:31 AM

Not bad for a couple of days effort.

Had a quick look under the hood - are you using blits to remap a legacy character screen into VBXE bitmap ?

#4 candle OFFLINE  

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Posted Tue Apr 10, 2012 7:56 AM

Charlie: this was first thing i've encountered - it tryes to read random number from uninitialised pokey in a loop and leaves it only if that randomised number is equal to something

Rybags: yup, something like this
lots to do if i want animations like in pc version

#5 Rybags ONLINE  

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Posted Tue Apr 10, 2012 8:09 AM

Cool... did you happen to find that other piece of VBXE work we were discussing the other day ?

#6 candle OFFLINE  

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Posted Tue Apr 10, 2012 8:14 AM

unfortunatly, no, we need to get in touch with Thelen...

#7 w1k OFFLINE  

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Posted Tue Apr 10, 2012 10:18 AM

look awesome :)

#8 candle OFFLINE  

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Posted Thu Jul 5, 2012 7:10 PM

very small update, i've added tunnel

#9 Stephen OFFLINE  

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Posted Thu Jul 5, 2012 8:14 PM

Looks cool. I am obviously too stupid to figure out how to clear the first level though :(

#10 Rybags ONLINE  

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Posted Thu Jul 5, 2012 8:22 PM

Creative placement/use of the bombs does the trick.

#11 Mclaneinc OFFLINE  

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Posted Fri Jul 6, 2012 8:13 AM

Being as stupid as I am I also got stuck at the first level...

At my age being stupid is the least of my problems :)

For those like me:

Last level seen is the first on the Atari version..

Edited by Mclaneinc, Fri Jul 6, 2012 8:21 AM.


#12 candle OFFLINE  

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Posted Wed Jul 11, 2012 3:41 PM

another update this time tunnels work both ways and most importantly i've added animations
now it will be up hill, as i need to write some code for balloons and proper (pc like) tunnell handling

also, i found tile studio very handy for getting the graphics done (not that i draw it, but it still quite usefull tool, wish it would export data directly to the format i need)

#13 Rybags ONLINE  

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Posted Wed Jul 11, 2012 4:50 PM

If it helps, Gimp can save BMP to a raw format where it puts the palette stuff in one file and bitmap in another.

#14 candle OFFLINE  

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Posted Tue Jul 17, 2012 8:05 AM

i've added balloons, so every level shold be passable, plus i've converted all levels data from pc version

what i would like is some nice title screen graphics, music (both for pokey and soundboard (*.neo)) and it would neat little game
i'll work on this one for some more to bring it closer to ypc version, and i'm hoping to get to that point before atari eeting in glucholazy this year


current version

Edited by candle, Tue Jul 17, 2012 8:06 AM.


#15 Rybags ONLINE  

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Posted Thu Jul 19, 2012 7:02 PM

Up to this level - seems I'm stuck with nothing to do, you can't push the balloons around or anything.

Although we're obviously in the midst of dev here, it'd be real nice is to be able to start at levels you've already run through.


HL1.png

#16 candle OFFLINE  

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Posted Thu Jul 19, 2012 10:43 PM

yup, balloons can't be pushed right now, but its on my todo list
funny thing though ;) we could have this conversation through PM, and it wouldn't make a diffrence ;)




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