This is my first game that makes use of the DPC+ kernel. The object is to shoot the ghosts floating around. As you progress, the ghosts will get faster and smarter. As of now, the game is nearly finished. I made music for each of the three levels, and the player is able to instantly switch between music and SFX, like in Game Catcher.
Update - 4/24/2012
After messing around a bit with the code, I've managed to fix the levels system. Before there were 5 level variations, now there are 8.
Now if you make it past level 4, the ghosts will deliberately chase you down, slowly at first, then faster and faster as you progress.
Because these extra levels require 3-digit scores in order to activate them, they won't activate during 2P Versus mode. (But they will
work in 2P Co-Op mode) Hope you like this new build. ^^
Here's some screenshots, and the current build is attached so you can try it out:


Attached Files
Edited by Lodmot, Tue Apr 24, 2012 2:46 PM.















