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Ouragan, new version.

lynx 3D accelerometer tempest

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#1 vince OFFLINE  

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Posted Sun Apr 15, 2012 3:56 PM

8 years after first trys, here's a new release of OURAGAN (a Tempest clone for the Lynx, in french, "ouragan" is the word for "hurricane") was shown yesterday at the AC2012 (Atari & Retro computing fan's event in France).

Featuring :
¤ 3D vision (with bi color glasses)
¤ Accelerometer
¤ Sound (music, no SFX)
¤ High reactivity improving gaming experience
¤ Simple but funny gameplay

More informations, videos, sound and pictures (French and English) here : http://devlynx.ti-fr.com/ouragan.php

#2 LX.NET OFFLINE  

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Posted Sun Apr 15, 2012 4:14 PM

Wow, looks awesome. I watched the videos and want to give it a spin on my lynx.
Will you be releasing the ROM (right now it is linking to localhost/fake.lnx)? And possibly source code?

#3 obschan OFFLINE  

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Posted Sun Apr 15, 2012 6:04 PM

Niiice, accelerometer and 3d glasses, 2 good ideas there.
You must have had quite much fun doing it.
Willing to have try, will look for my green/red glasses.

#4 vince OFFLINE  

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Posted Mon Apr 16, 2012 2:16 AM

Thanks for feedback.

Will you be releasing the ROM (right now it is linking to localhost/fake.lnx)? And possibly source code?

localhost/fake.lnx is a private joke for two friends of mine...

I will probably (this week or next week) release a ROM with no accelerometer feature so that you can play it with an emulator.

#5 Ninjabba OFFLINE  

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Posted Wed Apr 18, 2012 3:46 AM

Great work! I always wondered why there wasn't a tempest clone on the lynx. Here it is :)

#6 vince OFFLINE  

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Posted Wed Apr 18, 2012 1:39 PM

I've just updated the webpage.

See the FAQ section.

The "where can I dowload a ROM ?" has changed...

Hotlink is no more a fake : http://devlynx.ti-fr...uragan.demo.lnx , enjoy !



If you want to "promote" it, thanks to you for informing me :)

Edited by vince, Wed Apr 18, 2012 1:39 PM.


#7 vince OFFLINE  

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Posted Wed Apr 25, 2012 4:08 PM

A little update... There's a new level available !

http://devlynx.ti-fr...n.demo.plus.lnx

( I made it very quickly, not sure if its graphisms are 100% exact )

#8 obschan OFFLINE  

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Posted Fri Apr 27, 2012 7:18 PM

Just found some glasses and had a try, the effect is very surprising, convincing :)

#9 GadgetUK OFFLINE  

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Posted Sat Apr 28, 2012 2:51 AM

Since when did the Lynx have an accelerometer?!?!? Nice work though!

#10 Fadest OFFLINE  

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Posted Sun Apr 29, 2012 12:26 PM

It's included on the PCB. 1st prototype has been shown by Vince 2 years ago. Ouragan is the 1st game to demo it.

#11 karri OFFLINE  

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Posted Sun Apr 29, 2012 10:40 PM

It's included on the PCB. 1st prototype has been shown by Vince 2 years ago. Ouragan is the 1st game to demo it.


Are you kidding? This is awesome. 3D and accelerometer on a 20 year old console-

--
Go Lynx, go!
lynxmascotsmall.jpg

#12 Fadest OFFLINE  

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Posted Mon Apr 30, 2012 1:09 AM

I know, I played a bit (like a child with a new toy) with the parrot démo on the 1st prototype at the AC show 2 years ago. During this 2 years, he reworked Ouragan (a 7 years old game written during a show) to include accelerometer feature & 3D. Too bad I couldn't attend to the AC show this year to play it...

#13 vince OFFLINE  

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Posted Mon Apr 30, 2012 8:18 AM

It's not a joke, the cartridge includes a three axis accelerometer and an eeprom.

I posted (on the official page) a video where I play without joystick, just tilting the Lynx to turn left or right...

I sent a demo cartridge to RYGAR, he promised me to make a review as soon as possible.


Concerning the new level, bullet and enemy positions ar not totally exact, it's not a bug, this is due to approximations while computing positions... (I had not enough time to do more)

#14 LX.NET OFFLINE  

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Posted Tue May 1, 2012 3:37 PM

I tried the new version and also put the green/red glasses on. Wow! It works perfect.
This begs the question: do you have a library or reusable piece of API that can be used in other games?
Keep up the good work. This is awesome.

#15 karri OFFLINE  

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Posted Tue May 1, 2012 9:42 PM

I would love to get the accelerometer support in Handy (Android) to work also.

And I don't mind an accelerometer API in the cc65 library either ;)

--
Karri

#16 vince OFFLINE  

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Posted Wed May 2, 2012 12:13 AM

The accelerometer is on the cartridge, in order to access it the communication is made with SPI protocol. This protocol is also used for the eeprom access.




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